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NEWS: The Wrap: Castlevania's Adi Shankar in Talks for The Legend of Zelda TV Show


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Chester McCool



Joined: 06 Jan 2016
Posts: 322
PostPosted: Tue Oct 30, 2018 12:40 pm Reply with quote
Oh God, please no. Castlevania is terrible. People accuse Goblin Slayer of being edgy, but Castlevania is like a 14 year old edgelord's wet dream. Having the characters swear all the time and flip the middle finger at people and saying "fudge you" like Donte from DMC. Plus all the fedora-tipping anti-Christianity bits. I'd rather not see Link become some edgy teenager who tells Ganondorf to "Eat shit and die" and tells the three Goddesses that they're actually evil and Zelda is an evil Satan worshipping priestess.
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NeverConvex
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Joined: 08 Jun 2013
Posts: 2325
PostPosted: Tue Oct 30, 2018 1:28 pm Reply with quote
I thought the cursing was fine for Trevor; it fit where the show was going with his character---he's a crude, illiterate, low-brow dude. The specific style of cursing still felt too modern, and out of place in Castlevania's world, but it wasn't too far off.

I was not as OK with it for Alucard. Him flipping Trevor the bird and cursing up a storm didn't fit in with his otherwise impassive demeanor and arrogant self-carriage. I think maybe they wanted us to buy that he only behaves like this around Trevor, but I never felt like the show did a very good job selling their rivalry as natural.

Sypha had the best writing of the main trio of protagonists, but she eventually suffered (together with Carmilla) from the script's weird need to turn powerful lady characters into Freudian psychoanalysts. She and Carmilla's speeches about the men around them being trapped in stunted childhoods and never growing up got really tedious really fast. Carmilla's explicit complaining about gender in vampire leadership also felt really out of place; I'm down for some politics in my anime, but it has to slot naturally into the atmosphere of the show.

And good God was Godbrand, hopefully last of his name and least funny of all possible slapstick comedians, ever a mistake of a character...

But I liked the world they built, and thought Dracula himself was OK. The action scenes were really enjoyable the few times they really indulged in them. The castle, town, and monster designs were nicely detailed, and the Trevor-Sypha dynamic was enjoyable enough to keep me awake.
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Kaori Makimura



Joined: 18 Apr 2018
Posts: 152
Location: usa
PostPosted: Tue Oct 30, 2018 1:51 pm Reply with quote
So... Ganon is just a 'victim' of circumstance, Link is gonna drop an F bomb every four minutes, there will be oodles of gore porn, and I don't be able to watch it without feeling like I'm gonna be sick...

No thank you.
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Aquasakura



Joined: 01 Jan 2014
Posts: 700
Location: Chesterfield, Virginia, U.S.A
PostPosted: Tue Oct 30, 2018 6:04 pm Reply with quote
#815349 wrote:

It'd be just better for the entire franchise if Nintendo took a lesson from the early cartoons and just left their IPs alone without animated series adaptations.


I think the reason those adaptations (if they could be called adaptations) of both Zelda and Mario were not that great was perhaps due to the people behind those shows did not have as much source material to work with at the time unlike now (esp. with Zelda), as well as perhaps mix with the time period of the 80s and those cartoons matching that style.

I believe given the amount of lore we have of The Legend of Zelda series now and the change of the times it would be possible to create a excellent adaptation of one of the Zelda games. That is assuming we get competent people who understand, and love, the source material.

Silver Kirin wrote:
My only doubt is what are they going to do with the character of Link, it makes sense for him to be a silent hero in the games, but in a show he is probably going to talk, but at least I don't think they are going to make him act like the 80's cartoon series Link.


Yeah, I agree. After all, I believe the reason Link has very little to no dialogue in much of the games is for the same reason why some games have silent protagonists. They want the players to insert themselves within the protagonist.

While it is possible for a show to have silent characters. I think it only works well in terms if the show is a series of skits. Much like how Tyson Hesse's/Neko Productions' Sonic Mania Adventures or Hanna Barbera's Tom and Jerry were.

If I were to decide how Link was going to speak, I would first need to determine what his personality is going to be, and what I would choose would depend on which Zelda game I was going to adapt (because while Link does not harldy speak you can get a sense of his personality just by paying attention how he carries himself throughout the story/game). Either way he would certainly not speak nor act for that matter like the Link from the 80s cartoon.
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TsubomiKoneko



Joined: 10 Aug 2004
Posts: 247
PostPosted: Tue Oct 30, 2018 7:14 pm Reply with quote
Kaori Makimura wrote:
So... Ganon is just a 'victim' of circumstance, Link is gonna drop an F bomb every four minutes, there will be oodles of gore porn, and I don't be able to watch it without feeling like I'm gonna be sick...

No thank you.


Castlevania's show had gore because the Castlevania games had gore. Assuming that was strictly a choice of the people making the show and that they'll do that for anything they make is going a bit out there.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5980
PostPosted: Tue Oct 30, 2018 8:33 pm Reply with quote
Takizawa-Shinzou wrote:
It's awful but the story isn't as good as the game's and without the gameplay it's meh.



This post Jesus Christ this post.

Kaori Makimura wrote:
So... Ganon is just a 'victim' of circumstance,


Given that Ganondorf's gimmick is that he a being that regularly gets reincarnated as essentially the ultimate evil with no choice but to be evil.........


Chrono1000 wrote:
It would be somewhat baffling if Nintendo goes with an American company to make a Zelda TV series since there are plenty of anime studios that are great at making fantasy shows. I don't really have an issue with Castlevania but I don't see why Nintendo would think that an American company that has made a single vampire show would be a good pick for Zelda.


Because last I checked none of those anime studios are considered main stream in the west and if such a production were to happen logically speaking they would go with a studio based in the U.S. or Europe. Zelda is a Japanese creation but that doesn't mean a production has to be handled entirely by a Japanese production company


Silver Kirin wrote:
it makes sense for him to be a silent hero in the games,


Maybe in the first three games but by the time of Breath Of The Wild?
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NeverConvex
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Joined: 08 Jun 2013
Posts: 2325
PostPosted: Wed Oct 31, 2018 4:14 pm Reply with quote
BadNewsBlues wrote:
Given that Ganondorf's gimmick is that he a being that regularly gets reincarnated as essentially the ultimate evil with no choice but to be evil.........


I think this was the point of the post you replied to -- that the script writer often attempts to make villains at least partially sympathetic, and so they were worried he would do so with Ganon even though doing so wouldn't make any sense and would probably make the story very hard to follow.
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Greg Aubry



Joined: 10 Feb 2006
Posts: 224
Location: Detroit, MI
PostPosted: Wed Oct 31, 2018 5:11 pm Reply with quote
I personally see Link as sort of a "pure" Miyazaki hero; not unlike Ashitaka from Princess Mononoke or Pazu from Castle in the Sky. I don't think he needs to be mute; maybe a bit stoic as he's described in Zelda's journals in Breath of the Wild.

Count me among those not impressed with Castlevania for some of the reasons already mentioned. I found the dialogue thoroughly trite and tonally weird, and I didn't enjoy the look of the show that much either. The one thing it going for it was a decent score (though not using some of the excellent Castlevania video game soundtracks seems a bit odd). Maybe the new season is better, but I wasn't thirsty enough for more to continue.
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Lord Oink



Joined: 06 Jul 2016
Posts: 876
PostPosted: Thu Nov 01, 2018 12:47 pm Reply with quote
Greg Aubry wrote:
I personally see Link as sort of a "pure" Miyazaki hero; not unlike Ashitaka from Princess Mononoke or Pazu from Castle in the Sky. I don't think he needs to be mute; maybe a bit stoic as he's described in Zelda's journals in Breath of the Wild.


There's numerous manga adaptions of the games where Link talks and it's just fine. The problem is he'll either be an annoying surfer dude like the old 80s cartoon, or an angsty edgy teenager like the Castlevania dialog.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5980
PostPosted: Sat Nov 03, 2018 10:23 pm Reply with quote
Greg Aubry wrote:
The one thing it going for it was a decent score (though not using some of the excellent Castlevania video game soundtracks seems a bit odd).


Likely licensing and given the somewhat divisive nature of remixes that might actually be a good thing.

NeverConvex wrote:


I think this was the point of the post you replied to -- that the script writer often attempts to make villains at least partially sympathetic, and so they were worried he would do so with Ganon even though doing so wouldn't make any sense and would probably make the story very hard to follow.


I wouldn't consider that out of the ordinary given Zelda's story by default can be hard to follow not helped by the whole different timeline shenanigans that were introduced a bit later on in the lore and other weird stuff..
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