| View previous topic :: View next topic |
| Author |
Message |
|
|
Яeverse
Joined: 16 Jun 2014
Posts: 1151
Location: Indianapolis
|
Posted: Tue Feb 07, 2017 10:09 am |
|
|
|
FF15-2 when?!
I need more NoctoPrompto.
|
| Back to top |
|
|
|
|
SaKata_KotAro
Joined: 18 Jun 2016
Posts: 6
|
Posted: Tue Feb 07, 2017 10:23 am |
|
|
|
shipped 6 million not sold 6 million
|
| Back to top |
|
|
|
|
BigHeadClan
Joined: 21 Oct 2013
Posts: 283
|
Posted: Tue Feb 07, 2017 12:03 pm |
|
|
| SaKata_KotAro wrote: | | shipped 6 million not sold 6 million |
The original article states "Sold 6 million" at least according to Google translate, so unless you're fluent in Japanese and can verify I'm going to trust ANN on this.
Beside I doubt Square would recover 10+ years of development costs if they didn't sell at least 2-3 million copies. lol
|
| Back to top |
|
|
|
|
SniperRuleZ
Joined: 17 Jan 2010
Posts: 57
|
Posted: Tue Feb 07, 2017 12:25 pm |
|
|
| BigHeadClan wrote: | | SaKata_KotAro wrote: | | shipped 6 million not sold 6 million |
The original article states "Sold 6 million" at least according to Google translate, so unless you're fluent in Japanese and can verify I'm going to trust ANN on this.
Beside I doubt Square would recover 10+ years of development costs if they didn't sell at least 2-3 million copies. lol |
Well ANN did got it right by saying "The number includes physical shipments and download sales."
The official japanese title indeed states it as 6 million sold, but the details below clarified its exact definition. Just Square Enix's style of publicity.
|
| Back to top |
|
|
|
SageModeKakarot
Joined: 15 Dec 2014
Posts: 302
|
Posted: Tue Feb 07, 2017 1:21 pm |
|
|
| SaKata_KotAro wrote: | | shipped 6 million not sold 6 million |
well to be fair when Square "ship" the game that means they have already sold it to stores, so they would have sold that many maybe not to consumers but still sold them
|
| Back to top |
|
|
|
Gasero
Joined: 24 Jul 2009
Posts: 939
Location: USA
|
Posted: Tue Feb 07, 2017 1:30 pm |
|
|
| SageModeKakarot wrote: | | SaKata_KotAro wrote: | | shipped 6 million not sold 6 million |
well to be fair when Square "ship" the game that means they have already sold it to stores, so they would have sold that many maybe not to consumers but still sold them | There are some retail agreements that allow a retailer to sell merchandise back to a publisher if consumers did not buy it in a specified amount of time. Shipped to stores does not always include revenue generation.
I still find it surprising that 10 years of development only required 6 million sales. There are A LOT of labor hours in 10 years.
|
| Back to top |
|
|
|
|
theNightster
Joined: 14 Mar 2014
Posts: 1331
|
Posted: Tue Feb 07, 2017 1:34 pm |
|
|
| Яeverse wrote: | | FF15-2 when?!
I need more NoctoPrompto. | an FF15-2 wouldn't work because Noctis is dead
|
| Back to top |
|
|
|
|
Cetais
Joined: 02 Feb 2012
Posts: 508
|
Posted: Tue Feb 07, 2017 2:06 pm |
|
|
| theNightster wrote: | | Яeverse wrote: | | FF15-2 when?!
I need more NoctoPrompto. |
an FF15-2 wouldn't work because Noctis is dead | Huh? Look at FF10-2. Even if this character isn't here nothing stop them from making a direct sequel.
|
| Back to top |
|
|
|
Blackiris_
Joined: 06 Sep 2013
Posts: 537
|
Posted: Tue Feb 07, 2017 2:44 pm |
|
|
| Gasero wrote: | | I still find it surprising that 10 years of development only required 6 million sales. There are A LOT of labor hours in 10 years. |
The actual development time was three years. Versus XIII is probably considered a canceled project internally, and if you think about it. And that's probably also how it is, considering that barely nothing shown in Versus XIII trailers except for the characters and the basic concept are present in Final Fantasy XV.
It's also unclear whether development costs also include marketing cost (maybe not), and whether Kingsglaive and Brotherhood are included (probably not)
|
| Back to top |
|
|
|
|
SaKata_KotAro
Joined: 18 Jun 2016
Posts: 6
|
Posted: Tue Feb 07, 2017 3:10 pm |
|
|
| SageModeKakarot wrote: | | SaKata_KotAro wrote: | | shipped 6 million not sold 6 million |
well to be fair when Square "ship" the game that means they have already sold it to stores, so they would have sold that many maybe not to consumers but still sold them |
for example if publisher shipped 5 millon in it's first day but the game sold only 500k in its first week,then probably you will see discount for the game because the shipped is a lot than the sales (piling )so it's not mean if the game shipped 6 million then the game means also sold 6 million
|
| Back to top |
|
|
|
|
Cetais
Joined: 02 Feb 2012
Posts: 508
|
Posted: Tue Feb 07, 2017 3:11 pm |
|
|
| Blackiris_ wrote: | | Gasero wrote: | | I still find it surprising that 10 years of development only required 6 million sales. There are A LOT of labor hours in 10 years. |
The actual development time was three years. Versus XIII is probably considered a canceled project internally, and if you think about it. And that's probably also how it is, considering that barely nothing shown in Versus XIII trailers except for the characters and the basic concept are present in Final Fantasy XV.
| The development was also on and off, scrapped ideas and things done frequently migrated to other projects,
|
| Back to top |
|
|
|
yuna49
Joined: 27 Aug 2008
Posts: 3804
|
Posted: Tue Feb 07, 2017 3:37 pm |
|
|
I wouldn't be surprised to hear that marketing costs matched or exceeded development costs, even if we leave out Kingsglaive and the anime series. The movie must have cost a lot to produce; the credits for Kingsglaive run for quite a few minutes as the list of global collaborators scrolls by. Still it only grossed about $250,000 in US theaters, so I'd look upon it as a loss-leader for the video game.
Marketing costs for a typical Hollywood movie run about $150 million, much of it spent on television advertising. Even alternative channels like YouTube have gotten pretty pricey; "one producer notes that the standard rate for prime placement across the top of YouTube’s home page is $725,000 per day."
|
| Back to top |
|
|
|
|
Pierrot.
|
Posted: Tue Feb 07, 2017 4:10 pm |
|
|
| SaKata_KotAro wrote: | | SageModeKakarot wrote: | | SaKata_KotAro wrote: | | shipped 6 million not sold 6 million |
well to be fair when Square "ship" the game that means they have already sold it to stores, so they would have sold that many maybe not to consumers but still sold them |
for example if publisher shipped 5 millon in it's first day but the game sold only 500k in its first week,then probably you will see discount for the game because the shipped is a lot than the sales (piling )so it's not mean if the game shipped 6 million then the game means also sold 6 million |
They game shipped 5 million in day 1 but shipped another million a month ago. They obviously wouldn't have shipped another million if their initial shipment hadn't already sold. No matter how hard you try to spin this news, it's clear the game was a success.
|
| Back to top |
|
|
|
|
BadNewsBlues
Joined: 21 Sep 2014
Posts: 7260
|
Posted: Tue Feb 07, 2017 6:03 pm |
|
|
| Cetais wrote: | | Huh? Look at FF10-2. Even if this character isn't here nothing stop them from making a direct sequel. |
If you want to be technical FFX had two main characters in Tidus and Yuna. So it wasn't as awkward as say FFXIII-2 in that regard.
|
| Back to top |
|
|
|
|
SaKata_KotAro
Joined: 18 Jun 2016
Posts: 6
|
Posted: Tue Feb 07, 2017 6:12 pm |
|
|
| Pierrot. wrote: | | SaKata_KotAro wrote: | | SageModeKakarot wrote: | | SaKata_KotAro wrote: | | shipped 6 million not sold 6 million |
well to be fair when Square "ship" the game that means they have already sold it to stores, so they would have sold that many maybe not to consumers but still sold them |
for example if publisher shipped 5 millon in it's first day but the game sold only 500k in its first week,then probably you will see discount for the game because the shipped is a lot than the sales (piling )so it's not mean if the game shipped 6 million then the game means also sold 6 million |
They game shipped 5 million in day 1 but shipped another million a month ago. They obviously wouldn't have shipped another million if their initial shipment hadn't already sold. No matter how hard you try to spin this news, it's clear the game was a success. |
what's the problem if the game was a success?? I'm not a hater /:
|
| Back to top |
|
|
|
|