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NEWS: Tribe Nine Game to End Service on November 27


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Raebo101



Joined: 17 Mar 2010
Posts: 864
PostPosted: Thu May 15, 2025 7:22 am Reply with quote
Oh WOW. What the hell happened? I know the studio isn't doing to well, but man.

It really feels like every game this studio made after the end of Danganronpa has struggled to exist within Danganronpa's shadow. Like, I know Kodaka wanted to close the book on Danganronpa, but honestly, if he made another one, it would probably do really well. Better than every game he's produced since Danganronpa V3, at least. And that sucks.
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igiari21



Joined: 16 Jul 2016
Posts: 64
PostPosted: Thu May 15, 2025 7:57 am Reply with quote
Tribe Nine has potential but it's so hard to survive as a GAAS these days, you really need to stand out and be good. I hope Hundred Line does well for the company, I've been playing it non-stop and it's a masterpiece.
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Arale Kurashiki



Joined: 24 Aug 2015
Posts: 858
PostPosted: Thu May 15, 2025 8:28 am Reply with quote
Raebo101 wrote:
Oh WOW. What the hell happened? I know the studio isn't doing to well, but man.

What happened is that it's a freemium gacha developed by a gacha company using notes and assets delivered from Kodaka's studio proper. You can see that it has some of Kodaka's ideas in it, but in the end it's the same underlying game as every other gacha hamster wheel, the majority of which die out pretty quickly when they realize they can't generate FGO money.
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Shay Guy



Joined: 03 Jul 2009
Posts: 2653
PostPosted: Thu May 15, 2025 10:56 am Reply with quote
Raebo101 wrote:
Like, I know Kodaka wanted to close the book on Danganronpa, but honestly, if he made another one, it would probably do really well. Better than every game he's produced since Danganronpa V3, at least. And that sucks.


Yeah, I have a friend who doesn't like V3's ending, and I can't blame anyone who doesn't, but it's a really bold artistic statement. I've never seen a media franchise so definitively declare that it was time for it to end.

Hell, I've even had some ideas for what a next DR game could look like. Since we had a Kamen Rider reference in "V3", how about "Danganronpa W", with a general "doubling" motif? Since every game so far had missing memories as a plot point, how about building on V3's plot with the main characters having two sets of memories, one of being Ultimates and one of being ordinary people in the V3 world who spoiler[know Danganronpa as a TV show, ranging from some who've barely heard of it and some who were huge fans before it got cancelled]? And the final twist could be that contrary to what they've assumed all along, spoiler[the Ultimate memories are actually the real ones, and this game's mastermind invented the idea of a media franchise called "Danganronpa" and implanted those memories into their head -- for reasons that involve turning them against Junko Enoshima, who's actually a hero in this universe].

But at the same time, I don't think there should be a next DR game. Let V3 be the "End of Danganronpa" that it aimed to be.


Last edited by Shay Guy on Thu May 15, 2025 12:02 pm; edited 1 time in total
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MFrontier



Joined: 13 Apr 2014
Posts: 20003
PostPosted: Thu May 15, 2025 11:37 am Reply with quote
igiari21 wrote:
Tribe Nine has potential but it's so hard to survive as a GAAS these days, you really need to stand out and be good. I hope Hundred Line does well for the company, I've been playing it non-stop and it's a masterpiece.

I heard it's been doing well.
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RommieSG



Joined: 10 Feb 2004
Posts: 196
Location: Hokuei High School
PostPosted: Thu May 15, 2025 12:09 pm Reply with quote
I had started playing this, and I admit it has been a while since I went back to it, but I didn't think it deserved this. I'll have to head back in and see how far I can get on the story now.
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immortal1982



Joined: 13 Feb 2012
Posts: 43
PostPosted: Thu May 15, 2025 2:29 pm Reply with quote
Raebo101 wrote:
Oh WOW. What the hell happened? I know the studio isn't doing to well, but man.


The explanation i heard elsewhere is that they were really too generous with premium currency and tanked out the economy too early.

Imagine if you could unlock every Genshin character on the first pull and earn enough currency to do 90 more pulls.
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Suxinn



Joined: 23 Jan 2009
Posts: 258
PostPosted: Thu May 15, 2025 9:13 pm Reply with quote
Yeah, it wasn't doing well, but honestly surprised that it EoS'd so early since I'd have thought Kodaka's name would at least give it until next year.

It had a fairly disastrous launch with terrible rates before then swerving into essentially extreme generosity in an attempt to win back its fanbase. It also had issues with its difficulty, with many bouncing off the early game because of the extreme difficulty of its first boss, which was later toned down, but much too late for many of those who've already quit.

The game really wanted to be a premium game (hard content) while also retaining a lot of the bad gacha excesses (excessive grind), and with the minimal amount of endgame content, well... (They were doing content updates every three months, but with basically zero additional content in-between.) They had to change something, or just fail. Unfortunately, it seems like they chose the latter option.
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Cardcaptor Takato



Joined: 27 Jan 2018
Posts: 5966
PostPosted: Thu May 15, 2025 11:15 pm Reply with quote
I feel like this always happens with these anime mobile game collabs when the game doesn't come out till way after the anime. The one exception seems to be Umamusume.
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Wack Sage



Joined: 11 Nov 2023
Posts: 83
PostPosted: Thu May 15, 2025 11:24 pm Reply with quote
Kodaka's post Danganronpa stuff just isn't as good. I don't know if he's being reigned in by producers or what but his work lost a lot of the stuff that made Danganronpa popular and well received in the first place. He even had to share his last game with Uchikochi of all people. And he's been doomposting a lot on social media lately
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Arale Kurashiki



Joined: 24 Aug 2015
Posts: 858
PostPosted: Fri May 16, 2025 4:01 am Reply with quote
Wack Sage wrote:
I don't know if he's being reigned in by producers or what but his work lost a lot of the stuff that made Danganronpa popular and well received in the first place. He even had to share his last game with Uchikochi of all people.

Is this, like, satire? He founded his current company with Uchikoshi specifically so they could make games together. They are the "producers" making these decisions.
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igiari21



Joined: 16 Jul 2016
Posts: 64
PostPosted: Fri May 16, 2025 9:40 am Reply with quote
Arale Kurashiki wrote:
Wack Sage wrote:
I don't know if he's being reigned in by producers or what but his work lost a lot of the stuff that made Danganronpa popular and well received in the first place. He even had to share his last game with Uchikochi of all people.

Is this, like, satire? He founded his current company with Uchikoshi specifically so they could make games together. They are the "producers" making these decisions.


Yeah I'm not sure what that's about. Hundred Line is a game that very much carries both Danganronpa and Zero Escape's DNA without standing in either game series' shadow (like I felt Rain Code was with respect to Danganronpa).
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MyMasterMatthew



Joined: 16 Nov 2008
Posts: 243
PostPosted: Fri May 16, 2025 11:58 am Reply with quote
Unfortunately, while Tribe Nine seemed like an interesting game, I've been burned one too many times by gacha to try most of the newer ones. If there were some way to guarantee that players would get a 2-year (minimum) experience, I might be open to trying more of them, but I don't want to get invested in a game only to feel disappointed when it ends a few months later. That's especially true if I was unable to start playing from day one. And, frankly, I'm already struggling to stay current with the four gacha games I currently play. Adding another to my repertoire would have been tricky.

Speaking of which, I really hate how time-consuming and stressful gacha games can be. Being forced to log in daily to get the better rewards, trying to finish limited time events before its too late, worrying that I might miss out on something if I skip a week (or just a few days), trying to keep myself from spending money if I don't pull the character I'm interested in, praying that the story will get closure (as that's not a guarantee)... sometimes, I regret the fact that I even started, but I'm in waaaay too deep now.
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Lizuka



Joined: 27 Jul 2018
Posts: 430
PostPosted: Fri May 16, 2025 12:52 pm Reply with quote
igiari21 wrote:
Arale Kurashiki wrote:
Wack Sage wrote:
I don't know if he's being reigned in by producers or what but his work lost a lot of the stuff that made Danganronpa popular and well received in the first place. He even had to share his last game with Uchikochi of all people.

Is this, like, satire? He founded his current company with Uchikoshi specifically so they could make games together. They are the "producers" making these decisions.


Yeah I'm not sure what that's about. Hundred Line is a game that very much carries both Danganronpa and Zero Escape's DNA without standing in either game series' shadow (like I felt Rain Code was with respect to Danganronpa).

Yeah, personally I'd probably describe it as Rain Code feels like it was made to cash in on Danganronpa, Hundred Line feels like it was made because Kodaka wanted to make it. Rain Code is decent for sure (though the concept does have some major baked in structural issues that I think would hold it back even if the writing was better than it is) but Hundred Line feels like so much more of an ambitious passion project that was made because someone had a vision.
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Arale Kurashiki



Joined: 24 Aug 2015
Posts: 858
PostPosted: Fri May 16, 2025 1:17 pm Reply with quote
MyMasterMatthew wrote:
Speaking of which, I really hate how time-consuming and stressful gacha games can be. Being forced to log in daily to get the better rewards, trying to finish limited time events before its too late, worrying that I might miss out on something if I skip a week (or just a few days), trying to keep myself from spending money if I don't pull the character I'm interested in, praying that the story will get closure (as that's not a guarantee)... sometimes, I regret the fact that I even started, but I'm in waaaay too deep now.

I don't know if you'll see this reply, but this is a perfectly logical way to feel after playing games that rely specifically on abusing human psychology so you feel obligated to play them long-term. These games are made to make you feel exactly like this - battered, in danger of spending money unnecessarily, but seemingly unable to quit. That is addiction. However, it is possible for you to quit, and I promise you you will feel better if you do.
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