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Capcom Registers Trademarks for Onimusha in Several Countries Outside Japan




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Aerodynamic41



Joined: 20 Oct 2015
Posts: 225
PostPosted: Mon Apr 16, 2018 1:36 am Reply with quote
A revival for this series is long overdue. Come on, Capcom!
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methedemon



Joined: 19 Aug 2007
Posts: 112
PostPosted: Mon Apr 16, 2018 6:45 am Reply with quote
Aerodynamic41 wrote:
A revival for this series is long overdue. Come on, Capcom!


100%

I have such fond memories of playing Onimusha on PS2 looong ago
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WatcherZer



Joined: 29 Dec 2016
Posts: 274
PostPosted: Mon Apr 16, 2018 7:17 am Reply with quote
The Onimusha and Devil May Cry were always was in my opinion the perfect action-rpg blend long before the genre became common as muck.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5920
PostPosted: Mon Apr 16, 2018 4:50 pm Reply with quote
Aerodynamic41 wrote:
A revival for this series is long overdue. Come on, Capcom!


It's not their fault no one liked Dawn Of Dreams.
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Xristophoros



Joined: 01 Sep 2013
Posts: 149
PostPosted: Mon Apr 16, 2018 5:06 pm Reply with quote
it will likely be a remaster of the first 4 games in the series. can't say i will be upset about that. if they sell well, it will greenlit a proper sequel. very, very, very doubtful it will be a new sequel out of the gate considering the series has been dormant for a good 12 years and many people aren't even familiar with the ip.
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chronos02



Joined: 25 Feb 2009
Posts: 267
PostPosted: Tue Apr 17, 2018 9:31 am Reply with quote
Xristophoros wrote:
it will likely be a remaster of the first 4 games in the series. can't say i will be upset about that. if they sell well, it will greenlit a proper sequel. very, very, very doubtful it will be a new sequel out of the gate considering the series has been dormant for a good 12 years and many people aren't even familiar with the ip.


A remaster is very, very unlikely. Dawn of Dreams could be remastered due to it being full 3D, but the first three games are be impossible to remaster, understanding remaster as making the output a minimum of 1080p, with an internal resolution of 1080p, cleaned up textures, reworked camera to get 16:9 aspect ratio, and renewed controls so that the game can be played using modern pads (and getting rid of the D-Pad as the only way to control the character). This is mostly due to the simple fact that Onimusha 1, 2 and 3 use pre-rendered images as the background, and there are barely any 3D models present. Even if they cleaned up the current renders, the images are of such a low quality that even when using the component cable to play on the PS2 made the game look quite terrible, and as any image professional should know, scaling an image has its limits, even when using smart algorythms to push these limits, so images that were barely 360p in texel density on the screen would need to get rescaled to at least 900p, and that's more than 6 times the original resolution, causing the resulting image to be a blur, which would not even meet quality standards for a bad remaster such as the Silent Hill HD collection disaster.

The only solution to this would be to remake every single render in high resolution, and that being the case, it'd be simpler to use the models to make actual 3D backgrounds instead of pre-rendered images. That is, if they still have those models.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5920
PostPosted: Tue Apr 17, 2018 3:55 pm Reply with quote
I like to think that another problem with remastering these games is the problem of using real actors in the games.
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