Forum - View topicHey, Answerman! - Studio Notes
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samuelp
Industry Insider
Posts: 2238 Location: San Antonio, USA |
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Well, then I hope you like CG, 'cause that's the only way you'll get 60 fps without your animation budget literally going up by factors of 2 or more... You do know that 95% of anime isn't even drawn at 24 fps, right? It's mostly at 6 or 8 or 12 fps (on the 4s, or 3s or 2s), and only once in a great while are there actual unique pictures every frame. |
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Chagen46
Posts: 4377 |
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Not possible. Animation is never drawn that fluid--hell, were the classic Disney movies even that fluid? You cannot expect people to be able to draw that many pictures and keep everything consistent. I just checked and the first episode of GJ-Bu on CR is exactly 23 minutes. If it was animated at 60FPS the whole way though, that's 1380 frames. If you're expecting normal humans to draw 1380 frames each episode and keep it at a consistent level, you need to get a grip on yourself. |
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Polycell
Posts: 4623 |
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Classic Disney was animated for theaters, so 24 FPS is the absolute maximum it ever could've been. That said, even movies don't tend to feature that sort of animation too much - Who Framed Roger Rabbit was animated with each frame being done over again, but that's just because they couldn't skimp out on that with live action involved.
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Zalis116
Moderator
Posts: 6878 Location: Kazune City |
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Chagen46
Posts: 4377 |
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Oh damn. I knew the number I got was too tiny.
Well, that just proves me point even more. 60 FPS is ridiculous overkill for animation. |
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reanimator
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Reasons why ever-increasing high frame rate is not always good.
http://www.huffingtonpost.com/mike-ryan/the-hobbit-an-unexpected-journey-48-fps_b_2233959.html?ncid=edlinkusaolp00000003 http://prolost.com/blog/2006/3/18/less-is-more.html http://www.macvideo.tv/camera-technology/interviews/?articleId=3213230 |
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Greed1914
Posts: 4470 |
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I think you've pretty well nailed one of the big issues for crowd funding an anime. Kickstarter does send a certain amount of a "charity" vibe that probably wouldn't fly for a business in Japan. As much as I like the idea of people supporting projects that they think will be interesting, it really does come down to someone else asking for money without the usual strings attached. Even I'm fairly skeptical of somebody receiving money for a business opportunity with no obligation to repay it, so I can certainly see where a culture that doesn't embrace tipping wouldn't embrace Kickstarter. |
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flawed
Posts: 37 |
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You also have the mess of multitelecined [mostly in interlaced/telecined credits/hard subtitled placed over telecined video], improperly reverse telecined material than telecined [referred to as double telecined this is mostly typical of older series from mid 90s and earlier where VHS masters were used to create the digital], improper telecine to being with. Also Hybrid which mix 24p and telecined material ... You also have examples of multi-double telecined [case closed/detective conan] and improper double telecined [ranma 1/2]. Supposedly Geneon's Fushigi Yugi was actually a improper multidouble telecine ... so yea NTSC anime dvd is a fairly big mess.
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doc-watson42
Encyclopedia Editor
Posts: 1708 |
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See also "Anime Production – Detailed Guide to How Anime is Made and the Talent Behind it!" by Washu (Washu's Blog, 18 January 2011). However, a small correction:
Standard PAL is 25 fps, not 24 fps (there is a PAL/60 (60 Hz/30 fps) variant), and NTSC is 29.94 fps (precisely 30 * 1000 / 1001). Yupa linked to Jan Scott-Frazier's "Various Positions in the Anime Industry", which I also recommend. Two more links that Washu did not include: • Wikipedia:WikiProject Japan/Film credits glossary • Cindy Yamauchi Part I—an interview with a longtime anime animator, which covers the intricacies of second key animation For anime production portrayed in anime, see Animation Runner Kuromi and Animation Runner Kuromi 2, which depict the workings of a fictional anime studio. Lastly, Megumi Hayashibara's (yes, that Megumi) manga Ashita ga aru sa: Sweet Time Express (AKA Megumi Toons) is an autobiographical look into the seiyū side of the anime business. |
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Kakugo
Posts: 163 |
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My "favorite" is content that's a mix of 24fps telecine material and 30fps progressive, which is a somewhat common problem on shows from the early to mid '00s that combine CG with traditional animation. There is no especially good solution for that - either you keep it at 30fps and repeat every 5th frame on the "film" content, or you decimate it down to 24fps and skip every 5th frame on the "video" content. If you want to talk about being between a rock and a hard place, try that with a documentary that was shot using mixed frame-rates; guaranteed, everything you do will be wrong. But hey, it can always be worse. I've dealt with masters that were 25i > 30i conversions, complete with brand spankin' new interlaced edits! Worse yet, some of the content had a predictable 4:2 pulldown pattern with no "real" blending while some of the content had horrific frame blending you just can't unsee. Worse yet, Vol. 5 would be fixable and Vol. 7 wouldn't be. Totally random, and I can only assume it was up to whichever setting their video engineer had picked that particular day... Probably the saddest thing I've ever seen was a "1080sf 23.98" (ie: 1080p 24) with rampant, irregular interlaced frames. Without access to the 1080i masters those were originally dubbed from, all we could do was BOB deinterlace the whole damn thing. It was deemed "good enough" for what they wanted it for, and nobody else involved cared (or likely really understood) why we requested the original 1080i broadcast masters. In short, PAL people, we get interlaced anime because NTSC IS HARD, damn it! |
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enurtsol
Posts: 14796 |
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Seems one of the more well-known animation Kickstarter possibly-success is the Grimm Fairy Tales animated series by Zenescope/Titmouse:
Other possibilities for Kickstarter may be videogames like the next "Civilization" game. |
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