|Juno016 wrote: |
Most 2D fighters featuring anime characters tend to be decent and fun, but not worth a long investment. How does this hold up? Anything greater than the majority of them is usually worth checking out and anything less than that tends to be a flop for me.
Frankly, I wouldn't hope for much--not so much because of the game itself but because of everything surrounding it. Granblue Versus is a good game, but the business practices surrounding its release are so rancid that the chance of it surviving as a community, let alone making it to the next EVO, are slim.
First of all, massive chunks of the game's roster are locked behind DLC. The first two character passes already make up for eight characters in a game with a starting roster of ten, and the studio is bragging about their intent to release even more. This essentially means that the only way to be competitively up to date with GBVS is going to inevitably come down to your willingness to shell out tons of money.
Second, the PC version of the game is an unprecedented disaster. Not only have they completely alienated their target audience of original Granblue players by refusing to provide redemption codes for content from the original games (which wouldn't be an issue if they were only consumable goodies, but there's also cosmetics that are impossible to obtain any other way), but the game's netcode barely works, the graphics are a blurry disaster and then there's more critical issues such as the game refusing to recognize a second controller.
tl;dr The game had genuine potential, but predatory DLC practices and XSEED pretty much telling their entire original target audience to go away have massively sabotaged its ability to grow a community.