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NobodysDawn
Joined: 28 Mar 2015
Posts: 62
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Posted: Fri May 01, 2026 9:37 am |
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It’s worth noting that just because Steam says a game is unsupported on Steam Deck doesn’t mean it actually is. I’ve been playing through the Trails series and Trails in the Sky SC is marked as unplayable due to the cutscenes at the beginning and end of the game supposedly consistently crashing the game on it, but the game didn’t crash once for me.
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Yttrbio
Joined: 09 Jun 2011
Posts: 3822
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Posted: Fri May 01, 2026 10:37 am |
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"Unsupported" just means "we're not claiming it will work and won't commit to helping fix it." Plenty of unsupported stuff works fine.
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ZelosZoidberg
Joined: 23 May 2018
Posts: 1063
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Posted: Fri May 01, 2026 10:39 am |
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^I would also bookmark ProtonDB since that website has useful commands for games that might not work out of the box for the Steam Deck and Linux. I usally assign the magnifying glass tool to one of the back buttons for games with small text. I also use my Deck as a small Linux Desktop Computer when I travel and browse the internet with it. Gotta say I thought when I pulled the trigger 3 months after it launched I thought I was buying a future paper weight but boy was I wrong. Install Dr Robotnik's Ring Racers on Desktop mode for a really fun (for free!) time.
One thought came to mind when the Switch 2 came out last year and it was "Can this run FFXIV?" and "would this be the first MMO on a Nintendo system?". And here we are! With extra steps of course because we all know this is a "it's Nintendo" situation. Granted I've only got like to 25% of the first post 2.0 patch. I might revist the game now that it's coming to Switch but I'm dreading relearning everything. Good thing the FFXIV community is an awesome bunch!
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Silver Kirin
Joined: 09 Aug 2018
Posts: 1762
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Posted: Fri May 01, 2026 10:59 am |
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| ZelosZoidberg wrote: | | One thought came to mind when the Switch 2 came out last year and it was "Can this run FFXIV?" and "would this be the first MMO on a Nintendo system?". |
If I'm not mistaken, FFXIV had a PlayStation 3 version, so in theory I think the original Switch could have run FFXIV, and in regards to MMO on Nintendo consoles, I believe Dragon Quest X was an MMO and it was a Wii exclusive for many years, but it was never released outside of Japan so don't think people knew about it. Also, I don't if Phantasy Star Online counts as an MMO, but it got a GameCube version.
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ZelosZoidberg
Joined: 23 May 2018
Posts: 1063
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Posted: Fri May 01, 2026 11:23 am |
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^ugh How could I forget about those 2 games. I've been demanding DQX for years even just the offline version.
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MagicPolly
Joined: 26 Nov 2020
Posts: 1739
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Posted: Fri May 01, 2026 11:48 am |
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| Quote: | | Speaking of classes, Evercold and update 8.0 will introduce new play styles for old classes; players will be able to choose between "Reborn" versions of their characters and "Evolved" versions, which feature new abilities and mechanics. |
This may be a stupid question but is this a good or a bad thing? I only started playing a few months ago (just finishing up the post ARR story) and I'm worried about playing through the whole game with one play style and then having to learn everything all over again in 8.0 (I know it's a choice but obviously they want people to play evolved)
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varmintx
Joined: 31 Jul 2006
Posts: 1320
Location: Covington, KY
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Posted: Fri May 01, 2026 12:34 pm |
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| MagicPolly wrote: | | Quote: | | Speaking of classes, Evercold and update 8.0 will introduce new play styles for old classes; players will be able to choose between "Reborn" versions of their characters and "Evolved" versions, which feature new abilities and mechanics. |
This may be a stupid question but is this a good or a bad thing? I only started playing a few months ago (just finishing up the post ARR story) and I'm worried about playing through the whole game with one play style and then having to learn everything all over again in 8.0 (I know it's a choice but obviously they want people to play evolved) | Jobs get reworks every expansion, sometimes, they have been completely redesigned to the point that they were barely recognizable. Whether that's "good" or "bad" depends on how much you liked the previous version compared to the new. To be honest, the 2 jobs from the current expansion, Pictomancer and Viper, are already semi-Evolved in their design. It seems pretty obvious they are trying to move the player base to the new system, but want to make it a gradual transition, which is probably a VERY smart choice.
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AiddonValentine
Joined: 07 Aug 2006
Posts: 2947
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Posted: Fri May 01, 2026 1:11 pm |
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-Sony: Y'know, I was always suspicious over Sony being so eager to mock MS and the bragging about the PS4 not DRMing games. Makes me rethink those rumors back then that Sony was thinking about DRM too, but backed off when the XB1 got shredded in the press. Just a daily reminder Sony are not your friends.
-FFXIV: The Warrior of Light faces his greatest challenge yet: Canadian winter. I would say they jumped on the Ragnarok bandwagon, but Japanese RPGs were doing that well before the West did (hello, Valkyrie Profile!). I can see why they also did Evolved with wanting to shake up the battle system after fourteen years and making classes a bit more distinct.
As for the Switch 2 version, with them keeping PS4 support for a bit longer I wouldn't be surprised if they're expecting a lot of PS4-only players to jump to the Switch 2 (especially in Japan). Considering they're giving players an entire month free to stress-test it, they're clearly betting a lot on it. Heck, the CEO of SqEx had to personally close the deal with Nintendo. Gonna be interesting to see how it goes over.
Now I'm off to marathon Tales From the Crypt since it's now streaming on Shudder
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whiskeyii
Joined: 29 May 2013
Posts: 2463
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Posted: Fri May 01, 2026 8:11 pm |
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It’s also worth mentioning that as someone at the event during the Nintendo announcement, there was a palpable “we tried our best, but Nintendo gonna Nintendo” vibe to the Switch 2 slide. I’m betting this is maybe also something of an olive branch for PS4 players, who will be unable to play the new expansion as the game will literally be too big to play on PS4 (despite the FF14 team working with PS4 devs to work technical wizardry to get every last possible bit of working memory out of the thing.)
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FishLion
 Crazy Fangirl
Joined: 24 Jan 2024
Posts: 857
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Posted: Sat May 02, 2026 9:55 am |
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I'm going to also agree ProtonDB is a great idea. I wanted to run RE4R on my Steam Deck and I couldn't find a happy medium between visuals and performance. I nearly gave up but recently I followed someone's settings from DB and now I am happily knifing away at zombies. It's still visually iffy compared to how good RE7+8 look on Switch 2, but until Capcom releases the REmakes on SW2 (which I really suspect they will after how well the Generation Pack did) I need my Leon fix somehow, but it's still incredible the Deck can make the game look pretty good on a living room TV.
The other big thing I hear is helpful on the Steam Deck is macros, using the steam input to make macros can make a lot of computer games playable in handheld that wouldn't work well on a controller. You can put those macros onto the touch pad and use it like a quick access wheel for your commands, which can be a life saver when your game expects you to hold down multiple keys to select all your troops in an RTS or other games with complex controls. I find Rimworld especially fun in the handheld form factor and the touchpads are my favorite style of pointer style control without motion, I have an ungodly amount of hours in that game and I never could have controlled it well enough to do that without the controls the Steam Deck has. I also don't think motion works well for games that need control extremely fine movement in menus such as Rimworld and Civilization.
As far as the separate sub for FFXIV, that is MS and Nintendo getting their cut. Xbox need you to have the online version of Game Pass, which neither Sony nor Nintendo requires and Nintendo requires the separate sub. The truth of the matter is that the cost of the game itself is never worth running an MMO server indefinitely which is always extremely expensive. PlayStation gets a pass and is included with PC with no other subscriptions because they got in on the ground floor and benefit from the game's original subscription, but if more consoles want to run it then the options for paying for those servers is to tack on a separate requitement like Xbox, increase everyone's price to cover the new server for Nintendo, or the current model of giving you a discount for a separate sub but leaving the original price alone. I do think it is dumb you need two for cross play, but I also think it makes sense compared to how pissed players would be if they all got a price hike to cover Nintendo's slice of the MMO pie. The costs of running a game like this are massive and nobody is going to do it for free.
As for why they require a separate subscription instead of just needing NSO the way Xbox needs Game Pass but uses the same subscription, if I had to guess dividing the subscription further would have made other parties unhappy as well. Nintendo wants their money for sure, but Square, Sony, and Xbox also likely don't want to cut their slice of pie any smaller than it already is. So while Nintendo will take the heat since they are the one with their logo on the new subscription people don't want to pay, this is probably what the business side of all companies wanted (I'm pretty sure developers never want to charge more themselves) and with NSO being much cheaper than other services I don't know how much sense it made to cover those server costs by splitting the original $13 further and requiring NSO, hence it not being necessary.
It does suck for sure though because $20 a month is a pretty penny for a single game.
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Tamer Sakura
Joined: 16 Jul 2025
Posts: 41
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Posted: Sat May 02, 2026 10:46 am |
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FF14 fans cheering at hearing they're dropping PS4 support only to groan that Switch 2 is going to be the next shackle to the game.
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FinalVentCard
ANN Reviewer
Joined: 28 Oct 2018
Posts: 924
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Posted: Sat May 02, 2026 5:31 pm |
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| NobodysDawn wrote: | | It’s worth noting that just because Steam says a game is unsupported on Steam Deck doesn’t mean it actually is. I’ve been playing through the Trails series and Trails in the Sky SC is marked as unplayable due to the cutscenes at the beginning and end of the game supposedly consistently crashing the game on it, but the game didn’t crash once for me. |
| ZelosZoidberg wrote: | | ^I would also bookmark ProtonDB since that website has useful commands for games that might not work out of the box for the Steam Deck and Linux. I usally assign the magnifying glass tool to one of the back buttons for games with small text. I also use my Deck as a small Linux Desktop Computer when I travel and browse the internet with it. Gotta say I thought when I pulled the trigger 3 months after it launched I thought I was buying a future paper weight but boy was I wrong. Install Dr Robotnik's Ring Racers on Desktop mode for a really fun (for free!) time. |
| FishLion wrote: | |
The other big thing I hear is helpful on the Steam Deck is macros, using the steam input to make macros can make a lot of computer games playable in handheld that wouldn't work well on a controller. You can put those macros onto the touch pad and use it like a quick access wheel for your commands, which can be a life saver when your game expects you to hold down multiple keys to select all your troops in an RTS or other games with complex controls |
These are really helpful suggestions, thanks a ton for sharing these! I hadn't heard of ProtonDB, I'll be bookmarking that one immediately.
| Silver Kirin wrote: | |
If I'm not mistaken, FFXIV had a PlayStation 3 version, so in theory I think the original Switch could have run FFXIV, and in regards to MMO on Nintendo consoles, I believe Dragon Quest X was an MMO and it was a Wii exclusive for many years, but it was never released outside of Japan so don't think people knew about it. Also, I don't if Phantasy Star Online counts as an MMO, but it got a GameCube version. |
It's kinda scary to think of how far back FF14 goes. I had friends back home in PR who were playing FF14 since 1.0! One of my college buddies was even playing 1.0 on his old PS3 (we also used his PS3 to play Dragon's Crown when I stayed over at his place).
And yeah, PSO definitely counts as an MMO. Back when I was on Axe of the Blood God a few weeks ago, our host Victor pointed out that PSO was what served as the inspiration for The World in .hack.
| MagicPolly wrote: | |
This may be a stupid question but is this a good or a bad thing? I only started playing a few months ago (just finishing up the post ARR story) and I'm worried about playing through the whole game with one play style and then having to learn everything all over again in 8.0 (I know it's a choice but obviously they want people to play evolved) |
Not a stupid question! But unfortunately, we're just not going to know until it's actually implemented. We only have a few examples of how the Paladins might work (using their skills with good timing will allow Paladins to counter physical attacks); no clue yet on what Evolved options will mean for other classes like the White Mages or Ninja. This kind of thing just needs to get put into the hands of players before we know how it'll pan out. It might redeem whole Jobs, it might just be a big wet fart.
| FishLion wrote: | |
As far as the separate sub for FFXIV, that is MS and Nintendo getting their cut. Xbox need you to have the online version of Game Pass, which neither Sony nor Nintendo requires and Nintendo requires the separate sub. The truth of the matter is that the cost of the game itself is never worth running an MMO server indefinitely which is always extremely expensive. PlayStation gets a pass and is included with PC with no other subscriptions because they got in on the ground floor and benefit from the game's original subscription, but if more consoles want to run it then the options for paying for those servers is to tack on a separate requitement like Xbox, increase everyone's price to cover the new server for Nintendo, or the current model of giving you a discount for a separate sub but leaving the original price alone. I do think it is dumb you need two for cross play, but I also think it makes sense compared to how pissed players would be if they all got a price hike to cover Nintendo's slice of the MMO pie. The costs of running a game like this are massive and nobody is going to do it for free.
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I really don't like it, but yeah: it's a necessary evil. And I can't entirely place it on Nintendo being greedy because at any given time there are only a few Nintendo games that have online services like Splatoon, Smash Bros., Animal Crossing, and so on. A full-on MMO like FF14 would require way more resources and servers than Nintendo usually needs or uses. It's a weird edge-case where because Nintendo doesn't have a lot of online games in their library, they have to do weird stuff for FF14... which means that people are more likely to pass on the Switch 2 version of FF14. It's a negative feedback loop. Definitely not happy with the situation, but you can't just ask Nintendo to take a loss so that a few online folks don't get upset.
| Tamer Sakura wrote: | | FF14 fans cheering at hearing they're dropping PS4 support only to groan that Switch 2 is going to be the next shackle to the game. |
Even if there wasn't a Switch 2 or PS4 version to account for, the game would still need an upper limit to its graphics because not everyone playing FF14 has a top-of-the-line gaming PC for showing off every last pixel on the squapes. A not-insignificant population of FF14 players are homemakers playing the game on laptops, and so Square has to make sure the game can still run on that older hardware so that homemakers can still enjoy the dulcet tones of Urianger speaking in cursive.
That's just the nature of MMOs. Even in its prime, something like World of Warcraft had to account for a good chunk of its millions-strong player base being otherwise-laypeople who were playing the game on potatoes. Its just not feasible to expect your entire player base to have cutting-edge tech to play your PC game--just ask Capcom. That kind of thing will kill your game dead before its out of the starting gate.
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AiddonValentine
Joined: 07 Aug 2006
Posts: 2947
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Posted: Sat May 02, 2026 9:32 pm |
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| FinalVentCard wrote: | |
Even if there wasn't a Switch 2 or PS4 version to account for, the game would still need an upper limit to its graphics because not everyone playing FF14 has a top-of-the-line gaming PC for showing off every last pixel on the squapes. A not-insignificant population of FF14 players are homemakers playing the game on laptops, and so Square has to make sure the game can still run on that older hardware so that homemakers can still enjoy the dulcet tones of Urianger speaking in cursive.
That's just the nature of MMOs. Even in its prime, something like World of Warcraft had to account for a good chunk of its millions-strong player base being otherwise-laypeople who were playing the game on potatoes. Its just not feasible to expect your entire player base to have cutting-edge tech to play your PC game--just ask Capcom. That kind of thing will kill your game dead before its out of the starting gate. |
Basically; FFXIV's userbase doesn't clamor over details models or draw distance, they care about what next crazy event there's gonna, what Hildibrand's latest adventure is, and FASHION (and if you're really sick, the housing market). I wouldn't be surprised to see a lot of PS4 players going over to the Switch 2 considering how fast it's been selling.
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Silver Kirin
Joined: 09 Aug 2018
Posts: 1762
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Posted: Sun May 03, 2026 9:25 am |
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| AiddonValentine wrote: | | Basically; FFXIV's userbase doesn't clamor over details models or draw distance, they care about what next crazy event there's gonna, what Hildibrand's latest adventure is, and FASHION (and if you're really sick, the housing market). I wouldn't be surprised to see a lot of PS4 players going over to the Switch 2 considering how fast it's been selling. |
While it's true that the Switch 2 has been selling quite well, particularly in Japan where it seems it's going to overtake the sales of the PS5 in less time, I have to ask, how big is the sales potential for FFXIV on the Switch 2? Like, while the Final Fantasy series has been available on Nintendo consoles again for quite a long time ever since Squaresoft and Enix merged, I always felt like Square-Enix themselves never considered Nintendo as a important market for the FF games compared to the PlayStation, so it wasn't until 2019 when most of the post-FFVII games finally arrived on Nintendo consoles, and while it seems some titles sold decently, it seems FF games on Nintendo consoles are aimed at a niche audience, for example, FFVII Remake sold 700k copies on the PS4 in its debut week, while its recent Switch 2 port only sold 23k copies, not that bad for a port of a 6-year old game, but it's going to take a while for S-E to build an audience for FF games on the Switch 2.
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Nekbone
Joined: 28 Dec 2023
Posts: 210
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Posted: Sun May 03, 2026 9:51 am |
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Market isn't really the issue so much as console limitations hold the game back and have been holding the game back since launch and XI was the exact same way with the PS2. The game is already reaching the limits of the PS4 as the devs said and it does feel kind of like shooting yourself in the foot to put it on the Switch 2 which is going to be the next bottleneck for the game when PS5 being the base would be a lot more desirable to see more complex content in the game especially with the new combat and boss changes going forward.
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