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NEWS: Pokémon Pokopia Life Sim Game Launches on March 5, 2026


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LinkTSwordmaster



Joined: 23 Dec 2005
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PostPosted: Tue Nov 11, 2025 1:26 pm Reply with quote
Is interesting seeing how many Nintendo spaces are noting a backlash this morning regarding the Game Key announcement for this particular title, I'm hoping Nintendo is eventually pressured to walk support back for them, but I'm not holding my breath.
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FishLion
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PostPosted: Tue Nov 11, 2025 3:09 pm Reply with quote
LinkTSwordmaster wrote:
Is interesting seeing how many Nintendo spaces are noting a backlash this morning regarding the Game Key announcement for this particular title, I'm hoping Nintendo is eventually pressured to walk support back for them, but I'm not holding my breath.


Yeah, I wouldn't hold my breath either, while Nintendo is the publisher it's a Koei Tecmo developed game. I don't think they really care about it.

Except they also just released Age of Imprisonment on full carts, so why wouldn't they want to publish Pokopia a traditional cart? I think the answer is one is targeted at long time Nintendo fans who are invested in LoZ and actually might care about the cart while the other is targeted primarily at little kids. Not to say plenty of older people won't play and appreciate it, but the majority of the audience is going to be kids who really couldn't care less so KT is not interested in paying the extra cost.

In any case GKCs have been around for five months now, if they were really tanking sales to the point publishers cared then Nintendo wouldn't be publishing a Pokemon spinoff game for them using and would require in the contract that's it's on full carts. It's also really telling that Capcom is going all in on GKC special editions for Resident Evil. Despite how many tests there have been where people said the backlash is working they clearly have faith in the format and it isn't going anywhere.
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AiddonValentine



Joined: 07 Aug 2006
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PostPosted: Tue Nov 11, 2025 4:02 pm Reply with quote
FishLion wrote:

In any case GKCs have been around for five months now, if they were really tanking sales to the point publishers cared then Nintendo wouldn't be publishing a Pokemon spinoff game for them using and would require in the contract that's it's on full carts. It's also really telling that Capcom is going all in on GKC special editions for Resident Evil. Despite how many tests there have been where people said the backlash is working they clearly have faith in the format and it isn't going anywhere.


Or it's a sign of companies doubling down because they WANT them to be a thing despite consumers hating them. Companies aren't always logical as them "wanting to prove something" is very common. Like when Lair launched on the PS3 and its gyro controls were universally panned, instead of just admitting it failed Sony tried to convince people they were playing wrong and that they just need to open up. It backfired and they patched in standard twin stick (though that game also had other problems).

And considering how quiet companies are on their Switch 2 figures and how many designers/producers have basically been groveling in interviews about Game Key Cards, that doesn't paint a pretty picture. Unless you're Dragon Quest, you're not gonna be a blip as shown with other titles on the Famitsu charts.

Also, considering Pokopia also has The Pokemon Company involved, my guess is this is something TPC insisted on despite Nintendo rolling their eyes. Nintendo saying months ago "we will never use GKC for our first party titles" says volumes about what they think about the format.
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Pokenatic



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PostPosted: Tue Nov 11, 2025 4:32 pm Reply with quote
AiddonValentine wrote:
Or it's a sign of companies doubling down because they WANT them to be a thing despite consumers hating them.

Pretty much just like them trying to incorporate AI into workflows only for like 90% of them to actually hinder performance rather than improve it.
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AiddonValentine



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PostPosted: Tue Nov 11, 2025 4:38 pm Reply with quote
Pokenatic wrote:
AiddonValentine wrote:
Or it's a sign of companies doubling down because they WANT them to be a thing despite consumers hating them.

Pretty much just like them trying to incorporate AI into workflows only for like 90% of them to actually hinder performance rather than improve it.


Ding ding ding, often when presented with data of "uh yeah, this has been a complete bust" a lot of the time people will double down because hearing "you were wrong" is a huge blow to their egos. It's why NFTs were a thing and a lot of bandwagon chasers were caught holding the bag on gigantic money sinks
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ZelosZoidberg



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PostPosted: Tue Nov 11, 2025 6:33 pm Reply with quote
On the one hand, a physical cart/card/disk having the full game on it is better than a game key card/disk. On the other hand, a game key card/disk is better than just having a code in a box/case to download the game because you can sell game with the key card version.

As person who has been using Steam since 2004 I've mostly gone digital since around 2007 when allowed mostly because of physical room limitations and convenience since I can't drive. However I completely understand why people want the whole thing on physical (sense of ownership and archival reasons). However with closed based systems like game consoles all it would take is one system update to stop a legit bought physical game from working on the system until someone reverse engineers a fix which in most cases leads to the addition just downloading a rom and/or iso from the internet of the games you lost.

The only time I buy physical is if there is a limited edition I want which is rare and even rarer when it's an Nintendo IP (my Xenoblade collection will be forever unfinished with the XC3 limited edition being MIA).
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FishLion
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PostPosted: Tue Nov 11, 2025 8:52 pm Reply with quote
AiddonValentine wrote:
Pokenatic wrote:
AiddonValentine wrote:
Or it's a sign of companies doubling down because they WANT them to be a thing despite consumers hating them.

Pretty much just like them trying to incorporate AI into workflows only for like 90% of them to actually hinder performance rather than improve it.


Ding ding ding, often when presented with data of "uh yeah, this has been a complete bust" a lot of the time people will double down because hearing "you were wrong" is a huge blow to their egos. It's why NFTs were a thing and a lot of bandwagon chasers were caught holding the bag on gigantic money sinks


I think it's a little tone deaf to compare technologies built on speculative markets and environmental destruction as well as replacing humans to Nintendo using a medium they dislike. One is designed to hide it's destructive nature and lie to people and one is a game with plastic that needs to be downloaded instead of one that needs a smaller download.

I don't buy the environmental argument there because physical games already generate 100x more carbon than digital, if people want to argue that buying a few extra memory cards makes them awful for the environment then they should stop buying physical altogether because it's silly to say one tiny memory card in addition to all those physical carts gives them some moral high ground over people who buy GKCs when they are still choosing to create unnecessary plastic. Plus any physical game creates 100x more carbon than a digital one, if plastic matters that much people should stop completely.

https://tech.yahoo.com/gaming/articles/study-finds-physical-games-100x-135300424.html

Either it's okay to create some unnecessary plastic while we do our hobby or not, saying "they made plastic with little utilitarian value over my game card compared to the environmental damage" while they choose plastic with little utilitarian value over a zero plastic option just sounds hypocritical. We can theorize about how actual media storage has more consumer value than GKCs all day long, if the plastic is really that important then stopping it all should be more important than cutting the total plastic used by 4% or whatever amount of plastic those memory card purchases represent compared to total plastic per game.

For the record, I don't care if people create a little plastic, just going somewhere in your car is more wasteful than most home activities, I just don't get why people are making this into some "GKCs are anti environmental" discussion as I have seen.

https://www.nintendoreporters.com/en/news/general/nintendos-dominance-in-physical-software-spending-a-2023-analysis/

Mostly I think they aren't hiding failures because of the numbers on cart costs though.

It's estimated that 50% of Nintendo sales are physical as of around 2023. There are estimates of carts costing $16, if those are correct the sales overall would have to drop 22% without anyone buying digital to cause any loss in profit. If that ratio holds up that means 44% of physical buyers would have to boycott without buying digital for companies to care.

They are probably doing PR because weirdos are harassing them about it. Not you, I don't think you'd harass someone, but the vitriol for Nintendo is wild and I do believe some people are definitely harassing them.

It just sucks people are so reactionary because I have been waiting my whole life for great 3rd party support. The N64 got screwed by expensive media too, the proceeding ones either weren't built for AAA games other than Nintendo or sold terribly and attracted few games, and then the switch was still underpowered with expensive media. Now Nintendo finally has a legitimate hit that can run stuff like RE9 on release day alongside other major consoles, and people are praying they fail because they dislike the compromise media choice that enables them to play on the same field as PlayStation's cheap game discs. RE9 may be here regardless, but plenty of games might not be without cheaper media, so it sucks people want the game console I bought to have less games so they can have the format they want.

I don't even mind the difference of opinion, I just hate how people have to take every opportunity to hope things get worse for the people that bought them to teach Nintendo some kind of lesson.

If they learn anything it will be digital is the future, as they are basically the only one selling physical media much at all and their attempt at saving it has blown up into one of the most vindictive and angry game discourses I have ever seen. PlayStation revealed at a corporate presentation recently that only 3% of their sales are physical, if Nintendo's attempt at quasi physical ends up killing the sales of games, besides Nintendo the lesson publishers will take is don't bother with physical at all, more games will be digital only, and physical games will be closer to being a thing of the past.

https://www.eurogamer.net/as-playstation-physical-game-sales-drop-its-no-wonder-sony-is-pushing-digital-only-consoles
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Fluwm
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PostPosted: Tue Nov 11, 2025 9:17 pm Reply with quote
The environmental argument isn’t that game key cards are worse than physical carts, but that they’re worse than digital codes.

They’re spending all this money manufacturing and shipping game key carts, which are little more than download cards arbitrarily tied to a worthless hunk of plastic. That this is several orders of magnitude worse for the environment than the alternative is pretty self-evident.
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AiddonValentine



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PostPosted: Tue Nov 11, 2025 9:56 pm Reply with quote
FishLion wrote:

I don't buy the environmental argument there because physical games already generate 100x more carbon than digital


No one ever mentioned any environmental angle. Even bringing that up is kind of like saying "Don't you know making books actually kills trees???" which isn't the point. The point is that key cards aren't for the sake of consumers or developers, they were clearly made to placate c-suite people and shareholders who want an all digital environment where nobody actually owns their games and they want to penny pinch on compression and optimization because they don't want to pay people to do that. Then there's how they're bad for preservation which makes them even worse.

As for Nintendo, no one with a brain is complaining at them because they've already said "We will never put our 1st franchises on key cards" and they're clearly committing to that (Pokemon is a weirder category due to co-ownership with The Pokemon Company, especially with Pokopia that also being developed by Omega force). This is just another version of what companies have tried before with games like during the 7th gen where they did the "day one pass" to curb used game sales or on-disc DLC. They didn't work, mostly because they did not prove to increase profits or curb used sales. The fact that Nintendo isn't dealing with key cards is basically admission that Nintendo knows they're worthless, but 3rd parties held their breath and stamped their feet until they got them.
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FishLion
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PostPosted: Tue Nov 11, 2025 10:52 pm Reply with quote
Fluwm wrote:
The environmental argument isn’t that game key cards are worse than physical carts, but that they’re worse than digital codes.

They’re spending all this money manufacturing and shipping game key carts, which are little more than download cards arbitrarily tied to a worthless hunk of plastic. That this is several orders of magnitude worse for the environment than the alternative is pretty self-evident.


I think that's a false equivalency. People who want to buy a download code generally purchase digitally, and people who want a physical product go to a store.

I guess in some niche cases people may want to go to a store to make a digital purchase, but then they can just give you the code on the receipt and the GKC to people who want something like a traditional game.

I know technically the physical carts have games on the cart and that provides value to some, but as long as one purchase equals one box with game I really don't see how anyone can take the environmental high ground here, either each consumer is allowed that plastic and it's not excessively wasteful and wrong or all gamers need to buy digital. Two slightly different formats doesn't change the same amount of plastic was used to support both of those purchases.
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FishLion
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PostPosted: Wed Nov 12, 2025 2:01 am Reply with quote
AiddonValentine wrote:
No one ever mentioned any environmental angle. Even bringing that up is kind of like saying "Don't you know making books actually kills trees???" which isn't the point. The point is that key cards aren't for the sake of consumers or developers, they were clearly made to placate c-suite people and shareholders who want an all digital environment where nobody actually owns their games and they want to penny pinch on compression and optimization because they don't want to pay people to do that. Then there's how they're bad for preservation which makes them even worse.


I see, you compared it to NFTs and AI so it kind of seemed like you were saying it was environmental destruction being hidden by executives that makes it so bad. I didn't realize you were simply saying corporate entities always do PR for the projects they are trying to sell.

As fars "placating c-suite people," I just explained how expensive physical media made N64 miss out on a number of games. Sure games like RE9 would probably have a Switch 2 version, but would there be a physical version of Pokopia at all without a GKC? If Nintendo can't convince companies to front the cost for publishing anything but code in a box, that means people who actually do want a physical card but don't care about whether the game is on it can't get it. The fact of the matter is that the cost of the flash medium carts is a huge downside for Nintendo competitively, if they want 3rd party support being the only console to have a massive upfront bonus cost makes it less attractive to make a Switch 2 version at all. The Switch console is still popular because of its ubiquity, but games that aren't as big as multinational hits need to justify the development costs and a low material cost of entry helps to attracts developers. So while I get that changing things to appeal to those people sucks those are the people that make the decisions for which games come to the console and since they never take responsibility they will never blame GKC, they will just say that only Nintendo moves enough product for physical media to be worth it on the Switch 2 and they will move further and further away from it.

Again, I get people disliking the media and having critiques, I don't particularly care if people dislike them or don't purchase them, but anyone who hoped they do badly is hoping publishers give up on physical.

Nintendo is where a majority of physical sales happen, if most non-Nintendo games are GKCs and they fail then publishers are going to see "physical doesn't sell" and start only selling enough games to fill retail displays and nothing more. It doesn't matter if the truth is "full carts move copies and customers don't want GKC, all they're going to see is no one buys retail anymore. I don't think Nintendo will ever go fully digital since their games are such strong collectors items, but we could definitely see a world where single digit percentages of games get any physical release at all.

Sorry for ranting so much, i really take no issues with critiques about GKCs, I have issues with people claiming false things such as those customers are creating more unnecessary waste than traditional carts (an argument I have encountered to paint Nintendo as evil even before I misunderstood your statement), that popular outrage in Nintendo communities is a sign of anything financially stable, or that we should root for the end of GKCs because it would result in the resurgence of physical gaming media.
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Fluwm
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PostPosted: Wed Nov 12, 2025 2:01 am Reply with quote
I don’t think you quite understand what a false equivalency is. Anyway, I’ll try to explain this as clearly as I can.

(Wish me luck.)

So, essentially, this is really a very simple issue. There are only two ways to buy video games: physically or digitally. Game key cards are digital copies of games that come with a lot of waste that has a very detrimental impact on the environment —. It just in the manufacture of the plastic, or the printing of the ink, but in the diesel and jet-fuel and human labor required to distribute what are, in effect, placebo games, worldwide.

Yes, actual physical copies of games have a similar (technically greater, but we don’t need to go into that) environmental impact, but that’s really not relevant when we’re talking specifically about digital games.

The great benefit of which has always been that they’re far more profitable for publishers and developers (no manufacturing costs! No distribution costs!), far more convenient (arguably) for consumers, and better for the environment. As the name “Game key cart” indicates, the thing of value here is the game key — literally just a string of numbers, entitling whoever possesses the key to a digital copy of a game. That’s not something that really warrants, requires or benefits from any more words than just those first two.

I would say framing game key carts solely against physical carts is pretty disingenuous as doing so occludes the many problems game key carts inherently possess.

I also think it’s weird to frame the act of buying physical games as merely an empty exercise in procuring a hunk of plastic to sit on a shelf, forever untouched. Like, call me radical or whatever, but I’m pretty confident in saying that the vast majority of people who buy video games do so in order to play video games.

And if that were the case, game key carts would still be overwhelming worse for everyone than consumers simply buying some generic cases online and printing their own covers for them. After all, if the actual game is irrelevant, why spend even more money on a digital code? The plastic by itself is far cheaper.

And that’s even without getting into the potentially fatal damage game key cards will do to consumer confidence in NS2 games, or the fact that they cost developers/publishers more while offering no real benefit to consumers.

Like,.. the whole reason Physical vs Digital is such an old debate in this industry is that there were (and remain) pro and cons to both options. With digital key cards, there are no pros, only cons. To paraphrase another poster in this thread, game key carts are something nobody asked for, that are worse for everyone.

EDIT: Further, I’d add that Nintendo (and every other publisher trying to take advantage of game key carts) has had months to come up with a compelling argument for why they should exist, for how they might benefit consumers or publishers. Not only have they failed to do so, for the most part they haven’t even really tried. That ought to tell ya’ something.
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FishLion
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PostPosted: Wed Nov 12, 2025 10:33 am Reply with quote
Before I continue, I want to say that I do understand why people think GKCs have less value. I understand what you're literally saying, I just don't think people who are so upset about it they hope it fails have a good argument.

Mixing environmental and utilitarian concerns leads to the conclusion that traditional carts are as wasteful as GKC but that the traditional carts offer consumer value that makes the plastic worthwhile.

I'm okay with that statement, I don't think think there's anything false there.

But then people start saying how a GKC is "the worst of both worlds" because it is basically a download code on cart so it has all of the waste but none of the benefits, that I take issue with.

That statement is true if and only if you are a gamer who holds "game media with full data on it" as inherently better than other options and I don't think most people feel that way. A lot of Nintendo fans feel that way because they are the console that makes the most physical purchases and their fans have been buying physical media for 40 years now.

So anyway, you can call them placebo games all you want, but to me it seems pretty clear that either it's wrong to use all that energy and plastic to buy a game or it's not. If it isn't then GKCs are not worse for the environment than full game carts and the environmental angle doesn't make sense, if it is wrong then we should all by digital. You getting more utilitarian value out of your game does not mean less plastic was wasted, calling them fakes games and saying they're wasteful compared to your real games does not make sense to me even if they legitimately offer less value.

Fluwm wrote:
Yes, actual physical copies of games have a similar (technically greater, but we don’t need to go into that) environmental impact, but that’s really not relevant when we’re talking specifically about digital games.
...
I would say framing game key carts solely against physical carts is pretty disingenuous as doing so occludes the many problems game key carts inherently possess.


You are claiming they are digital games in a physical game skinsuit and that makes them the most wasteful digital games ever sold, but that only makes sense when you put physical games in a special category where you aren't actually comparing the utilitarian value because it doesn't meet your standards.

If you aren't a person that cares about physical game media minutia, the utilitarian value is nearly identical to each other. You have pointed out the advantages but that doesn't really make them digital games. so I don't really buy the argument that they are digital games and we should separate physical carts into a separate category.

That's what I meant when I said combining the utilitarian and environmental arguments was a false equivalency. I think people go to a game store to buy a physical game in a box most of the time. I hated any time I got a code in a box because I wanted a physical item for my collection and was disappointed any time I came home with a receipt, as many code games didn't even get boxes to begin with. Whether or not they bought a code in a box when they have to, those customers definitely wanted some sort of box and game media. If they want a code without a box from a retailer that is still an option too.

I think digital games should refer to games sold in digital store fronts, saying they have the same function as digital games due to requiring a download does not make them no longer a physical product sold in retail storefronts.

Quote:

PostPosted: 12 Nov 2025 07:01 Post subject:
I don’t think you quite understand what a false equivalency is. Anyway, I’ll try to explain this as clearly as I can.

(Wish me luck.)

So, essentially, this is really a very simple issue. There are only two ways to buy video games: physically or digitally. Game key cards are digital copies of games that come with a lot of waste that has a very detrimental impact on the environment —. It just in the manufacture of the plastic, or the printing of the ink, but in the diesel and jet-fuel and human labor required to distribute what are, in effect, placebo games, worldwide.

Yes, actual physical copies of games have a similar (technically greater, but we don’t need to go into that) environmental impact, but that’s really not relevant when we’re talking specifically about digital games.

The great benefit of which has always been that they’re far more profitable for publishers and developers (no manufacturing costs! No distribution costs!), far more convenient (arguably) for consumers, and better for the environment. As the name “Game key cart” indicates, the thing of value here is the game key — literally just a string of numbers, entitling whoever possesses the key to a digital copy of a game. That’s not something that really warrants, requires or benefits from any more words than just those first two.

I would say framing game key carts solely against physical carts is pretty disingenuous as doing so occludes the many problems game key carts inherently possess.

I also think it’s weird to frame the act of buying physical games as merely an empty exercise in procuring a hunk of plastic to sit on a shelf, forever untouched. Like, call me radical or whatever, but I’m pretty confident in saying that the vast majority of people who buy video games do so in order to play video games.


If we are talking utilitarian value derived from the environmental harm caused by physical games, yes it does. That is literally the difference between digital and physical games and both let you play the games equally, so you can call that weird but if we're talking about what value physical games offer to the consumer the only real advantage is having a physical media with your game on hand and a collectible physical memento.

GKCs remove the first benefit of the game being on hand, but many people still want a memento. For example I am probably going to get the special edition RE9 set because the box is cool and that creates value for me, the fact the games require a download is an immaterial difference to the digital purchase I would make anyway and I want the collectible.

Some people feel that way about regular game boxes too, I am not one of them, but I don't think them wanting a physical token makes it wasteful if wanting a physical game isn't wasteful. This is especially true for the lay consumer who feels bad giving a receipt as a gift.

Quote:
And if that were the case, game key carts would still be overwhelming worse for everyone than consumers simply buying some generic cases online and printing their own covers for them. After all, if the actual game is irrelevant, why spend even more money on a digital code? The plastic by itself is far cheaper.

And that’s even without getting into the potentially fatal damage game key cards will do to consumer confidence in NS2 games, or the fact that they cost developers/publishers more while offering no real benefit to consumers.


I know you assumed I meant people didn't play games, I don't know why you would assume I was saying that in a conversation about game media, but since I have clarified that I will still point out why buying codes at the store and getting a box is not a good idea. During the Christmas rush that would mean every retail customer has to buy a case from a third party, print out a cover that is probably worse, and give the ramshackle assemblage to their grandchild. Nobody wants that and nobody should take it as a serious suggestion for a company, that would do far more harm to Nintendo's reputation than GKCs.

Quote:

EDIT: Further, I’d add that Nintendo (and every other publisher trying to take advantage of game key carts) has had months to come up with a compelling argument for why they should exist, for how they might benefit consumers or publishers. Not only have they failed to do so, for the most part they haven’t even really tried. That ought to tell ya’ something.


I already said this, but it is to placate the c-suite. I don't care what they want on a personal level, but they like to have retail space for their games and retail space being expensive for their games is a barrier to more games being on Switch 2. I don't want another N64 where sticking to one expensive media choice hampered our options. It's true that the Switch 2 is big enough now we would likely have companies like Capcom regardless, but lots of smaller games would not have physical releases and some may never come to the system at all.

The studios keep doing PR because people are probably harassing them. Most game sales are digital already, they aren't worried about sales, they just want people to not assume the worst about them because the CEO made a decision for them. It sucks companies like Capcom won't eat the cost and make real carts for sure when we know they could afford it, but in no world does their current physical offering (that's the way they see it however people feel) doing poorly makes a CEO want to go back to a storage medium with a higher upfront cost.

That's the part I most don't get, that people are praying on their downfall because they think it will get Nintendo to issue an apology or stop making them. That just means less physical releases overall as publishers get the signal that physical is on it's way out, I really don't think consumer dissatisfaction will reach a point it hurts the bottom line and if it does they go all in on digital.

Can't the five months of saying people hate them and they are a anti-consumer be enough discussion and we just let then sink or swim? Do we really need to hope game consoles fail because they don't meet our personal standards when they clearly tried to create a middle ground that would be acceptable to collectors and publishers?

If you still don't agree with my thinking then that's fine, we clearly disagree, I'm just personally tired of it being compared to things that are actually deleterious to society like AI when Nintendo is the only console making physical sales in large numbers and they at least tried to keep it alive. Without GKCs physical games sales could have been dead in the water because no one wants to pay that much for the media they publish on on 2025 and we could have possibly seen very few games outside major companies getting cards at all. I don't think anyone but a small niche finds that preferable to the current situation.
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AiddonValentine



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PostPosted: Wed Nov 12, 2025 12:36 pm Reply with quote
I have literally never heard of studios or people being harassed in this case. If anything it's clearly people knowing their bosses won't like key cards flopping and are trying to manufacture consent. It's like with day one passes and whatnot during the 7th gen, it's just the latest scheme c-suite idiots cook up because they think it'll increase profits until the actual data comes back and says "nope, if anything it decreases profits." Meanwhile, Nintendo doesn't mess with them which kinda gives away the whole thing.
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FishLion
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PostPosted: Wed Nov 12, 2025 3:58 pm Reply with quote
AiddonValentine wrote:
I have literally never heard of studios or people being harassed in this case. If anything it's clearly people knowing their bosses won't like key cards flopping and are trying to manufacture consent. It's like with day one passes and whatnot during the 7th gen, it's just the latest scheme c-suite idiots cook up because they think it'll increase profits until the actual data comes back and says "nope, if anything it decreases profits." Meanwhile, Nintendo doesn't mess with them which kinda gives away the whole thing.


I was using an exaggerated form of harass and not the legal term, as in 1% of their audience sends emails once a week to their customer line and they have to respond to it all even though those decisions are made far above their heads. Not that I mind that criticism, that's correct, but if people push it so far that they boycott and are still bugging every company that releases them then I'm worried publishers will just see they aren't making sales and say there's no reason to invest massive start up costs into games if physical sales fell off a cliff anyway.

I could be wrong on all this though, I hope I am because if these fail it could be the end of non-Nintendo developed physical gaming by next console generation. I was already thinking Xbox and Playstation would probably go that route, but if even stuff at the level of RE can't sell on game cards then many publishers are just going to think that the hassle of publishing any physical release isn't worth it no matter how much backlash there is.
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