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Producer: Western Audience Influenced Tales of Arise

posted on by Lynzee Loveridge

Microsoft revealed Tales of Arise, the latest installment in the Tales of franchise, at E3 earlier this month. The game's staff includes producer Yusuke Tomizawa (God Eater) as head of the game's development team. Tomizawa discussed some of what the game has in store for players in an interview with Gamereactor's Sam Bishop, including that the Western audience had a major influence in the final product.

Part of that influence came down to the announcement venue. Tomizawa stated that the game's reveal at E3 was to reach out to franchise's global audience. Additional information was later revealed at the "Tales of Festival 2019" in Japan the following week, but it was at E3 where Tales of Arise first made its debut.

Tales of Arise also shows a stylistic shift from previous entries. The game utilizes the Unreal Engine 4 game engine for the first time and introduces more realistic graphics. The character designs and overall art style are something Tomizawa credits to Western influence, too. "You can see the main character's [Alphen] appearance, he is in armor for the first time in the series," Tomizawa said. The producer also spoke on the team's attempt to create a balance between the characters' look and the game's realistic environments as an example of Western influence.

Yusuke Tomizawa (God Eater) has taken charge of the franchise's development team. Minoru Iwamoto (Tales of Zestiria) is the character designer and art director. ufotable is handling the game's animation. The game is slated to release for the PlayStation 4, Xbox One, and PC in 2020.

Source: Gamereactor (Sam Bishop)


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