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Rock is a Lady's Modesty Director Shinya Watada and the Rise of Girl Bands




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MFrontier



Joined: 13 Apr 2014
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PostPosted: Fri May 23, 2025 10:29 am Reply with quote
It's great getting insight into the director and how everything came together to pull the anime off and do the story justice.

I also like the honesty: "Still, globally speaking, Japan does not have a particularly high standing in terms of gender equality." "I see her as a symbol of the strength of modern women who live boldly and, at times, cunningly within today's society."
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IronWish



Joined: 05 Jan 2024
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Location: Ukraine
PostPosted: Fri May 23, 2025 2:45 pm Reply with quote
To be honest 3D does struggle a bit with Lilisa's ridiculous hair, but mostly because it's a borderline impossible task: if you make it more like an actual hair, it would make no sense for her hairdo to have two meters horizontal span, but if you make it more rigid it starts to look like a weightless prop being madly flailed around.
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Philmister978



Joined: 12 Jun 2011
Posts: 536
PostPosted: Fri May 23, 2025 6:28 pm Reply with quote
IronWish wrote:
To be honest 3D does struggle a bit with Lilisa's ridiculous hair, but mostly because it's a borderline impossible task: if you make it more like an actual hair, it would make no sense for her hairdo to have two meters horizontal span, but if you make it more rigid it starts to look like a weightless prop being madly flailed around.

Even in 2D (both the traceovers of the 3D models and the actual 2D animation) they're struggling with it looking natural. I don't even think the manga comes to grips to really giving the hair style chosen for her justice.

Obviously this is less of an issue with the others (Otoha having more standard long hair, and afaik, most of Tamaki and Tina's stuff has been traceovers with only one or two of the former's scenes being full CGI), which makes Lilisa's style being more a creative choice that really shouldn't have been done to begin with in the manga, much less the adaptation. There are definitely still problems with the skirts though (especially on Otoha due to the drumming).
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IronWish



Joined: 05 Jan 2024
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Location: Ukraine
PostPosted: Fri May 23, 2025 6:51 pm Reply with quote
Philmister978 wrote:

Even in 2D (both the traceovers of the 3D models and the actual 2D animation) they're struggling with it looking natural. I don't even think the manga comes to grips to really giving the hair style chosen for her justice.

Obviously this is less of an issue with the others (Otoha having more standard long hair, and afaik, most of Tamaki and Tina's stuff has been traceovers with only one or two of the former's scenes being full CGI), which makes Lilisa's style being more a creative choice that really shouldn't have been done to begin with in the manga, much less the adaptation. There are definitely still problems with the skirts though (especially on Otoha due to the drumming).


I understand that scaling hair down would simplify lot's of things, but I can't help but love it still, it's so outlandish. It fits concept of faking oujo-sama persona so well, like yeah, let's have guinness record-sized golden hair drills, of course, sasuga, Lilisa-sama. As for issues with skirts and imprecise 3d rigs, they are a bit easier to tolerate as long as 3DCG does its job well. And it indeed does, drumming feels powerfull and dynamic, and guitar shredding looks rad. Also such things tend to improve over the course of production due to ongoing improvements to 3d rigs.
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Philmister978



Joined: 12 Jun 2011
Posts: 536
PostPosted: Fri May 23, 2025 7:26 pm Reply with quote
IronWish wrote:
Philmister978 wrote:

Even in 2D (both the traceovers of the 3D models and the actual 2D animation) they're struggling with it looking natural. I don't even think the manga comes to grips to really giving the hair style chosen for her justice.

Obviously this is less of an issue with the others (Otoha having more standard long hair, and afaik, most of Tamaki and Tina's stuff has been traceovers with only one or two of the former's scenes being full CGI), which makes Lilisa's style being more a creative choice that really shouldn't have been done to begin with in the manga, much less the adaptation. There are definitely still problems with the skirts though (especially on Otoha due to the drumming).


I understand that scaling hair down would simplify lot's of things, but I can't help but love it still, it's so outlandish. It fits concept of faking oujo-sama persona so well, like yeah, let's have guinness record-sized golden hair drills, of course, sasuga, Lilisa-sama. As for issues with skirts and imprecise 3d rigs, they are a bit easier to tolerate as long as 3DCG does its job well. And it indeed does, drumming feels powerfull and dynamic, and guitar shredding looks rad. Also such things tend to improve over the course of production due to ongoing improvements to 3d rigs.


Like I've said before, it's not Girls Band Cry levels of good, but compared to a lot of CGI released as of late this season (save for maybe the new Gundam series), it's definitely one of the shows with better CGI. I think it also helps that they used an actual band for the mo-cap (like GBC and BandG Dream) instead of trying to keyframe all of the CGI. That and they're not afraid to actually use the CGI for acting (like how Otoha is CGI for almost the entirety of episode 2's ending scene, and gets extended dialogue using the 3D model).
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TJ_Kat



Joined: 11 Jan 2007
Posts: 906
Location: Saskatoon, Canada
PostPosted: Fri May 23, 2025 9:27 pm Reply with quote
I would be curious about the original author's thoughts on having Band Maid not only doing motion capture for the girls, but also playing all of the performance music in the show. Like director Watada said, the show wasn't built around them, but they fit it so well. The only thing missing is a random pigeon hanging around during the band scenes. Laughing
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