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Bayonetta 2 Wii U Game Gets Standalone Release on February 19


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Shadowrun20XX



Joined: 26 Nov 2007
Posts: 1935
Location: Vegas
PostPosted: Sun Jan 17, 2016 11:25 pm Reply with quote
It was framerate issues. https://www.youtube.com/watch?v=du0eEWddqVQ

The 360 version came out on top (at the time), which aint saying much.

Most games are poorly ported or made on PS3. Their dev tool set is archaic and slow. IMO PS3 and 360 were never taken full advantage of, just minimal. That 512 ram was a big factor.

Regardless the game ended up a failure It was sold off cheap not long after. 2 looks cool but again, on a system that no one owns. I sold mine after Hyrule Warriors.

When Zelda U decides to show up, I'll hunt these two down.
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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
PostPosted: Tue Jan 19, 2016 5:12 am Reply with quote
TrowaAyanami wrote:
The PS3 port was handled by SEGA and it was plagued by bad visual quality, slow frame rate, control problems and long loading times.


That explains a lot. SEGA has always struggled to port things to PlayStation systems, for whatever reason. They're much more comfortable making things for Nintendo and Microsoft systems.
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