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NEWS: The World Ends with You Director Tatsuya Kando Leaves Square Enix




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MyMasterMatthew



Joined: 16 Nov 2008
Posts: 244
PostPosted: Sun Jun 01, 2025 11:24 pm Reply with quote
Even today, TWEWY is one of my all time favorite game franchises. I loved the sequel, but it didn't sell nearly as well as Square Enix had hoped. I suspect we'll never get another title, especially now that Tatsuya Kando is gone, which is a real shame. I hope he continues to bring great titles to the world going forward.
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LinkTSwordmaster



Joined: 23 Dec 2005
Posts: 818
Location: PA / USA
PostPosted: Sun Jun 01, 2025 11:36 pm Reply with quote
I'm one of the Kingdom Hearts audience that prefers Chain of Memories (the GBA one) over most of the rest of the series. It's a fine bunch of games to play, but I mainly got into it due to the Final Fantasy characters. As the series progressed past KH2 (Roxas was a much more interesting character at the start of KH2 than Sora), it was becoming apparent that for the Disney segments the game was kind of just boiling down to being "Sora and friends react to Disney clips". It seemed that they were giving the Final Fantasy characters less and less representation over time the farther the series progressed, and I was becoming less and less interested in each new KH OC added after Axel - it's just not a game/story for me anymore.

The original TWEWY on nDS is a shining beacon/golden land for someone like me, that would have just preferred Kingdom Hearts be its own original IP. The dual screen battles feels a bit like a gimmick at first, but by the end it feels like a natural evolution of Chain of Memories. The story doesn't have too different a tone to a lot of the vibes of Organisation XIII. Overall I think that working within the limits of the nDS system, they made a killer standalone game that has some amazing twists and turns, and it's still a joy to pick up and poke the screen for the giggles, from time to time.

The sequel, NEO, felt like such a missed opportunity. The jump to 3D kind of only magnified the fact that the original was a little "minimalistic" in its design (though keep in mind, Chain of Memories is even more so on GBA). They've got shots of KH4 floating around where Sora looks like he's in our world and I just cant muster any will in me to care about why, even remotely at this point. And yet if you were to pay me to start right now and take June to try and 100% NEO, I'd probably take a pass on it, it just wasn't what I was looking for as a followup to TWEWY.

Why blather about all of this? I think SE gave Tatsuya Kando the short end of the stick - it took too long for a TWEWY sequel to happen. I hope he's able to be given the freedom to make some really weird stuff now, the way that Hironobu Sakaguchi went out and made some cool stuff after he left Final Fantasy behind. I want to see what direction this guy is capable of taking a game in, when he no longer has the dark cloud of SE and Kingdom Hearts looming over him like a guillotine-of-expectation.
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BlueAlf



Joined: 02 Jan 2017
Posts: 1768
PostPosted: Mon Jun 02, 2025 2:13 am Reply with quote
I hope his next work will be well received.
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BlueRex666



Joined: 13 Mar 2016
Posts: 249
Location: El Paso, TX
PostPosted: Mon Jun 02, 2025 3:42 am Reply with quote
I'm fine with this, just keep Tetsuya Nomura FAR away from TWEWY!
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BlueRex666



Joined: 13 Mar 2016
Posts: 249
Location: El Paso, TX
PostPosted: Mon Jun 02, 2025 3:47 am Reply with quote
LinkTSwordmaster wrote:
The sequel, NEO, felt like such a missed opportunity. The jump to 3D kind of only magnified the fact that the original was a little "minimalistic" in its design (though keep in mind, Chain of Memories is even more so on GBA). They've got shots of KH4 floating around where Sora looks like he's in our world and I just cant muster any will in me to care about why, even remotely at this point. And yet if you were to pay me to start right now and take June to try and 100% NEO, I'd probably take a pass on it, it just wasn't what I was looking for as a followup to TWEWY.


I kind of wish we go more minimalism in games. I'm kind of sick of everything looking realistic and wide-open sandboxes.
I don't need ever AAA game to push the limit (even with KH4, I prefer the look of most of the games pre-0.2).
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milkyy



Joined: 24 Jul 2018
Posts: 257
PostPosted: Mon Jun 02, 2025 9:08 am Reply with quote
God I love KH Chain of Memories being discussed here in the year of our Lord 2025. TWEWY is the best game of all time. I'm going to kiss this middle aged Japanese man on his forehead. His contributions to SE are some of the most important imo. And yes it did take too long for a TWEWY sequel- 2008 wasn't that far away... or was it?
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Loogoo T Lexter



Joined: 21 Feb 2025
Posts: 25
PostPosted: Mon Jun 02, 2025 2:06 pm Reply with quote
MyMasterMatthew wrote:
Even today, TWEWY is one of my all time favorite game franchises. I loved the sequel, but it didn't sell nearly as well as Square Enix had hoped. I suspect we'll never get another title, especially now that Tatsuya Kando is gone, which is a real shame. I hope he continues to bring great titles to the world going forward.


I remember playing TWEWY back in the day but the only thing I ever heard about the sequel was the bad localization. I guess it caused potential players to avoid it.
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Issac Sarrowtail



Joined: 16 May 2011
Posts: 110
PostPosted: Tue Jun 03, 2025 10:25 am Reply with quote
LinkTSwordmaster wrote:
The jump to 3D kind of only magnified the fact that the original was a little "minimalistic" in its design (though keep in mind, Chain of Memories is even more so on GBA).

I will be honest, I don't see that as a bad thing but it does make the adaption to the 3rd dimension harder because now they have to fill in that space.
That said it only shows how much that TWEWY benefited from the lack of scope that 2D enables. Again, that isn't a bad thing in my book and honestly feels more needed now than ever.
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LinkTSwordmaster



Joined: 23 Dec 2005
Posts: 818
Location: PA / USA
PostPosted: Wed Jun 04, 2025 9:48 am Reply with quote
Issac Sarrowtail wrote:
LinkTSwordmaster wrote:
The jump to 3D kind of only magnified the fact that the original was a little "minimalistic" in its design (though keep in mind, Chain of Memories is even more so on GBA).

I will be honest, I don't see that as a bad thing but it does make the adaption to the 3rd dimension harder because now they have to fill in that space.
That said it only shows how much that TWEWY benefited from the lack of scope that 2D enables.

That was indeed the intent of my words - the sequel had to work harder to fill the world in, in its jump to 3D. When you design within set limitations (let's say in this case, 2D), a good dev team can make a much more tight/focused experience, where the overall scope of something has had to be scaled back - either because of hardware or budget concerns. When NEO came around, I think the jump to 3D may have been to its detriment.
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MrPuzzles



Joined: 27 Sep 2023
Posts: 202
PostPosted: Wed Jun 04, 2025 1:14 pm Reply with quote
Loogoo T Lexter wrote:
MyMasterMatthew wrote:
Even today, TWEWY is one of my all time favorite game franchises. I loved the sequel, but it didn't sell nearly as well as Square Enix had hoped. I suspect we'll never get another title, especially now that Tatsuya Kando is gone, which is a real shame. I hope he continues to bring great titles to the world going forward.


I remember playing TWEWY back in the day but the only thing I ever heard about the sequel was the bad localization. I guess it caused potential players to avoid it.


There was no bad localization. Only manchildren on reddit who recognized slang and lingo from the 90's.
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