Game Review
by George Yang,Romeo is a Dead Man Video Game Review
PlayStation 5 (Played), Xbox Series X/S, Windows
| Description: | |||
After being ripped apart by a devilish white monster, Romeo Stargazer is brought back to life with “Dead Gear” technology, created by his grandfather Benjamin. His right arm and parts of his face are restored, now partially synthetic in nature. With his newfound powers granted to him through the Dead Gear, he joins the Space-Time Police in order to find his girlfriend, Juliet. |
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| Review: | |||
Suda51 is a Japanese game developer who needs no introduction. Known for games like Lollipop Chainsaw, No More Heroes, and Shadows of the Damned, his studio Grasshopper Manufacturer continues to take the enigmatic approach in storytelling and presentation, even when they don't always hit the mark. Romeo is a Dead Man very much carries on that tradition with its zany story and over-the-top characters, along with avant-garde and polychromatic presentation. However, its somewhat simplistic combat mechanics and camera issues hold it back from being truly phenomenal. Romeo is a Dead Man swaps between various art styles as it tells its story, using a mixture of comic-book panels and traditional 3D cutscenes. The art direction is impressive here, as the splashes of color in the panels adds a lot of personality as Romeo continues to hop from one universe to the next in search of Juliet. The juxtaposition with the pristine 3D models helped keep my attention from waning, even when I didn't totally understand what was going on during the story. It felt like I was delirious for my entire 12-hour playthrough (in a good way). You can also chat with the supporting cast, who have names that sound like they're straight out of Death Stranding. RedBrown is a catlike humanoid who's also a mechanic and operator, while BlueMountain is a levelheaded director that can sometimes get lost in his thoughts as he sometimes just rambles on and ignores what Romeo has to say. They don't play a huge role in the overarching story, but they make Last Night feel less lonely. Where Romeo is a Dead Man falters is in its combat, which is odd considering how action-heavy the game is. Romeo can use different melee weapons and ranged ones, including a giant sword, a polearm, and claws, as well as a shotgun, machine gun, and pistol. My first issue is that melee combat ends up becoming a button mashing affair, as Romeo's combos play out the same way each time, which often feel repetitive and stiff. While it's possible to switch between weapons on the fly to mix things up, it's entirely too cumbersome. In real-time action games like God of War or Horizon Forbidden West, pulling out your weapon wheel slows time down to a crawl so that you can concentrate on correctly picking out the weapon you want to bring out next. Romeo is a Dead Man has no such mechanic, and combat is so fast-paced that if I slow down for even a second and try to think about what buttons to press to switch weapons, I'll get overwhelmed by zombified enemies. As a result, it was much more efficient just to stick with one weapon and gun for an entire encounter. However, one thing that really helps gameplay from being completely monotonous are these summons called Bastards. They're grown from seeds you find throughout dungeons and enemy drops, and you can cultivate them back in your ship's garden. Bastards come with different abilities, like creating a tornado to inflict continuous damage, or applying a barrier around Romeo that reflects damage back to attackers. There's a lot of potential build options here that are fun to tinker around with, adding quite a lot of variety to combat where the weapons can sometimes lack. I also ran into some technical issues playing on PS5. When there were too many enemies on screen, the framerate tanked. Additionally, there were a few instances where enemies humorously t-posed while simultaneously running towards me, making me laugh as I gunned them down. Thankfully, the soundtrack to Romeo is a Deadman is an absolute banger. It's got an eclectic mix of different genres, ranging from hip-hop, rock, and house. It's fitting considering the game itself is a mash up of influences from its gameplay and menu design. Even if the combat doesn't always hold up, the vibes do. |
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The views and opinions expressed in this article are solely those of the author(s) and do not necessarily represent the views of Anime News Network, its employees, owners, or sponsors.
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| Grade: | |||
Overall : B+
Graphics : B+
Sound/Music : A
Gameplay : B-
Presentation : A+
+ Great presentation, fun characters, banging soundtrack |
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