Forum - View topicNEWS: Princess Connect! Re:Dive Game's Global Version Ends Service on April 30
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Suxinn
Posts: 258 |
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Generally, when gacha games EoS, it's usually a "writing was on the wall" deal, but this came as a total surprise to most gacha fans, and especially Priconne players, because there was absolutely zero forewarning.
Sure, the game was generating low revenue (comparatively), but there are several other gachas that generate lower that don't even have a whiff of EoS on the horizon. (Its US revenue alone was also still well above that of Girls' Frontline, which is typically considered the baseline for EoS.) While the monthly revenue is certainly untenable for developers, it's definitely enough for a straight 1v1 translation of the base game, which Priconne EN was. And unlike global branches for other gacha games, Priconne EN made no effort to introduce anything new for English players, or even to try and speed up events to get closer to catching up with JP. It was a low-effort localization made even worse by the fact that the game is literally region-locked outside the States. (I had to VPN into the game when I went overseas for work.) It's a property that 100% could've succeeded if Crunchyroll hadn't mishandled it, and even when they had, it was still popular enough to continue surviving, except CR decided to can it without forewarning anyway. |
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Reaperherpderp
Posts: 12 |
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This is HILARIOUS... there was a reason i stopped giving them money after they false banned me and a bunch of others and ultimately quit the game a few months back.
I was false banned during an event for over 2 weeks, because i "cheated" during a Clan Battle. The person who i had initially was in contact with ghosted me and i never heard from them for over a week. I put in another ticket and was told the reason i hadnt heard back was the person responsible for my ticket had gone on vacation. Then you had all the CR fanboys on reddit defending them saying they didn't false ban anyone, only for the proof to be shoved in their faces and then ignore it. The released bugged Clan Battle fights constantly, were slow to give Clan Battle rewards... it was a complete clown show |
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Northlander
Posts: 923 |
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I've been playing this game in Norway, so the only way I can make sense out of this is if the game region locks you to your Google/Apple (assuming the game is available on Iphone) country of origin? |
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Saiphaz
Posts: 60 |
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You did mention Kancolle but you're just proving the publisher also has a big role in defining a game's reception. Kadokawa clearly didn't want Kancolle to be consumed by non-Japanese people and it made it very annoying for anyone outside Japan to even play the game. Of course it would be just a blip anywhere else. Same with Touhou, the original games are pretty much indies, the popularity coming from fanworks and ZUN's very laissez faire attitude towards them. Here, we have a company with a game graveyard, and which clearly has a history of chasing trends, seeing how they're releasing that other game about that new isekai. Do you expect me to believe they really did everything they could to keep Priconne profitable? |
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razisgosu
Posts: 657 |
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Never giving crunchyroll games anymore of my time or money. This company can just go away.
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DRosencraft
Posts: 705 |
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Didn't claim that Crunchy was blameless. In fact, it is ultimately a large bit their responsibility to have done something if they wanted the game to keep going. But I think you are one of the first people that has even mentioned the original publisher having any responsibility in all this outside of a, "poor them, their game isn't available on global anymore" sort of sentiment. If Cygames cared at all, why didn't they step in and do or say something? Why were they silent? My point about Kancolle and Touhou is purely that popularity in an aggregate sense is meaningless in this context. It can be popular but if it makes no money then as a business it will fail, and I've seen no evidence that isn't the case this time as well. Few if any players I saw had any complaints about the game, not even with how far behind JP it was. There was virtually no complaining about how the game was being run. But the revenue numbers, if accurate, show it was a game not generating very much money. So, unless the publisher had an overarching vested interest, closure was inevitable, which some had pointed out since the middle of last year. But again, those playing didn't seem to care. Not saying there was anything they could necessarily do, but the idea that this was an "out of the blue" event, that it was as simple as not having enough advertising, or that it was a somehow healthy game that just had its plug pulled, is reactionary grief right now. The signs and minor rumblings were there, but no one wanted to believe them. |
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captokita
Posts: 75 |
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Well, it either works, or it doesn't, and clearly, this doesn't, hence it's ending. I played Valkyrie Crusade, heavily, put many, many hours over the span of a few years, into that game, and they just ended it. That stunk. RE:Dive is really a niche title here - with the anime being done for some time now, there was no draw to get NEW people into it. Like I said in my previous post, I swore I wouldn't play it, but dang if I didn't "try" it and keep at it. But I only tried it because I saw the anime. Is the failure on CR? Not entirely, they should promote their games more on their site/apps. It still stinks though. |
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AstroNerdBoy
Posts: 413 Location: Denver, CO |
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To be honest, Cygames should make an English UI for the game, hire a GOOD translator/adapter (and not the rubbish CR had), and have said translator start on the new game events/material. Then bring in old stuff and release over time so that eventually, those playing with the English UI have everything translated. I don't know why the Japanese are often so dismissive of the gaijin market. Many Western games have a JP UI/translation so that everyone plays on the same server.
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7jaws7
Posts: 706 Location: New York State |
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https://chng.it/7vkCpkhGXn
Trying to share this anywhere I can think of. Even if nothing comes of this I want our voices heard. Please sign and support! |
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BadNewsBlues
Posts: 7260 |
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And as I said that would be on CR’s hands. But ultimately would promoting it guaranteed the game would not have shut down?
You can market the hell out of anything if the interest is not there still then your property isn’t going to bring in an audience and all that money you spent marketing and all the money that was used to create the property in question is going to be money wasted. Plenty of examples especially in the video game industry. You can blame lack of marketing only for so much.
I’m just amused though there’s this much energy being spent criticizing the death of game in a particular genre especially one in a market that I would argue probably has a significant hatedom towards these kind of games. |
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