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Asterisk-CGY
Joined: 09 Mar 2007
Posts: 398
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Posted: Wed Nov 25, 2015 3:44 pm |
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Oh, just Explore.
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Mr. Oshawott
Joined: 12 Mar 2012
Posts: 6773
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Posted: Wed Nov 25, 2015 8:13 pm |
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I find the male costumes of Kyuubey and Charlotte to be an eccentrically funny sight.
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brucepuppy
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Posted: Wed Nov 25, 2015 10:58 pm |
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It looks interesting. The last time I checked MonHun was in its PSP era and I ignored it because the avatars were so ugly and bulky, even the female ones. I wonder if now with all those moe influences, is it possible to create slender and good looking avatars?
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Exalted Incarnate
Joined: 21 Sep 2015
Posts: 283
Location: In the memory of time...
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Posted: Thu Nov 26, 2015 7:26 am |
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| brucepuppy wrote: | | It looks interesting. The last time I checked MonHun was in its PSP era and I ignored it because the avatars were so ugly and bulky, even the female ones. I wonder if now with all those moe influences, is it possible to create slender and good looking avatars? |
The creators were hopeing to make the game look more realistic to bring that "thrill of the hunt" aspect to their games. But in my opinion they should focus on making the monsters and environment more ominous,intimidating, and even more realistic while allowing the character to have that anime look which should at least be an option. But it really won't make much of a difference in the end because all of the good armor sets would still look bulky.
Rather than a madoka-themed skin it would make more sense to have a Toriko or HunterxHunter theme.
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Hiroki not Takuya
Joined: 17 Apr 2012
Posts: 3052
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Posted: Thu Nov 26, 2015 11:49 am |
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Don't know the game, but this looks like a low-effort adjustment to "stock" models. At least some other games I've seen screen-shots of made the Madoka characters look more realistic. I think these guys need to stop being cheap in the development department and produce a more up-to-date character rendering engine. They even messed up Bebe's name as "Sweets Witch".
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