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This Week in Games - Where Did Zelda Come From, Anyway?


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Greed1914



Joined: 28 Oct 2007
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PostPosted: Fri Apr 10, 2026 9:40 am Reply with quote
One thing that is kind of sad about seeing Persona 30th anniversary is that Persona 5 came with a 20th anniversary decal for the Morgana bus, so we've gone 10 years without any real sign of a Persona 6. Now, that isn't to say they aren't working on things over there, but it's other series, new IP, or remakes. Pretty much anything other than a Persona 6.

I'm not at all surprised that some merch is all they announced for the anniversary. When something goes that long without a peep, I eventually assume that there will be no announcement at anything.
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Lord Geo



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PostPosted: Fri Apr 10, 2026 9:49 am Reply with quote
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One section in the game requires you to kill two wizard enemies on a certain screen with one Wave spell


That's only in the NES version of Hydlide, which shoehorned in Hydlide II's magic system to make it "Special". In the actual, original Hydlide the third fairy requires you to purposefully get hit by the wizards' magic five times before you kill one of them.

Yes, that's also insanely obtuse but it's at least something that could (in theory) happen by complete & total accident while playing, unlike the "kill two wizards with one Wave spell" requirement in the NES version, which is so difficult to do due to the lack of screen space, the random spots the wizards teleport between, & the fact that the Wave spell only works horizontally.

Seriously, people need to stop highlighting the NES version of Hydlide, which is easily the worst version of the game, & instead actually give the original PC-88 or MSX1 & 2 versions a go. D4 has released all three versions on Switch via EggConsole, while the PC-88 original is also now available on Steam, & all of them are much better experiences than trudging through the terrible NES version. Miyamoto wouldn't have even played Hydlide via the NES version, since that port came out in March 1986 in Japan, a month after The Legend of Zelda first came out on Famicom Disk System.
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Silver Kirin



Joined: 09 Aug 2018
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PostPosted: Fri Apr 10, 2026 11:24 am Reply with quote
- Yoshihisa Kishimoto: may he rest in peace. The original Renegade (Nekketsu Kōha Kunio-kun) and Double Dragon are some of the most important games from the '80s, games like Final Fight and Streets of Rage wouldn't exist without Double Dragon.
- Zelda's inspirations: yeah, I think it's kind of obvious that games aren't created in a vacuum, even Shigeru Miyamoto himself has stated in various interviews that the original Super Mario Bros. was inspired by Namco's Pac-Land. The thing is, people will almost always associate the most popular work in the genre as the originator, even if the creators themselves acknowledge that they were inspired by other things, in regards to video games, there were fighting games before Street Fighter, there were first-person shooters before Wolfenstein and Doom, and game elements like monster catching existed before Pokémon. It also happens with other forms of media, how some people assume that works like Dragon Ball and Evangelion codified certain tropes in the shonen and mecha genre respectively, despite the fact that there were some other series that other series with the same tropes predate them, not that they themselved didn't invent some new ones of their own. Not to mention some games like Druaga and Hydlide were not available outside of Japan, or arrived so late that they were seen as inferior compared to other contemporary games which took inspiration from them but improved a lot of things, I think a good example is how Dragon Quest was seen a bit outdated compared to other console RPGs, since it took a while for it to arrive to the U.S.
- Persona 30th anniversary: companies only releasing merchandise to celebrate a series big anniversary is somewhat disappointing, I myself would love for SEGA to announce some game releated to Sakura Wars for its 30th anniversary, but from a development point of view, it's very difficult to release a big title to coincide with a series anniversary, I believe Sonic the Hedgehog 2006 is probably the most infamous example, since that game was rushed by SEGA to launch on the series 15th anniversary. I'd rather prefer that developers take their time to develop a new game, though in the case of Persona, it seems like Atlus has been kind of quite since the announcement of the P4 remake. And in regards to why Atlus barely acknowledges the existence of Persona 1 & 2, I've heard that it mostly has to do with the fact that the director of those two titles left Atlus and that P3 was sort of a soft-reboot or retool of the series, so in a way Atlus considers P3 as the true start of the modern Persona series
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AiddonValentine



Joined: 07 Aug 2006
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PostPosted: Fri Apr 10, 2026 1:00 pm Reply with quote
-Zelda: A lot of the reason also gets the attention is something that goes understated: it was designed for people to complete instead of bilk quarters from. It was WAY easier to play and understand so it didn't require as much jumping through hopes; KIDS could play it. It's the Dragon Quest thing where they took stuff already there and made it so someone other than hardcore geeks could finish it.

-Persona 1 and 2: Another big problem is the original Persona games also have a, to put it blunt, assholeish view of mental illness. Eternal Punishment has an entire, unprompted tirade from a PSP exclusive character ranting about how mentally ill convicts shouldn't be remitted. This was written by the original writer by the way so frankly he can go screw himself. The original games do some interesting things, but let's not pretend they weren't products of their time with some stuff that has aged badly.
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ZelosZoidberg



Joined: 23 May 2018
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PostPosted: Fri Apr 10, 2026 1:03 pm Reply with quote
Quote:
The thing is, people will almost always associate the most popular work in the genre as the originator
Yes sadly. I die a little inside when people say "Stardew Valley like" or "Kingdom Hearts like". Story of Seasons/Harvest Moon and insert early Falcom game here, are right there!
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Nate148



Joined: 24 May 2012
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PostPosted: Fri Apr 10, 2026 1:24 pm Reply with quote
A question is the player ment to agree with the person like them or is this showing there damage or cruel part to them.
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GoGoGoFalco



Joined: 23 Aug 2024
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PostPosted: Fri Apr 10, 2026 8:14 pm Reply with quote
AiddonValentine wrote:
-Persona 1 and 2: Another big problem is the original Persona games also have a, to put it blunt, assholeish view of mental illness. Eternal Punishment has an entire, unprompted tirade from a PSP exclusive character ranting about how mentally ill convicts shouldn't be remitted. This was written by the original writer by the way so frankly he can go screw himself. The original games do some interesting things, but let's not pretend they weren't products of their time with some stuff that has aged badly.


I don't see anything wrong with having this in a game, but then again maybe I'm so desensitized to the "yikes, this hasn't aged well" mindset being used for literally every piece of media that's older than 3 years that it doesn't surprise me people say this anymore and I just assume people dislike all media that doesn't reflect current year far left viewpoints which is going to keep increasing as the scale shifts further and further towards the extreme. This is the first time I've seen someone complain about Personas 2 though. 2 is often the game the 3-5 detractors bring up as the superior one because of the adult protagonists. Perhaps even that game has become old enough and the political climate has shifted enough for even that to be looked at negatively now. All I know for sure is I'm sure we're all looking forward to revisit Persona 4 discourse when Rewind drops....
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FishLion
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Joined: 24 Jan 2024
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PostPosted: Fri Apr 10, 2026 10:42 pm Reply with quote
GoGoGoFalco wrote:
AiddonValentine wrote:
-Persona 1 and 2: Another big problem is the original Persona games also have a, to put it blunt, assholeish view of mental illness. Eternal Punishment has an entire, unprompted tirade from a PSP exclusive character ranting about how mentally ill convicts shouldn't be remitted. This was written by the original writer by the way so frankly he can go screw himself. The original games do some interesting things, but let's not pretend they weren't products of their time with some stuff that has aged badly.


I don't see anything wrong with having this in a game, but then again maybe I'm so desensitized to the "yikes, this hasn't aged well" mindset being used for literally every piece of media that's older than 3 years that it doesn't surprise me people say this anymore and I just assume people dislike all media that doesn't reflect current year far left viewpoints which is going to keep increasing as the scale shifts further and further towards the extreme. This is the first time I've seen someone complain about Personas 2 though. 2 is often the game the 3-5 detractors bring up as the superior one because of the adult protagonists. Perhaps even that game has become old enough and the political climate has shifted enough for even that to be looked at negatively now. All I know for sure is I'm sure we're all looking forward to revisit Persona 4 discourse when Rewind drops....


Things aren't that black and white, the games are remembered well in general for the depth of the story but certain plot points don't land the same now that we look back at them.

I'm also going to say that if the writer was writing plots that were claiming mental illness isn't worthy of legal consideration in court then that is going against very long histories of legal precedent where all evidence including mental infirmity is considered. Such a stance is legally controversial even when the game was released and without using far left idea to analyze it.

Speaking of strange asides that make things political, if anyone made this game political it was the writer. Saying "we should change our laws and trial system because these laws unfairly benefit a specific group" is the textbook definition of a political statement. If people wish others wouldn't bring politics into this game, they probably have this writer inserting his political opinions in to thank for it being such a central aspect of this conversation. This isn't people taking a simple story and politicizing it, it's what the actual text of the story says so it's hard to blame gamers for engaging with what was written.
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BadNewsBlues



Joined: 21 Sep 2014
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PostPosted: Sat Apr 11, 2026 10:40 am Reply with quote
GoGoGoFalco wrote:
I don't see anything wrong with having this in a game, but then again maybe I'm so desensitized to the "yikes, this hasn't aged well" mindset being used for literally every piece of media that's older than 3 years that it doesn't surprise me people say this anymore and I just assume people dislike all media that doesn't reflect current year far left viewpoints


Not wanting mental health issues to be boiled down to “all people with mental health problems are an inconvenience to society” has nothing to do with “far left wing” politics and everything to do with the fact that stuff that used to be or is stigmatized for no valid reason shouldn’t continue to be as such.

The fact that medical diagnoses have come far as they have and mental health issues are either still dismissed, not taken seriously, or used to smear certain groups for things like their sexuality is even more problematic.
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FinalVentCard
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Joined: 28 Oct 2018
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PostPosted: Sat Apr 11, 2026 6:40 pm Reply with quote
Greed1914 wrote:
One thing that is kind of sad about seeing Persona 30th anniversary is that Persona 5 came with a 20th anniversary decal for the Morgana bus, so we've gone 10 years without any real sign of a Persona 6. Now, that isn't to say they aren't working on things over there, but it's other series, new IP, or remakes. Pretty much anything other than a Persona 6.

I'm not at all surprised that some merch is all they announced for the anniversary. When something goes that long without a peep, I eventually assume that there will be no announcement at anything.


Par for the course for Atlus, these days. After all, Persona 5 was also tremendously delayed. I also feel like Atlus knows they can coast on by through Persona 5's sheer momentum (not to mention with Metaphor Re:Fantazio also turning lots of heads, though I don't see MR:F getting the Atlus Remake treatment.)

Lord Geo wrote:

Seriously, people need to stop highlighting the NES version of Hydlide, which is easily the worst version of the game, & instead actually give the original PC-88 or MSX1 & 2 versions a go. D4 has released all three versions on Switch via EggConsole, while the PC-88 original is also now available on Steam, & all of them are much better experiences than trudging through the terrible NES version. Miyamoto wouldn't have even played Hydlide via the NES version, since that port came out in March 1986 in Japan, a month after The Legend of Zelda first came out on Famicom Disk System.


Thanks for clarifying this, and thanks for adding in all the extra context; that's stuff I hadn't known, and I appreciate folks who help set the record straight with all that. It's a real shame that the most well-known version of Hydlide is also the worst way to play it.

Silver Kirin wrote:
The thing is, people will almost always associate the most popular work in the genre as the originator, even if the creators themselves acknowledge that they were inspired by other things


Gonna be honest, my write-up on Zelda was partly inspired by how garbage a lot of discussion on Zelda's inspiration is. I always see people frame it via the story of Miyamoto exploring caves in Kyoto, but I never hear a single person talk about how Tower of Druaga was such a major influence. It's right up there with how Xevious is this major game for Japanese game development history, and yet gets almost no discussion from gaming historians in the U.S. (except from The Cool Folks™ Cool )

ZelosZoidberg wrote:
Quote:
The thing is, people will almost always associate the most popular work in the genre as the originator
Yes sadly. I die a little inside when people say "Stardew Valley like" or "Kingdom Hearts like". Story of Seasons/Harvest Moon and insert early Falcom game here, are right there!


See, with Falcom, it kinda makes sense because Falcom's bigger hits were also old and most players don't really have context for stuff like Xanadu or Sorcerian. Provided, with the Trails games coming out in the US and Falcom circling the wagons on making them available for American audiences by hook or crook, there's not much of an excuse anymore!

The Stardew Valley/Story of Seasons one breaks my heart some because of how much actual, genuine love ConcernedApe has for Story of Seasons. (Just because I don't gel with the RPGMaker-esque aesthetic of SV doesn't mean I don't think it's a tremendous game!) And I don't blame most players for just sticking to Stardew, especially since Stardew is available on everything and almost always on sale for dirt cheap. But again, yeah, that leaves Story of Seasons in the dog house... SoS has a bigger issue where a lot of its older games aren't as easy to get a hold of on as many platforms as SV. Maybe if Marvelous released a collection of older SoS games, but that would take a ton of new translation/branding work because all of those older games had the Harvest Moon branding...
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Silver Kirin



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PostPosted: Sat Apr 11, 2026 7:51 pm Reply with quote
FinalVentCard wrote:
Gonna be honest, my write-up on Zelda was partly inspired by how garbage a lot of discussion on Zelda's inspiration is. I always see people frame it via the story of Miyamoto exploring caves in Kyoto, but I never hear a single person talk about how Tower of Druaga was such a major influence. It's right up there with how Xevious is this major game for Japanese game development history, and yet gets almost no discussion from gaming historians in the U.S.

I can understand that, though as I said, I think the popular most gaming trivia videos and posts don't tend to go that in-depth in regards to the history of the development of games like Zelda, another major Nintendo game whose inspirations also tend to be oversimplified and overlooked is Metroid, most trivia posts in regards to the first Metroid always tend to say that the game was inspired by Ridley Scott's Alien and nothing else, but I came with a pretty great video that talked about its other inspirations, which maybe even greater than Alien; Samus' being revealed to be a woman is probably a reference to how Princess Leia disguised herself at the beginning of Return of the Jedi; Namco's Baraduke, which predated Metroid by a year, was also a sci-fi game with a seemingly male player character who turns out to be a woman wearing a spacesuit; but probably some of Metroid biggest inspirations came from sci-fi works like Lensman, Barbarella and most importantly, Space Adventure Cobra, in fact, the Metroid aliens themselves look a lot like some aliens Cobra fought in the manga.
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Philville



Joined: 20 Aug 2022
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PostPosted: Sun Apr 12, 2026 3:57 pm Reply with quote
Silver Kirin wrote:
FinalVentCard wrote:
Gonna be honest, my write-up on Zelda was partly inspired by how garbage a lot of discussion on Zelda's inspiration is. I always see people frame it via the story of Miyamoto exploring caves in Kyoto, but I never hear a single person talk about how Tower of Druaga was such a major influence. It's right up there with how Xevious is this major game for Japanese game development history, and yet gets almost no discussion from gaming historians in the U.S.


...most trivia posts in regards to the first Metroid always tend to say that the game was inspired by Ridley Scott's Alien and nothing else, but I came with a pretty great video that talked about its other inspirations, which maybe even greater than Alien; Samus' being revealed to be a woman is probably a reference to how Princess Leia disguised herself at the beginning of Return of the Jedi; Namco's Baraduke, which predated Metroid by a year, was also a sci-fi game with a seemingly male player character who turns out to be a woman wearing a spacesuit; but probably some of Metroid biggest inspirations came from sci-fi works like Lensman, Barbarella and most importantly, Space Adventure Cobra, in fact, the Metroid aliens themselves look a lot like some aliens Cobra fought in the manga.


I think I saw the same video (from which I learned a lot), and the Space Adventure Cobra connection is one I always made subconsciously, because I watched the show as a kid. And yes, before that, I'd always heard that Samus and the name Ridley were inspired by Alien's Ripley. Some of this early-days information/backstory for beloved franchises is cryptic, and it's hard to know how much truth there is to seemingly random anecdotes (like Hiroji Kiyotake apparently claiming that "Aran" was used for Samus' name because he misremembered the family name of Pélé, which sounds so random that it must be true). That's why features like this one detailing TloZ's relation to earlier games is very informative. When David Lynch died last year, I remembered being surprised to learn that he had had an indirect influence on Link's Awakening (which made perfect sense in hindsight, but felt like two of my worlds colliding).

Metroid aside, a lot of this has to do with the quasi-mythic status of certain individuals like Miyamoto, whose words are taken as gospel. Make no mistake -- I have nothing but respect for the man as a creative force behind my favorite games, but there's nothing wrong with trying to separate fact from fiction. None of that diminishes what he and others accomplished with their own enduring franchises (and more importantly, individual games).
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FinalVentCard
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PostPosted: Sun Apr 12, 2026 6:28 pm Reply with quote
Silver Kirin wrote:
FinalVentCard wrote:
Gonna be honest, my write-up on Zelda was partly inspired by how garbage a lot of discussion on Zelda's inspiration is. I always see people frame it via the story of Miyamoto exploring caves in Kyoto, but I never hear a single person talk about how Tower of Druaga was such a major influence. It's right up there with how Xevious is this major game for Japanese game development history, and yet gets almost no discussion from gaming historians in the U.S.

I can understand that, though as I said, I think the popular most gaming trivia videos and posts don't tend to go that in-depth in regards to the history of the development of games like Zelda, another major Nintendo game whose inspirations also tend to be oversimplified and overlooked is Metroid, most trivia posts in regards to the first Metroid always tend to say that the game was inspired by Ridley Scott's Alien and nothing else, but I came with a pretty great video that talked about its other inspirations, which maybe even greater than Alien; Samus' being revealed to be a woman is probably a reference to how Princess Leia disguised herself at the beginning of Return of the Jedi; Namco's Baraduke, which predated Metroid by a year, was also a sci-fi game with a seemingly male player character who turns out to be a woman wearing a spacesuit; but probably some of Metroid biggest inspirations came from sci-fi works like Lensman, Barbarella and most importantly, Space Adventure Cobra, in fact, the Metroid aliens themselves look a lot like some aliens Cobra fought in the manga.


Yeah, I haven't seen that video yet, but in hindsight Lensman and Space Adventure Cobra make a ton of sense as major inspirations behind Metroid. Heck, there was an (unlicensed) Lensman OVA that was pretty popular in Japan at one point. (Heck, the basic Power Suit even has a cheeky cut-out over Samus' heart that recent designs have used as a glowing symbol--you can't get more 'Lensman' than that!) Barbarella strikes me a bit more out-there as a reference at first blush, but it was also a very popular and influential science-fiction classic--100% the kind of thing nerds making a science fiction game in the '80s would want to riff on.

One of the more blatant ones that bothers me specifically is the space pirates; it's extremely obvious that, come Super Metroid, the Space Pirates are a take on the Baltans from Ultraman--down to the big lobster claws shooting beams. But because, even now, so few people have actually engaged with Ultraman, the comparison is completely lost on people. Which is still nuts because it's SUCH an ubiquitous touchstone for literally every creator in Japan!

Philville wrote:

Metroid aside, a lot of this has to do with the quasi-mythic status of certain individuals like Miyamoto, whose words are taken as gospel. Make no mistake -- I have nothing but respect for the man as a creative force behind my favorite games, but there's nothing wrong with trying to separate fact from fiction. None of that diminishes what he and others accomplished with their own enduring franchises (and more importantly, individual games).


A lot of this likely comes down to the natural inertia of fandoms deifying esteemed creators, plus people from Nintendo specifically being very cagey on sharing any kind of background for their stuff. Not everyone can be John Romero, what with his darn-near-photographic memory and his urgent insistence on setting the record straight with past games he's worked on. ("Hope you're doing well!" Laughing )
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AiddonValentine



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PostPosted: Sun Apr 12, 2026 6:46 pm Reply with quote
FinalVentCard wrote:

Yeah, I haven't seen that video yet, but in hindsight Lensman and Space Adventure Cobra make a ton of sense as major inspirations behind Metroid. Heck, there was an (unlicensed) Lensman OVA that was pretty popular in Japan at one point. (Heck, the basic Power Suit even has a cheeky cut-out over Samus' heart that recent designs have used as a glowing symbol--you can't get more 'Lensman' than that!) Barbarella strikes me a bit more out-there as a reference at first blush, but it was also a very popular and influential science-fiction classic--100% the kind of thing nerds making a science fiction game in the '80s would want to riff on.

One of the more blatant ones that bothers me specifically is the space pirates; it's extremely obvious that, come Super Metroid, the Space Pirates are a take on the Baltans from Ultraman--down to the big lobster claws shooting beams. But because, even now, so few people have actually engaged with Ultraman, the comparison is completely lost on people. Which is still nuts because it's SUCH an ubiquitous touchstone for literally every creator in Japan!


That definitely always annoys me how people try to act like Metroid is only influenced by Alien despite Metroid coming out literally a month after Aliens (so not enough time for influence) and there having been decades of Japanese sci-f. Heck, you could even go into folk tales considering the Chozo are literally tengu in a sci-fi setting (which basically makes Samus Minamoto-no-Yoshitsune)
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Silver Kirin



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PostPosted: Sun Apr 12, 2026 8:40 pm Reply with quote
Philville wrote:
Some of this early-days information/backstory for beloved franchises is cryptic, and it's hard to know how much truth there is to seemingly random anecdotes (like Hiroji Kiyotake apparently claiming that "Aran" was used for Samus' name because he misremembered the family name of Pélé, which sounds so random that it must be true).

Speaking about Samus' name, in the book First Lensman there's a character called Virgil Samms, the video explained that the first Japanese editions of that book were translated they mistranslated Samms' name as Samus. And I believe that in the Lensman stories there's a character called Mentor who sometimes appears as a giant brain, but the fact that Mother Brain is a villain may come from Lupin III's first movie, Mystery of Mamo, which features a giant evil brain, though both the Lensman anime adaptation and Mystery of Mamo shared the same screenwriter.
AiddonValentine wrote:
That definitely always annoys me how people try to act like Metroid is only influenced by Alien despite Metroid coming out literally a month after Aliens (so not enough time for influence) and there having been decades of Japanese sci-f.

While Aliens is probably more popular than its predecessor, Alien, or Alien: the eighth passenger as I know it, was very popular an very influential, the video I saw even pointed out that the special ending for Metroid's special endings maybe a reference to Ripley's appearence at the end of the original Alien movie, though it's more obvious in Metroid II.
FinalVentCard wrote:
A lot of this likely comes down to the natural inertia of fandoms deifying esteemed creators, plus people from Nintendo specifically being very cagey on sharing any kind of background for their stuff.

Don't know if Nintendo is more secretive, well, they are in regards to their game development, but I think they are, or at least they used to be, very open to cite their inspirations in various interviews. When the original Mario movie premiered there was some revived interest in relation to Mario and Donkey Kong origins, and there's plenty of information that Donkey Kong was originally meant to be a Popeye game, and a vide made by the same person who made the one about Metroid talked about Popeye's popularity in Japan, though the video also mentions that Donkey Kong could also have been a Mickey Mouse video game and Mario does dress similar to Mickey, particularly with those yellow buttons in his overalls. And now that Fox McCloud appears in the Mario Galaxy movie that also reminds me that Miyamoto cited the British series Thunderbirds as an inspiration for the original Star Fox.
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