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INTEREST: Final Fantasy XIV: A Realm Reborn's Alpha Crafting Video Streamed




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TitanXL



Joined: 08 Jun 2010
Posts: 4036
PostPosted: Thu Dec 13, 2012 8:09 pm Reply with quote
Being able to pick which items you get off a gathering node is nice, as is crafting which is actually involving.
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Etrien



Joined: 27 Mar 2009
Posts: 525
Location: Tokyo, Japan
PostPosted: Fri Dec 14, 2012 12:03 am Reply with quote
I was liking that little HQ% display on the crafting. It's nice to explicitly know what your odds are. I am curious at to how they'll expand these roles beyond their starting abilities, though.

(Also... HD version is sooo pretty.)
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Sir Amyas Leigh



Joined: 14 Sep 2009
Posts: 91
PostPosted: Fri Dec 14, 2012 12:50 am Reply with quote
BWAAA my crafter's spirit is burning!!! Anime hyper Not really, grinding to 50 on Armorer was almost scary...
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Veers



Joined: 31 Oct 2008
Posts: 1197
Location: Texas
PostPosted: Fri Dec 14, 2012 8:36 am Reply with quote
Sir Amyas Leigh wrote:
BWAAA my crafter's spirit is burning!!! Anime hyper Not really, grinding to 50 on Armorer was almost scary...

I have everything except CUL and FSH to 50 (only one luminary though), so I am definitely looking forward to a more streamlined crafting system and a better designed crafting skill system. Sooo many TV shows and movies watched while mindlessly spoiler[ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER] leveling all those crafts...

Etrien wrote:
I was liking that little HQ% display on the crafting. It's nice to explicitly know what your odds are. I am curious at to how they'll expand these roles beyond their starting abilities, though.

They had that HQ display in 1.x for several months, though, so that's not really new.
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Etrien



Joined: 27 Mar 2009
Posts: 525
Location: Tokyo, Japan
PostPosted: Fri Dec 14, 2012 10:32 am Reply with quote
Veers wrote:
Etrien wrote:
I was liking that little HQ% display on the crafting. It's nice to explicitly know what your odds are. I am curious at to how they'll expand these roles beyond their starting abilities, though.

They had that HQ display in 1.x for several months, though, so that's not really new.

Ah, didn't realize. I only played for the first couple months after 1.0's release, but I've been passively following 2.0's development ever since.
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Spotlesseden



Joined: 09 Sep 2004
Posts: 3514
Location: earth
PostPosted: Sat Dec 15, 2012 1:49 am Reply with quote
i had to create 4 characters to lvl 4 crafts to lvl 100 in FFXI. i hope this is not the samething.

crafting = $$$$ You can make so much gil, it's not even funny.
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Veers



Joined: 31 Oct 2008
Posts: 1197
Location: Texas
PostPosted: Sat Dec 15, 2012 10:54 am Reply with quote
In XIV, crafting classes are not a subskill like in XI, they are their own actual classes and you can level them all to cap if you put in the absurd amounts of time. Looks like 2.0 is going to require less absurd amounts of time.

Crafting was a good way to make money in XIV 1.x, but the thing was since leveling crafting took time but not gil, anyone could do it, so there was always a lot of competition for market share. I never got super rich off crafting (I think I had maybe 50 mil or so when game went down, can't remember exactly...may sound like a lot, but 50 mil was really not that much), but I used it to make myself lots of stuff that would have otherwise cost me a lot. When you can make any craftable item in the game, there is not very much incentive to try to make a bunch of money to buy craftable items, and that's all gil was really good for in 1.x. Sounds like 2.0 is going to have more things to actually spend gil on, like private housing and stuff, so I'll have more incentive to put my crafting skills to work for profit rather than just to make expensive gear for myself.
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