Yu-Gi-Oh! GX to Air on Cartoon Network

4Kids Entertainment, Inc. (NYSE: KDE - News), a global provider of children's entertainment and merchandise licensing, announced the next chapter of the successful Yu-Gi-Oh! franchise with the premiere of Yu-Gi-Oh! GX. Set a generation in the future and appealing to a younger audience, Yu-Gi-Oh! GX will debut on Cartoon Network beginning this October.

"We're extremely excited to begin the next chapter in the wonderful world of Yu-Gi-Oh!," said Alfred R. Kahn, Chairman and Chief Executive Officer of 4Kids Entertainment. "Yu-Gi-Oh! GX will bring a new, brighter look that should resonate with the younger viewers. It's a great extension for the franchise and we're confident that fans of the original series will fall in love with GX as much as first time viewers will."

Yu-Gi-Oh! GX will chronicle the lives of students at the famous Duel Academy, where hundreds of children learn the intricate and popular art of dueling. Supported by a major trading card program and an extensive licensing and merchandising campaign, the series will build on the momentum and popularity of the original Yu-Gi-Oh! series.

"We think Yu-Gi-Oh! GX is an awesome new series," said Terry Kalagian, vice president of acquisitions and co-productions for Cartoon Network. "Yu-Gi-Oh! has been a top-rated series on our air and we are excited to have GX premiere on Cartoon Network."

Yu-Gi-Oh! GX Synopsis

A generation in the future, in a land inaccessible to the rest of the world, is the premiere dueling high school Duel Academy! This special boarding school educates promising young duelists to achieve their full potential. However, little do people realize that one of the greatest duelists of all time is about to arrive in the incoming class.

The students, based on a combination of duelist rankings and exams, are separated into three dorms. The most advanced students reside in Obelisk Blue. The second tier lives in Ra Yellow. The duelists with the lowest grades are in Slifer Red. Class conflicts have stood for many years with the higher-ranked dorms teasing the lower dorms, but the status quo is about to turn on its head with the newest arrival!

About Cartoon Network

Cartoon Network (CartoonNetwork.com), currently seen in more than 88 million U.S. homes and 160 countries around the world, is Turner Broadcasting System, Inc.'s ad-supported cable service offering the best in original, acquired and classic animated entertainment for kids and families. Overnight from 11 p.m.-6 a.m. (ET, PT), Cartoon Network shares its channel space with Adult Swim, a late-night destination showcasing original and acquired animation for young adults 18-34.

Turner Broadcasting System, Inc., a Time Warner company, is a major producer of news and entertainment product around the world and the leading provider of programming for the basic cable industry.

About 4Kids Entertainment, Inc.

Headquartered in New York City with international offices in London, 4Kids Entertainment, Inc. (NYSE: KDE - News) is a global provider of children's entertainment and merchandise licensing. 4Kids, through its wholly owned subsidiaries, provides domestic and international merchandise licensing; television, film, music and home video production and distribution; media planning and buying; product development; and Web site development. For further information, please visit the Company's Web sites at www.4KidsEntertainment.com and www.4Kids.TV.

The information contained in this press release, other than historical information, consists of forward-looking statements within the meaning of Section 27A of the Securities Act and Section 21E of the Exchange Act. These statements may involve risks and uncertainties that could cause actual results to differ materially from those described in such statements. Although the Company believes that the expectations reflected in such forward-looking statements are reasonable, it can give no assurance that such expectations will prove to have been correct. Important factors beyond the Company's control, including general economic conditions, consumer spending levels, competition from toy companies, motion picture studios and other licensing companies, the uncertainty of public response to the Company's properties and other factors could cause actual results to differ materially from the Company's expectations.

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