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This Week in Games - Octo Paths and None of Them Lead to Upgrades


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NeoStrayCat



Joined: 14 Sep 2011
Posts: 655
PostPosted: Fri Jul 17, 2026 10:22 am Reply with quote
Yep, that's S.E. alright! Fumbling the status quo when they could have just give gamers a favor by giving them an upgrade path and save transfers, but nope...Sega sometimes also do this with their Switch 2 games as well. Meanwhile, BlazBlue Entrophy Effect X does this right. Take that S.E., lol...

At least the corrections from last week regarding School Days Remastered were well put.

Also, yeah, Megami Tensei stuff, including the novels to possibly getting official English translations. And I'd agree J-K, when's both Digital Devil Saga titles eventually getting modern/current gen ports? Raidou 2 has still even yet to get one either. (Though it would be nice if Atlus remembered their old IP's outside of their RPG input. I still miss Power Instinct/Goketsuji Ichizoku. ;-; )
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Top Gun



Joined: 28 Sep 2007
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PostPosted: Fri Jul 17, 2026 12:08 pm Reply with quote
I don't have any personal interest in Octopath Traveler but I'm still mad in absentia that its fans have to deal with this nonsense. It also reinforces why I'll only buy multiplatform games on PC. Tying games to a specific piece of hardware, or even a specific generation of it as in this case, is far too limiting as far as I'm concerned and just opens yourself up to corporate abuse like this. If I buy something on Steam I know I can run it on any piece of hardware that's physically capable of doing so, and GOG gives even more freedom if that's an option.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2992
PostPosted: Fri Jul 17, 2026 12:31 pm Reply with quote
-Octopath: Not just Octopath, but also doing it with Star Ocean Second Story R. Also, because you can't transfer save data between versions you can't transfer demo data and get any bonuses. Just completely anti-consumer nonsense punishing people who own the original versions, which would be most people who supported them! Sega is also bad with it, as shown with Sonic Frontiers.

I swear there has to be a gas leak at SqEx because they keep making these half-baked versions that are clearly a quick cash grab. It's a stupid scheme trying to force people to double dip no matter what. They lose nothing by offering upgrade paths and risk alienating people by not offering them. And all these being Key Card junk just makes them dumber (especially when Sony is getting pilloried on every social media post for the PS6 nonsense). Get outta here. It also shows those "free upgrades" during the switch of generations weren't out of charity, but because of Sony and MS subsidizing them for PR. This is just what they would have done if not paid to do so. Completely disrespectful. I have zero interest in rewarding bad behavior. No wonder Yoshida mocks the SqEx C-suite at FFXIV Fan Fests. They deserve every bit of ridicule.

-Megami Tensei: Neat; I actually saw the OVA of that which is typical 80s OVA i.e. LUDICROUSLY VIOLENT.

Now to wait for Splatoon Raiders which is out next week
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RoboYuji



Joined: 24 May 2026
Posts: 13
PostPosted: Fri Jul 17, 2026 1:48 pm Reply with quote
Yeah, I have both Octopaths on Switch, haven't finished either one yet, and would have totally bought $10 upgrade packs for them. I would have bought The Adventures of Eliot too if it wasn't on a Game Key.
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Fluwm
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PostPosted: Fri Jul 17, 2026 2:41 pm Reply with quote
There are quite a few games I bought second copies of for my Switch, partly for the portability, but mostly to build up a nice collection of physical games. And an awful lot of those games were published by Square-Enix. Just off the top of my head, I know I've got Switch copies (that I wouldn't otherwise have purchased) of Final Fantasy 1, 2, 3, 4, 5, 6, 7, 8, 9, 10/10-2, 12, Star Ocean 2, Tactics Ogre Reborn, Final Fantasy Tactics, Octopath 1, 2, The World Ends With You, Dragon Quest 3, 12, and probably a couple others that I'm forgetting.

Those are an awful lot of games that I might've been willing to spend a few bucks on a Switch 2 update for. Oh well.

And, of course, this whole ordeal makes me significantly less likely to buy any Sqaure-Enix products in the future, especially for a console. Do they not realize that they need the goodwill of their fans?

I used to characterize Square-Enix as being ashamed of making RPGs (arguably a cloud that's been hanging over the company since The Spirit Within, at least); now I'm starting to think they're actively resentful of their own audience. I can't really understand why they say what they say or do what they do otherwise.
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thievingdude



Joined: 09 Jun 2026
Posts: 18
PostPosted: Sat Jul 18, 2026 2:17 am Reply with quote
To be honest given how I see some Switch fans talk about collecting games being more important than playing them I think companies do it on purpose because they know Switch collectors will double dip again to pay for a new box to fill out their shelves. I think the same is true when you get releases where the digital version comes out a month or few before the physical release and they're probably hoping impatient fans will buy it again to have the physical case on their shelf. That's probably the future of physical games is being a collectors focused thing with encouragement to double or even triple dip in some cases.
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FinalVentCard
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Joined: 28 Oct 2018
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PostPosted: Sat Jul 18, 2026 2:53 pm Reply with quote
NeoStrayCat wrote:
(Though it would be nice if Atlus remembered their old IP's outside of their RPG input. I still miss Power Instinct/Goketsuji Ichizoku. ;-; )


I never got a chance to play Power Instinct, but it's definitely a bummer that those games are in oblivion while fighting games as a genre have never been bigger. Atlus getting bought out by Sega did wonders for the Persona series, but literally everything else from Atlus suffered... I miss them being the guys that would take chances localizing those smaller RPGs.

Fluwm wrote:
There are quite a few games I bought second copies of for my Switch, partly for the portability, but mostly to build up a nice collection of physical games. And an awful lot of those games were published by Square-Enix. Just off the top of my head, I know I've got Switch copies (that I wouldn't otherwise have purchased) of Final Fantasy 1, 2, 3, 4, 5, 6, 7, 8, 9, 10/10-2, 12, Star Ocean 2, Tactics Ogre Reborn, Final Fantasy Tactics, Octopath 1, 2, The World Ends With You, Dragon Quest 3, 12, and probably a couple others that I'm forgetting.

Those are an awful lot of games that I might've been willing to spend a few bucks on a Switch 2 update for. Oh well.

And, of course, this whole ordeal makes me significantly less likely to buy any Sqaure-Enix products in the future, especially for a console. Do they not realize that they need the goodwill of their fans?

I used to characterize Square-Enix as being ashamed of making RPGs (arguably a cloud that's been hanging over the company since The Spirit Within, at least); now I'm starting to think they're actively resentful of their own audience. I can't really understand why they say what they say or do what they do otherwise.


See, I could understand SE being antsy about offering upgrades for their smaller titles. But not only did they up and give a freaking Romancing SaGa remake an upgrade path, they don't do it for some of their biggest franchises. That's what gets me. I love SaGa, sure, but the money you leave on the table by not offering upgrade paths for the HD-2D Dragon Quests?! At a time when those games need all the help they can get in America? Madness.

thievingdude wrote:
To be honest given how I see some Switch fans talk about collecting games being more important than playing them I think companies do it on purpose because they know Switch collectors will double dip again to pay for a new box to fill out their shelves. I think the same is true when you get releases where the digital version comes out a month or few before the physical release and they're probably hoping impatient fans will buy it again to have the physical case on their shelf. That's probably the future of physical games is being a collectors focused thing with encouragement to double or even triple dip in some cases.


That's not not a factor. People really like having complete Nintendo libraries (moreso than other publishers, for some reason). And sure, a lot of it is just people who want to pad out the shelves in the background of their Youtube room, but the fact of the matter is that physical copies can be cheaper. People flap their gums a ton about Nintendo games "never dropping in price," but they go on sale plenty--and we just had Kirby Air Riders go on sale earlier this summer for $30 a pop at Costco. That's a STEAL. But scarcity is also a factor, because if you didn't get a copy when you saw it, you might never see one again until it's been scalped to high heaven.

I don't think physical copies, at least on the Nintendo side, will end up being just a collector's thing. Nintendo, even now, cares too much about the lowest common denominator audience--and the fact is, the lowest common denominator has an easier time understanding cartridges than they do understanding digital libraries.

Though I say again, you're likely on the money about knowing they can get folks to double-dip by staggering the release dates of the physical copies. Not a fan of that.
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Fluwm
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PostPosted: Sat Jul 18, 2026 3:46 pm Reply with quote
FinalVentCard wrote:
That's not not a factor. People really like having complete Nintendo libraries (moreso than other publishers, for some reason). And sure, a lot of it is just people who want to pad out the shelves in the background of their Youtube room, but the fact of the matter is that physical copies can be cheaper.

You know, I've noticed that, too, but even as someone with most of my physical collection consisting of Nintendo games, I couldn't really tell you why. Maybe part of it is that Nintendo libraries tend to be smaller? Like if you want to grab all of your favorite Gamecube games, that's a pretty achievable goal -- and one that won't demand too much shelf space. Want a similar collection of your favorite PS2 games? That's a proposition of considerably more magnitude.

As for physical copies being cheaper, that's certainly part of it -- especially when growing a collection in-tandem with a console's life cycle, but ounce you've passed beyond that... I dunno, IME Nintendo games tend to be much more expensive the more time passes. Or maybe I'm still feeling a little salty at having to drop $200 last month for a copy of Skies of Arcadia: Legends....

As for people wanting a collection purely for a "youtube shelf" (or I suppose display purposes more generally) I can't imagine that's a very big percentage of collectors. Especially given how much easier (and cheaper) it is to just buy the empty cases, sans games. If you're not actually going to be playing anything, there's no real reason to have physical copies of the disks of carts themselves -- the plastic case and paper cover art alone will suffice.
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Top Gun



Joined: 28 Sep 2007
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PostPosted: Sat Jul 18, 2026 5:11 pm Reply with quote
I know with me on the Switch at least it was that I straight-up didn't trust Nintendo's digital storefront to have any sort of longevity or carry-over. At least they can't remove access to a cartridge.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2992
PostPosted: Sat Jul 18, 2026 5:43 pm Reply with quote
FinalVentCard wrote:

See, I could understand SE being antsy about offering upgrades for their smaller titles. But not only did they up and give a freaking Romancing SaGa remake an upgrade path, they don't do it for some of their biggest franchises. That's what gets me. I love SaGa, sure, but the money you leave on the table by not offering upgrade paths for the HD-2D Dragon Quests?! At a time when those games need all the help they can get in America? Madness.


The Dragon Quest example is extremely egregious considering they gave a Switch 2 upgrade via an update FOR FREE for Dragon Quest III HD-2D. And they did the same with FF Tactics. So what are they doing other than overcomplicating things? Square-Enix are not so hard up for money that they need to penny pinch with the Switch 2, no matter how many failed gacha games or Foamstars they make. I don't know what it is about Nintendo, but it's like half of third parties have massive brain farts when it comes to releasing on their systems
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Zimmer



Joined: 08 Jul 2015
Posts: 266
PostPosted: Sat Jul 18, 2026 8:48 pm Reply with quote
Remember seeing a while ago Nishitani started translating the third novel himself (acknowledging the first 2 had fantranslations), before stopping about halfway through because he felt his English wasn't strong enough. Looks like that one has since been taken down, but I also remember at the time him mentioning the possibility of getting some English publisher to put it out, so cool to see him still going for it.
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Flash33



Joined: 06 Jun 2024
Posts: 154
Location: Florida
PostPosted: Sun Jul 19, 2026 3:11 am Reply with quote
Neat to see them working on getting the SMT novels released in the US & that they're done properly too, all to keep a 3-year promise to a fan. Now that shows character, and hopefully a good translator is found for them.

As for SE and games like OP1+2 (which I haven't played (I have 1 on Steam but just haven't gotten around to it yet) but have heard good things about) no clue why they're like this when it would be so easy to just be consistent with these things. That aside I have heard about people harassing indie devs whose games Sony showed off in their recent showcases & demanding they cancel their digital releases & do physical only (one person said that devs who can't make physical should just shut down & will keep harassing them & don't care about the facts, which is hypocritical since he's also stated that he hasn't bought physical in years), which is NOT ok at all whatsoever. Be mad at Sony all you want but don't take it out on the indie devs, many of whom (such as EatPantGames, a 2-person team who made the game Teeto (which a secret level in the game was used by the now husband to propose to his now wife, which I thought was very sweet, cute & wholesome)) also support physical games but can usually only do digital to start with.

For gen AI using it for most or all aspects of a game is just laziness honestly. Having it help you get started and/or clear some things up I can understand, but that's about it really.

P.S. I saw you mention Henry Stickmin (one of my favorite series) in the post. Correct me if I'm wrong but I assume that was used as an example of a simple premise being done properly, which if so then you're absolutely right.
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FinalVentCard
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Joined: 28 Oct 2018
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PostPosted: Sun Jul 19, 2026 4:27 am Reply with quote
Fluwm wrote:
FinalVentCard wrote:
That's not not a factor. People really like having complete Nintendo libraries (moreso than other publishers, for some reason). And sure, a lot of it is just people who want to pad out the shelves in the background of their Youtube room, but the fact of the matter is that physical copies can be cheaper.

You know, I've noticed that, too, but even as someone with most of my physical collection consisting of Nintendo games, I couldn't really tell you why. Maybe part of it is that Nintendo libraries tend to be smaller? Like if you want to grab all of your favorite Gamecube games, that's a pretty achievable goal -- and one that won't demand too much shelf space. Want a similar collection of your favorite PS2 games? That's a proposition of considerably more magnitude.

As for people wanting a collection purely for a "youtube shelf" (or I suppose display purposes more generally) I can't imagine that's a very big percentage of collectors. Especially given how much easier (and cheaper) it is to just buy the empty cases, sans games. If you're not actually going to be playing anything, there's no real reason to have physical copies of the disks of carts themselves -- the plastic case and paper cover art alone will suffice.


Yeah, in hindsight my dig on the Youtubers was hyperbolic. I think you're onto something with regards to people focusing on Nintendo for collecting games. The people who tend to be really into the weeds for games tend to congregate around Nintendo because that's where a lot of older established franchises get released. Sure, the PS2 had over 4000 games, but law of averages means that your average person wasn't playing Mr. Mosquito or La Pucelle Tactics--they were playing Madden or Medal of Honor or GTA: San Andreas. Sure, plenty of people have PS5s, but most who have a PS5 have them for the big AAA games--your CoDs or Destiny. They're not chasing after Shin Sakura Wars. And no matter how much money MIcrosoft puts into advertising, nobody is buying an Xbox Series X|S to play Persona. Sure, a lot of layfolk play also Nintendo games like Pokémon or Mario, but the people who are actively into collecting will likely put more effort into getting physical copies of stuff like Maglam Lord or a Hyperdimension Neptunia game. And someone who is actively collecting for a Gamecube likely will be tracking down Chibi Robo or Evolution Worlds.

Along those same lines, I saw folks discussing shovelware on the Wii, which reminded me of 1up.com actually looking into the matter on their own. And they found that... the Wii didn't really have more "shovelware" titles than the Xbox 360 or the PS3. In fact, many of those games were cross-platform. In hindsight, because most people are trying to collect Wii games (not a lot of people clamoring for Folklore these days), they'll likely just find all of the old copies of Ninja Breadman or any number of Wii Sports rip-offs because law of averages says that those are the games that are left clogging up used game stores. Anyone who has a copy of OG Xenoblade Chronicles is not letting that go Laughing

Top Gun wrote:
I know with me on the Switch at least it was that I straight-up didn't trust Nintendo's digital storefront to have any sort of longevity or carry-over. At least they can't remove access to a cartridge.


Yeah, I've been seeing more people argue that people insisting on physical copies are being precious when, like... we very publicly went through this with P.T. We're not going through that one again.

Flash33 wrote:

P.S. I saw you mention Henry Stickmin (one of my favorite series) in the post. Correct me if I'm wrong but I assume that was used as an example of a simple premise being done properly, which if so then you're absolutely right.


I hadn't actually considered it as an example of well-executed simplicity, and you're actually quite on-the-money there. Rather, I meant it in the rather literal sense of "this is a game where the aesthetic is nothing but literal stick-figures." Provided: I think it's a sign of absolute mastery on that game's art team's behalf that they could make such simple stick figures as animated as they were.

Still, that's my real point. They were able to demonstrate that kind of captivating art with sticks. People love those stick figures. So what's the excuse of the proselytizers?

You raise another good point re: people getting harassed to release physical copies, especially indie devs. A lot of major AA games get the "indie" label (I'm still mad about Dave the Diver), but a lot of those actual indie devs don't have those resources! This is why it's such a problem when established studios try to co-opt "indie" branding: it muddies the water when it comes to the kind of stuff actual people doing this stuff in their garage can do! The former Vanillaware-guy who made Witch of the Dark Castle likely couldn't get a physical release off the ground, or at least won't until word of mouth spreads a bit further for the game. I can see a limited run release (as in, from a boutique label, not from LRG specifically--heaven forbid!).

Smarter people than myself have said it best, we shouldn't lose the forest for the trees. This discussion shouldn't end just at stuff being physical by default, it should also involve us having proper ownership over our digital goods that ensure we can access them if these services go down.
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lufia2rocks



Joined: 22 Aug 2025
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PostPosted: Sun Jul 19, 2026 5:14 am Reply with quote
FinalVentCard wrote:
I hadn't actually considered it as an example of well-executed simplicity, and you're actually quite on-the-money there. Rather, I meant it in the rather literal sense of "this is a game where the aesthetic is nothing but literal stick-figures." Provided: I think it's a sign of absolute mastery on that game's art team's behalf that they could make such simple stick figures as animated as they were.

Still, that's my real point. They were able to demonstrate that kind of captivating art with sticks. People love those stick figures. So what's the excuse of the proselytizers?


1000 Princes is a husbando otome VN so it kinda needs good art where as stick figures wouldn't really attract women. I guess you could make it one of those ironic VNs where the joke is it's silly so having sitck figures as husbandos is the joke but I assume they're being earnest in they want the guys to look hot for women so they used AI since it was their asset. Seeing there's like 3 of these games on Steam already I guess it's working out for them. Art still doesn't look amazing to me and looks like that typical cheap VN style I see a lot of on Steam but I mean I'm sure more women could get their rocks off to that than doodles of stick figures.
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Flash33



Joined: 06 Jun 2024
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PostPosted: Sun Jul 19, 2026 1:36 pm Reply with quote
FinalVentCard wrote:
I hadn't actually considered it as an example of well-executed simplicity, and you're actually quite on-the-money there. Rather, I meant it in the rather literal sense of "this is a game where the aesthetic is nothing but literal stick-figures." Provided: I think it's a sign of absolute mastery on that game's art team's behalf that they could make such simple stick figures as animated as they were.

Still, that's my real point. They were able to demonstrate that kind of captivating art with sticks. People love those stick figures. So what's the excuse of the proselytizers?

You raise another good point re: people getting harassed to release physical copies, especially indie devs. A lot of major AA games get the "indie" label (I'm still mad about Dave the Diver), but a lot of those actual indie devs don't have those resources! This is why it's such a problem when established studios try to co-opt "indie" branding: it muddies the water when it comes to the kind of stuff actual people doing this stuff in their garage can do! The former Vanillaware-guy who made Witch of the Dark Castle likely couldn't get a physical release off the ground, or at least won't until word of mouth spreads a bit further for the game. I can see a limited run release (as in, from a boutique label, not from LRG specifically--heaven forbid!).

Smarter people than myself have said it best, we shouldn't lose the forest for the trees. This discussion shouldn't end just at stuff being physical by default, it should also involve us having proper ownership over our digital goods that ensure we can access them if these services go down.


For indie devs not being able to do both at launch isn't laziness or a lack of effort/trying, it's simply doing what's feasibly & realistically available at the time. Not wanting to support a developer because of bad business practices or behavior? Fine, but not supporting them & going out of your way to harass them because they can't do physical/digital at launch and/or because they paid for a big corp like Sony to advertise their game on their platform? Not fine, and the people who do this need to grow up & put themselves in their shoes as it does more harm than good to act like this in the long run. Thankfully at least here there are plenty of people supporting these smaller studios & calling out the flamers behavior as not okay.

That aside yes I agree, the main topic should be about choice & ownership & the lack of them that companies like Sony (and other jerks) want to force on us. Take a game like Persona 5 Royal for example: that's available both physical & digital on many platforms (Steam, PS4, Switch, etc.) & consumers have the choice on how they want to get the game. Sure some like the Switch version may not be the best but at least people have that option available. We as consumers have the right to choose which platform we want to play games on, & big name companies like Sony shouldn't try to take that away from us just cause they can and/or cause they're too lazy/stubborn to offer multiple choices, & harassing indies/small devs only distracts from those issues.
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