Guillermo del Toro Discusses Role in Kojima's Death Stranding Game
posted on by Rafael Antonio Pineda
Director Guillermo del Toro (Pan's Labyrinth, Hellboy, Mimic, Blade II, Pacific Rim) talked about his role in Hideo Kojima's upcoming Death Stranding game during a phone interview with game website IGN on Monday. In the interview, del Toro said that he is not creatively involved in the game, but that Kojima had contacted him to ask him to be a character in the game. He noted that the motion and facial capture scanning for his character's model took seven hours.
A trailer for the game debuted last month, and it features character models based on del Toro and actor Mads Mikkelsen (Hannibal, Doctor Strange, Rogue One: A Star Wars Story).
Kojima Productions, Kojima's own development studio, is developing Death Stranding, and it will star Norman Reedus. Kojima previously said the game will show "a different side of Reedus than fans of The Walking Dead might expect." Kojima Productions is developing the game using Guerilla Games' Decima Engine.
The game will be an action game, and will have open-world elements with "some degree of freedom." Kojima stated the game's name originates from the phenomenon of cetacean stranding, where dolphins and whales wash up on land and die. While other games offer elements analogous to "sticks" for gameplay, Death Stranding will also offer "ropes" to tie and link players together.
Kojima stated earlier that the game will have online gameplay, but it will also be fully playable in single player. The game will also include a female protagonist, but the character has not yet been cast.
Yoji Shinkawa, the character and mechanical designer for the Metal Gear Solid game series, hinted that he wanted to see mechs in the game. Shinkawa is currently working on the game alongside Kojima.