×
  • remind me tomorrow
  • remind me next week
  • never remind me
Subscribe to the ANN Newsletter • Wake up every Sunday to a curated list of ANN's most interesting posts of the week. read more

Forum - View topic
The X Button - River City Revival


Goto page 1, 2, 3  Next

Note: this is the discussion thread for this article

Anime News Network Forum Index -> Site-related -> Talkback
View previous topic :: View next topic  
Author Message
Dessa



Joined: 14 Jul 2004
Posts: 4438
PostPosted: Wed Feb 24, 2010 12:15 am Reply with quote
Oh, wow, am I the first commenter?

Anyway, I'm questioning the whole "closest NAMCO's come to a new The Legend of Valkyrie game in over ten years, and I can't afford to be picky" line.

What about Namco x Capcom? Valkyrie was a playable character, even.
Back to top
View user's profile Send private message My Anime
AiddonValentine



Joined: 07 Aug 2006
Posts: 2201
PostPosted: Wed Feb 24, 2010 12:30 am Reply with quote
if Xenoblade has a battle system like FFXII, then no thank you. It's game, it's meant to be PLAYED not WATCHED.
Back to top
View user's profile Send private message
Shale



Joined: 04 Dec 2002
Posts: 337
Location: The Middle of Nowhere, DE
PostPosted: Wed Feb 24, 2010 12:32 am Reply with quote
Dessa wrote:
Anyway, I'm questioning the whole "closest NAMCO's come to a new The Legend of Valkyrie game in over ten years, and I can't afford to be picky" line.

What about Namco x Capcom? Valkyrie was a playable character, even.


That's like saying Tatsunoko vs. Capcom is a new Dead Rising game. Not that Sgt. Frog is any better.

Edit: Also, HELLS YEAH DUDLEY. I'm one of the people who's kinda ticked over the new voice, just because Bruce Robertson gave him pretty much the perfect mix of upperclass arrogance in SF3. I'm reserving full judgment until I hear the new guy call somebody "gutter trash," though.


Last edited by Shale on Wed Feb 24, 2010 12:37 am; edited 2 times in total
Back to top
View user's profile Send private message
Dessa



Joined: 14 Jul 2004
Posts: 4438
PostPosted: Wed Feb 24, 2010 12:34 am Reply with quote
Shale wrote:
Dessa wrote:
Anyway, I'm questioning the whole "closest NAMCO's come to a new The Legend of Valkyrie game in over ten years, and I can't afford to be picky" line.

What about Namco x Capcom? Valkyrie was a playable character, even.


That's like saying Tatsunoko vs. Capcom is a new Dead Rising game.


At least Valkyrie is playable, as opposed to a cameo that presumably has nothing to do with the story.
Back to top
View user's profile Send private message My Anime
Sarukah



Joined: 13 May 2006
Posts: 160
PostPosted: Wed Feb 24, 2010 12:47 am Reply with quote
I love you Todd for mentioning KOS-MOS and/or Xenosaga so much. KOS-MOS can never have enough mention<3
Back to top
View user's profile Send private message My Anime My Manga
domino



Joined: 25 Nov 2004
Posts: 373
PostPosted: Wed Feb 24, 2010 12:56 am Reply with quote
Does the new version of Lunar have the same fabulous Working Designs translation?

Working Designs made bland RPG dialogue into something that actually MADE me want to talk to everyone in town. I miss them.

Those pop culture references were probably a lot more relevant 10 years ago, but I'd still prefer them over hearing NPCs say "gee the weather sure is nice" or "monsters in the forest sure are dangerous" for the thousandth time.

Also, with all of the PSP ports of awesome old RPGs finally making it to the USA, who at Konami do I have to sleep with to get a North American release for Suikoden I and II on PSP?
Back to top
View user's profile Send private message
Fronzel



Joined: 11 Sep 2003
Posts: 1906
PostPosted: Wed Feb 24, 2010 1:05 am Reply with quote
domino wrote:
Does the new version of Lunar have the same fabulous Working Designs translation?

Working Designs made bland RPG dialogue into something that actually MADE me want to talk to everyone in town. I miss them.

The colorful dialouge is what made the PS1 version of Silver Star one of my favorite RPGs ever despite the early '90's blandness of its gameplay. I actually liked the characters! The anime cut-scenes, as brief as they were, were a big help in giving the character an image over than the little sprite and a voice.
Back to top
View user's profile Send private message
toddc



Joined: 23 Jul 2007
Posts: 164
PostPosted: Wed Feb 24, 2010 1:19 am Reply with quote
domino wrote:
Does the new version of Lunar have the same fabulous Working Designs translation?


No, it's a new translation from XSEED. It's not bad, and it's even funny in some places, but don't expect the townspeople to talk about deodorant, Wheaties, or the mysteries of Baywatch.
Back to top
View user's profile Send private message
John Casey



Joined: 31 May 2009
Posts: 1853
Location: In My Angry Center
PostPosted: Wed Feb 24, 2010 1:28 am Reply with quote
AiddonValentine wrote:
if Xenoblade has a battle system like FFXII, then no thank you. It's game, it's meant to be PLAYED not WATCHED.

As I recall, gambits were an option...

That said....I still fail to see the logic of a ninja running around barefoot. Confused Aren't they supposed to be all stealthy and crap? Doing that leaves behind finger pr...er, toe/foot prints? Yeah. Not very practical.

She's still cute though. Embarassed
Back to top
View user's profile Send private message
ikillchicken



Joined: 12 Feb 2007
Posts: 7272
Location: Vancouver
PostPosted: Wed Feb 24, 2010 3:19 am Reply with quote
I too am concerned to hear comparison's being made to FFXII.

John Casey wrote:
As I recall, gambits were an option...


The battles were so simple and so repetitive though that turning gambits off was actually more tedious. If I wanted to perform an endless series of repetitive tasks that require no thinking or skill I would get a job.
Back to top
View user's profile Send private message My Anime
FeralKat



Joined: 06 Jan 2005
Posts: 402
PostPosted: Wed Feb 24, 2010 3:59 am Reply with quote
Excited for the Lunar release, mostly because it this does well... we might get the same treatment for Grandia I. Anime cry I want that so bad. The dub is so atrocious that it actually deters me from replaying it too often. Laughing
Back to top
View user's profile Send private message
edzieba



Joined: 13 Dec 2006
Posts: 704
PostPosted: Wed Feb 24, 2010 7:09 am Reply with quote
ikillchicken wrote:
The battles were so simple and so repetitive though that turning gambits off was actually more tedious. If I wanted to perform an endless series of repetitive tasks that require no thinking or skill I would get a job.
What the heck are you playing a jRPG for then?
I loved the gambit system, but that could just be because it let you program your own simple AI.
Back to top
View user's profile Send private message
Letthemeatraep



Joined: 16 Dec 2009
Posts: 161
PostPosted: Wed Feb 24, 2010 7:37 am Reply with quote
I thought that during slow news weeks, as this article clearly seems to be, there was going to be coverage of Western made games, so why is Heavy Rain being ignored here when it's such a significant release?

edzieba wrote:
ikillchicken wrote:
The battles were so simple and so repetitive though that turning gambits off was actually more tedious. If I wanted to perform an endless series of repetitive tasks that require no thinking or skill I would get a job.
What the heck are you playing a jRPG for then?


Too true, I was going to ask this myself. The double standards(And seeming outright ignorance) from "JRPG fans" continues when it comes to FFXII I see. FFXII was ironically the least repetitive of the FF games when it came to actual gameplay, if for no other reason than it featured NO random battles, easily the most tediously outdated "gameplay mechanic" still present in JRPGs.
Back to top
View user's profile Send private message
ikillchicken



Joined: 12 Feb 2007
Posts: 7272
Location: Vancouver
PostPosted: Wed Feb 24, 2010 8:23 am Reply with quote
edzieba wrote:
ikillchicken wrote:
The battles were so simple and so repetitive though that turning gambits off was actually more tedious. If I wanted to perform an endless series of repetitive tasks that require no thinking or skill I would get a job.
What the heck are you playing a jRPG for then?


Better question: Why the heck do you play them? I mean, if you find them so tedious...

I for one don't share your low opinion of them. The good ones at least do require some degree of intelligence and skill. I play them because I enjoy the various tactical and strategic elements of them.

Letthemeatraep wrote:
Too true, I was going to ask this myself. The double standards(And seeming outright ignorance) from "JRPG fans" continues when it comes to FFXII I see.


Holy crap! We disagree about a video game. Quick! Call me names and act like a child! Rolling Eyes
Back to top
View user's profile Send private message My Anime
prime_pm



Joined: 06 Feb 2004
Posts: 2333
Location: Your Mother's Bedroom
PostPosted: Wed Feb 24, 2010 9:08 am Reply with quote
Giant underwater creatures creep me right the hell out too. It's because the water gives you little depth for vision and the moment something shows up, it either pops out right in front of ya or swirls around your leg. You'd be flinching more times in the dark than in Ghosthunters.

I never liked to play Ecco the Dolphin in fear of Octopi, Sharks, and other aquatic predators that threaten my sonar-powered porpoise, and don't get me started on those Arcade machines with you swimming underwater. Not my cup of tea for a game.

Oddly enough, I'll watch plenty of horror movies placed underwater though.

Anyone seen Sphere?
Back to top
View user's profile Send private message
Display posts from previous:   
Reply to topic    Anime News Network Forum Index -> Site-related -> Talkback All times are GMT - 5 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 


Powered by phpBB © 2001, 2005 phpBB Group