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EVO 2020 Details Online Event




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Treeborn



Joined: 30 Mar 2013
Posts: 729
PostPosted: Thu May 14, 2020 3:30 pm Reply with quote
As someone who plays Smash competitively, who can blame them. Nintendo online is absolute garbage.
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SpacemanHardy



Joined: 03 Jan 2012
Posts: 2509
PostPosted: Thu May 14, 2020 4:10 pm Reply with quote
Weren't they also supposed to be playing Marvel vs. Capcom 2? I guess that won't happen now, seeing as I'm not sure if the servers for it are still online or not.
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Adv193



Joined: 20 Nov 2010
Posts: 187
PostPosted: Thu May 14, 2020 4:16 pm Reply with quote
There is a typo in the article. On the part that says July 25-16, I think it means July 25-26. Just wanted to point this out.
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toprak



Joined: 29 Mar 2020
Posts: 349
PostPosted: Thu May 14, 2020 5:46 pm Reply with quote
Lol they would fucked up.
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jellybeanbandit



Joined: 18 Jun 2019
Posts: 107
PostPosted: Thu May 14, 2020 7:27 pm Reply with quote
Let's be real, as jank as Nintendo's Online is, even the slightest delay in netcode can cost someone a victory in something as fast past and button input intensive as a figthing game. I don't see these other games going perfectly smoothly either and I'm sure someone will rage about how online lag screwed them over.
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Treeborn



Joined: 30 Mar 2013
Posts: 729
PostPosted: Thu May 14, 2020 8:02 pm Reply with quote
Oh most definitely. The whole event is just asking for salt. The buffering and ignored inputs are going to be terrible lol
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Barbobot



Joined: 06 Feb 2007
Posts: 460
PostPosted: Thu May 14, 2020 8:05 pm Reply with quote
That may be why all the official Evo games only seem to be getting exhibitions and announcements, instead of open tournaments which is the tradition for Evo. Only the 4 new games, which all have good roll-back netcode, are getting the open tournament treatment.
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nDroae



Joined: 26 May 2017
Posts: 382
PostPosted: Thu May 14, 2020 8:31 pm Reply with quote
That's glorious news, the added exhibition of four games with good rollback netcode against the original batch of delay-based and (in the case of SF5) poorly implemented rollback. And Skullgirls, that's just heartwarming.

Nobody believed, but you see it's true.
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