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MFrontier
Joined: 13 Apr 2014
Posts: 20109
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Posted: Tue Jun 17, 2025 4:21 pm |
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An animated film and an anime? Wow.
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Egan Loo
Joined: 25 Feb 2005
Posts: 1472
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Posted: Tue Jun 17, 2025 4:40 pm |
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| MFrontier wrote: | | An animated film and an anime? Wow. |
Contrary to reports on other sites, Hideo Kojima did not say in Vogue Japan last month that there was a Japanese anime of Death Stranding in the works. He only said that there was an animation in the works.
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Soul_Punisher
Joined: 28 Apr 2021
Posts: 106
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Posted: Tue Jun 17, 2025 5:54 pm |
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This should be a fun Snoozefest.
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Dr. Wily
Joined: 09 Nov 2007
Posts: 872
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Posted: Tue Jun 17, 2025 7:29 pm |
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I did not like the game but I respect Kojima for doing his weird thing and cranking it to 11 and glad that some people did enjoy it. But Jesus, a live action movie and an animation for a franchise that is (as of this moment) only one game deep? How has this thing gotten so big? There's like, a hundred other franchises that are more well known and established that either have projects stuck in development hell or have no non-game adaptations at all! I just don't get it...
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jdnation
Joined: 15 May 2007
Posts: 2522
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Posted: Wed Jun 18, 2025 1:44 am |
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| Dr. Wily wrote: | | I did not like the game but I respect Kojima for doing his weird thing and cranking it to 11 and glad that some people did enjoy it. But Jesus, a live action movie and an animation for a franchise that is (as of this moment) only one game deep? How has this thing gotten so big? There's like, a hundred other franchises that are 9more well known and established that either have projects stuck in development hell or have no non-game adaptations at all! I just don't get it... |
What's so hard to get?
Kojima always said he wanted to pursue multi-media franchises with his new studio and has faith in his IP.
Kojima went out of his way to make connections with people is various creative industries, many of them are also fans of his work and want to work with him, and Kojima Productions also set up an office in LA specifically to pursue film and animation projects. Kojima has taken personal initiative to chase his dreams.
Other game developers and their corporations largely don't. They prefer to wait for Hollywood to approach them. And creators working as employees under a corp don't own or control the things they create, the corp does, so they don't have the same freedom as Kojima.
Kojima is free to pursue an art house film made just the way he likes with his money on the line. Anyone else still working at Konami would have a lot more red tape and a boardroom of a hurdle to get anything accomplished.
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MrPuzzles
Joined: 27 Sep 2023
Posts: 202
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Posted: Wed Jun 18, 2025 4:14 am |
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| Soul_Punisher wrote: | | This should be a fun Snoozefest. |
You're so cool and trendy.
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Dr. Wily
Joined: 09 Nov 2007
Posts: 872
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Posted: Wed Jun 18, 2025 11:48 am |
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| jdnation wrote: | | What's so hard to get?
Other game developers and their corporations largely don't. They prefer to wait for Hollywood to approach them. And creators working as employees under a corp don't own or control the things they create, the corp does, so they don't have the same freedom as Kojima. |
No, no, I get that Kojima has been spending the past several years making lots of Hollywood friends so I get how he could get a film greenlit way easier than corporations waiting for a studio to come to them, but what I'm thinking about is more the video game movies in development hell, where studios literally have already approached studios/corporations and the movie just hasn't gotten made. Obviously the one that jumps to mind most obviously, since we're talking about Kojima, is Metal Gear Solid, but that's far from the only one.
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jdnation
Joined: 15 May 2007
Posts: 2522
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Posted: Wed Jun 18, 2025 2:37 pm |
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| Dr. Wily wrote: | | No, no, I get that Kojima has been spending the past several years making lots of Hollywood friends so I get how he could get a film greenlit way easier than corporations waiting for a studio to come to them, but what I'm thinking about is more the video game movies in development hell, where studios literally have already approached studios/corporations and the movie just hasn't gotten made. Obviously the one that jumps to mind most obviously, since we're talking about Kojima, is Metal Gear Solid, but that's far from the only one. |
Oh, well that could be down to several reasons...
1) Several flops, therefore fears about viability.
2) Hollywood snobs don't really care about games anymore than they do animation. So these adaptations are a low priority.
3) Hollywood execs don't control the IP, therefore there is not as much personal commercial prospect, and so fighting for more monetary or merchandising rights and creative control towards those ends in ways that the game's creators or publisher would not want to accept leads to no progress.
4) Budget concerns because of 1) and 3), therefore studios want:
--- a) Either they want it made cheaper, thus reigning in the scope until it no longer resembles the game, making outcome 1) more likely.
--- b) It can't be done cheap, so it must be reimagined and be rewritten until it no longer resembles the game, making outcome 1) more likely.
5) Because of 3) and 4), creatives and the developers can't come to an agreement, so until someone caves, the project doesn't move forward, and as people move on it ends up in limbo. Or they give in and it eventually winds up under new creatives who don't care or are willing to bend, making outcome 1) more likely.
The good news is that publishers and creatives on both sides are learning, and a new younger generation of creatives plays and respect video games and animation, so Kojima and FROM have gone over to smaller indy studios like A24 over big studios, and Kojima makes a working relationship with Sony who has gaming alongside film as an important pillar for the company and doesn't look down on it. And as film development grows outside America, foreign studios are easier to work with, and there is an understanding thast eather than an adaptation, fans and audiences can appreciate standalone companion stories that are set in the game's world rather than compressing a 20 - 100 hour game story into 2 hours.
Sadly, many old popular game franchises signed bad contracts with big studios, and thus are legally constrained from breaking away from them, even if nothing ever happens, for likely a very long period if not into perpetuity, though streaming TV series may be a convenient out if that was not included.
So it makes sense that new IP like Death Stranding and Elden Ring have an opportunity to strike new contracts whereas many older franchises are stuck. Nintendo is also wiser for keeping total control and doing nothing for years until they were ready to reattempt it under more favorable conditions.
That said, there is still no guarantee that Death Stranding will make it to the screen, it is still very early, but so far it looks good and comparatively it is not as expensive to shoot and make compared to the scope and action of other games, and it's premise is far more appealing and different compared to many other games whose genres largely imitate the already saturated action/horror market that films put out on the regular. Death Stranding has a good chance of standing out, and it is not as if Kojima or A24 are looking to make a blockbuster in the first place.
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