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The X Button - Stale Phantasia


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Levitz9



Joined: 06 Feb 2007
Posts: 1022
Location: Puerto Rico
PostPosted: Wed Jan 29, 2014 11:31 am Reply with quote
I really can't wait for Nintendo to clear things up in a conference. All of this talk about smart-phone mini-games is making the "Nintendu iz duumed third party lol 9gag" people go nuts.
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nhat



Joined: 21 Jan 2008
Posts: 922
PostPosted: Wed Jan 29, 2014 12:10 pm Reply with quote
"that even the crunched-down, outdated GBA port offers the better experience. " What???!!! This is a PSP port and its a good port. The GBA had slowdowns during battles lol
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Lynx Amali





PostPosted: Wed Jan 29, 2014 12:45 pm Reply with quote
Quote:
It's sad that Phantasia is limited to this and the Game Boy Advance version when it comes to official North American releases, and it's pathetic that even the crunched-down, outdated GBA port offers the better experience.


Phantasia's my favorite Tales title still mainly because of Dhaos's character but this....I don't even. The GBA version has one of the worst translations in Tales that I've ever seen. Hearing it's the 'better experience' is just mind boggling. How?

The iOS version is of the PSP version and has a brand new translation that's actually decent! I don't see how that's not automatically better, even given its flaws.
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Animerican14



Joined: 19 Aug 2006
Posts: 963
Location: Saint Louis, MO
PostPosted: Wed Jan 29, 2014 2:15 pm Reply with quote
Lynx Amali wrote:
Quote:
It's sad that Phantasia is limited to this and the Game Boy Advance version when it comes to official North American releases, and it's pathetic that even the crunched-down, outdated GBA port offers the better experience.


Phantasia's my favorite Tales title still mainly because of Dhaos's character but this....I don't even. The GBA version has one of the worst translations in Tales that I've ever seen. Hearing it's the 'better experience' is just mind boggling. How?

The iOS version is of the PSP version and has a brand new translation that's actually decent! I don't see how that's not automatically better, even given its flaws.

So a little bit of aesthetic polishing and a brand new translation for an iOS game-- a version that also requires constant(ly querying) internet connection, ramped up difficulty on awkward iOS controls, frequent and blatant in-app advertisements, and fewer save points-- "automatically" beats a GBA version that... has just has an apparently lesser translation and some small issues that are inevitably run into when scaling down a SNES game for the GBA? I very much understand how RPGs are played for their story and translation quality, but look at what Bamco did here, dude.

Anyway, I remember really wanting to play this on the GBA when I heard about it back in highschool, but never got around to getting it. It's such a shame that Namco Bandai managed to one-up Square Enix in awfulness with this iOS port.
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GVman



Joined: 14 Jul 2010
Posts: 729
PostPosted: Wed Jan 29, 2014 3:36 pm Reply with quote
There is an English patch for the Playstation version.
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RyanSaotome



Joined: 29 Mar 2011
Posts: 4210
Location: Towson, Maryland
PostPosted: Wed Jan 29, 2014 3:36 pm Reply with quote
Quote:
But you can import the whole package anyway for about sixty bucks.


If you have a Japanese 3DS. Don't forget 3DS is region locked, so it won't be playable if you import it and try it on your Western 3DS.
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whiskeyii



Joined: 29 May 2013
Posts: 2245
PostPosted: Wed Jan 29, 2014 3:51 pm Reply with quote
Can anyone explain to me how sound novels work? I mean, I like visual novels (The Zero Escape series, the Never7, Ever17, and Remember11 trilogy), but how are sound novels different? Are there just no pictures? Just text and good, atmospheric sound? (I'm thinking of that one part of Nier that just had text on-screen.)
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enurtsol



Joined: 01 May 2007
Posts: 14761
PostPosted: Wed Jan 29, 2014 4:14 pm Reply with quote


We had that! Laughing

(First time we ever played Donkey Kong was on a Game & Watch, also the one that had a 3D effect on it by projecting the video on a kinda heads-up display that also allowed you to play it even outside under the bright sun.)


whiskeyii wrote:

Can anyone explain to me how sound novels work? I mean, I like visual novels (The Zero Escape series, the Never7, Ever17, and Remember11 trilogy), but how are sound novels different? Are there just no pictures? Just text and good, atmospheric sound? (I'm thinking of that one part of Nier that just had text on-screen.)


Like audio books. Smile
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DavidShallcross



Joined: 19 Feb 2008
Posts: 1008
PostPosted: Wed Jan 29, 2014 4:27 pm Reply with quote
whiskeyii wrote:
Can anyone explain to me how sound novels work?

It's largely a matter of trademarks. "Sound novel" is a trademark of Chunsoft, so other companies use the term "visual novel". At least, if Wikipedia is to be believed. Think background music and sound effects.
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FlamingFirewire



Joined: 03 Jun 2013
Posts: 461
PostPosted: Wed Jan 29, 2014 5:19 pm Reply with quote
By the way, Broken Age is actually $24.99 for the game and $30 for the game and soundtrack on Steam. I don't know of anywhere on the Internet where it is $15 considering it came out yesterday.

Also, in case anyone was wondering, the episode of Game Center CX that Banshee's Last Cry was featured in was Season 14, Episode 113: Night of the Sickle Weasel: http://www.sa-gccx.com/episode/night-of-the-sickle-weasel

Also, I wonder why Aksys didn't just release the Vita/PS3 version at the same time - I'll keep on hoping for the Vita/PS3 version of Banshee's Last Cry since I don't have a mobile device...


Last edited by FlamingFirewire on Wed Jan 29, 2014 5:48 pm; edited 1 time in total
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GiriOni



Joined: 10 Aug 2012
Posts: 218
PostPosted: Wed Jan 29, 2014 5:46 pm Reply with quote
whiskeyii wrote:
Can anyone explain to me how sound novels work? I mean, I like visual novels (The Zero Escape series, the Never7, Ever17, and Remember11 trilogy), but how are sound novels different? Are there just no pictures? Just text and good, atmospheric sound? (I'm thinking of that one part of Nier that just had text on-screen.)


It's the same. Just a copyrighted term to market the fact it has music (and sometimes voices) in the novel. In fandom it's attributed to old, or older looking, works that put more effort into sound and often don't have character sprites.
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Vaisaga



Joined: 07 Oct 2011
Posts: 13225
PostPosted: Wed Jan 29, 2014 5:58 pm Reply with quote
Everybody hates Pearl? This is news to me.
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se37



Joined: 08 Dec 2007
Posts: 229
Location: Annapolis, Maryland
PostPosted: Wed Jan 29, 2014 6:03 pm Reply with quote
People who keep saying that Nintendo should put their games on iPhone.... the games that we already have on the mobile phones that are ported are crap. The same can be said for Phantasia. I got the game and I hate the controls on it. I can't see my character half of the time and run into walls or they don't do things that I want them to do. Same can be said for other games I've got on the phone. "Oh, just buy a controller for it" then you have taken the whole idea and won't make Nintendo money if people have to buy something extra. They won't do that. Having small demo's of the game or at least something like that could work but I have to see how everything plays out for it. In fact, Nintendo can ride this out for at least 5 years because they still have a boatload of money in the bank plus the 3DS is still selling like hotcakes.
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Paul Soth



Joined: 06 Jul 2010
Posts: 140
Location: Columbus, Oh
PostPosted: Wed Jan 29, 2014 6:23 pm Reply with quote
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belvadeer





PostPosted: Wed Jan 29, 2014 11:47 pm Reply with quote
Nintendo Going Mobile: Why does everyone think going mobile spells doom for a company anyway? That's just ridiculous. Some quality games are on mobile phones and it's not like they're going to replace the portable gaming market all together. People can and do have preferences on what device they choose to play their on-the-go games after all. To these naysayers who claim Nintendo is going to be doomed by making mobile games, I recommended shutting up.

Tales of Phantasia: This port, unfortunately, is a very poor port of the PSP Phantasia (Full Voice Edition, which I own). It's sad that the game really plays badly in battles (thus adding in an unnecessary level of extra difficulty that shouldn't be there in the first place), so if you want to just power your way through with no deaths...well, that's what the in-app purchases are for (which is the whole point to the purchasing scheme). The fact that most of the known save points are disabled and that you have to be online to play at all is just plain stupid. Seriously, why can we never get a decent version of Phantasia? Why do we always get the bottom of the barrel when it comes to the first Tales game in history? They should have localized Tales of Phantasia X, no arguments.

Interesting bit there Todd, this X Button article's title you came up with is a nice pun on the original unpublished title of the game in the distant past that eventually became what it is now through numerous script changes: Tale Phantasia.

Bravely Default: This is the going to be the game that'll be at the top of the FAQs and boards charts for a good long time (of course it is right now, but you know). It's really good in many areas and the story's twist is pretty impressive writing, especially when you consider spoiler[why the localization removes the Flying Fairy subtitle].


Last edited by belvadeer on Wed Feb 19, 2014 3:10 pm; edited 1 time in total
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