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AiddonValentine
Joined: 07 Aug 2006
Posts: 2947
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Posted: Mon Feb 02, 2026 11:02 am |
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| Quote: | | The audio balance of the voice acting absolutely needs some work, however; a lot of inflected lines of dialogue are spoken so quietly that you can't hear them over the background music |
Ugh, I hate that! Also going to "hmmmm" on the fighting because it's showing the dilemma of a "destroy the easier enemies" mechanic shown in stuff like Earthbound. It's convenient, but can trivialize things, especially if you're overlevelled.
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LinkTSwordmaster
Joined: 23 Dec 2005
Posts: 814
Location: PA / USA
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Posted: Mon Feb 02, 2026 11:44 am |
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Welp, guess that's a skip. Was worried given the timing of its announcement that they were gonna gut it and take some dev shortcuts. Was catching it as well as I was reading but it indeed does sound like the game is scared to death of even remotely inconveniencing the player. There's some extent to which you could argue that anyone that was gonna already play this has either tried the PS1 or 3DS versions already, but the characters don't change outfits per job? Really? The 3DS version was so infinitely charming and it sounds like this new one has the depth and charm of one of those shitty new CGI Disney movies.
I've been going back and playing more retro games as of late and the depth that we've lost over the years in the wake of risking inconveniencing the player is really insane, sitting something from the SNES or N64, or PS1 next to their latest incarnations.
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 7195
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Posted: Mon Feb 02, 2026 9:03 pm |
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| LinkTSwordmaster wrote: | | Welp, guess that's a skip. Was worried given the timing of its announcement that they were gonna gut it and take some dev shortcuts. Was catching it as well as I was reading but it indeed does sound like the game is scared to death of even remotely inconveniencing the player. |
As someone whose played the 3DS version and remembers the tedium of getting to the Rasher & Stripes dual boss fight multiple times during the all trades Abbey questline I’m not crying over QoL changes that ensures newer players don’t have to go through that bullshit. Also hope they got rid of the hopeless boss fight.
This is like when Black and White added characters in caves that healed players Pokémon at the mid point. People griped about the game removing supposed challenge and necessity of requiring players to stock up on potions, antidotes, paralyze heals. Us more cynical players treated this as no longer having to waste money on that stuff or even travel all the way back to Pokémon centers in the worst case scenario.
The above aside not that I’d entertain the thought of getting this game as I came out of the 3DS remake hating it because of the writing. Does the remake improve the writing so we don’t have plot holes like the hero’s uncle having the exact item the party needs to stop the volcano on Burnmont from erupting or actually lets you resolve Carraway & Lavender’s storyline in a way that ensures they don’t make themselves look terrible, or do anything with Zev after he chooses to abandon the Abbey without his sisters knowledge?
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FinalVentCard
ANN Reviewer
Joined: 28 Oct 2018
Posts: 924
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Posted: Mon Feb 02, 2026 10:34 pm |
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| BadNewsBlues wrote: | | LinkTSwordmaster wrote: | | Welp, guess that's a skip. Was worried given the timing of its announcement that they were gonna gut it and take some dev shortcuts. Was catching it as well as I was reading but it indeed does sound like the game is scared to death of even remotely inconveniencing the player. |
As someone whose played the 3DS version and remembers the tedium of getting to the Rasher & Stripes dual boss fight multiple times during the all trades Abbey questline I’m not crying over QoL changes that ensures newer players don’t have to go through that bullshit. Also hope they got rid of the hopeless boss fight. |
That's the fun part--they didn't remove the hopeless boss fight. So not only are you mopping up enemies left and right on the way to Rasher and Stripes without even entering battles, you still have to go through the rigmarole of arbitrarily losing to them.
| BadNewsBlues wrote: | |
The above aside not that I’d entertain the thought of getting this game as I came out of the 3DS remake hating it because of the writing. Does the remake improve the writing so we don’t have plot holes like the hero’s uncle having the exact item the party needs to stop the volcano on Burnmont from erupting or actually lets you resolve Carraway & Lavender’s storyline in a way that ensures they don’t make themselves look terrible, or do anything with Zev after he chooses to abandon the Abbey without his sisters knowledge? |
I didn't play the 3DS version, so I can't account for any changes in the writing. But if Zev did anything after leaving the Abbey, I didn't see it.
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 7195
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Posted: Mon Feb 02, 2026 10:55 pm |
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| FinalVentCard wrote: | | That's the fun part--they didn't remove the hopeless boss fight. So not only are you mopping up enemies left and right on the way to Rasher and Stripes without even entering battles, you still have to go through the rigmarole of arbitrarily losing to them. |
Ouch.
I also assume this means you still have to lose to Strom as well.
| FinalVentCard wrote: | | I didn't play the 3DS version, so I can't account for any changes in the writing. But if Zev did anything after leaving the Abbey, I didn't see it. |
I shouldn’t have expected them to change anything with the side characters and their respective storylines. But it would’ve been nice to see them do something so you prevent certain characters from doing things to leave themselves in terrible positions or the weird ambiguity making you hate them and wonder why is the whole travel through time aspect of the story inconsistently used.
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Zendervai
Joined: 06 Apr 2012
Posts: 263
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Posted: Tue Feb 03, 2026 3:42 pm |
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| BadNewsBlues wrote: | | Does the remake improve the writing so we don’t have plot holes like the hero’s uncle having the exact item the party needs to stop the volcano on Burnmont from erupting or actually lets you resolve Carraway & Lavender’s storyline in a way that ensures they don’t make themselves look terrible, or do anything with Zev after he chooses to abandon the Abbey without his sisters knowledge? |
I don't know about the latter things, but the demo actually addresses the first item in question. You actually help Pike make it in the very earliest part of the game and it's done in a way where it's really obvious that it's special but he misunderstands why it's special.
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Slop Slop no Mi
Joined: 27 Jan 2026
Posts: 46
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Posted: Tue Feb 03, 2026 9:48 pm |
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[quote="LinkTSwordmaster"]Welp, guess that's a skip. Was worried given the timing of its announcement that they were gonna gut it and take some dev shortcuts. Was catching it as well as I was reading but it indeed does sound like the game is scared to death of even remotely inconveniencing the player.
To be fair that describes most video games these days outside certain genres like Souls and even then there's people who want them to make Souls games easier to match the rest of the modern gaming industry in that regard. I just wish there was a benefit to play on a higher difficulty mode or badge to show you played the game on normal difficulty or higher A lot of games don't even do difficulty achievements anymore so even achievements are kind of becoming easy enough to complete and just encourage people to run on the easiest difficulty if the difficulty doesn't affect achievements. The same thing happened with FFT's remaster where Tactician mode was completely ignored by the achievements and you could just switch the difficulty before the final boss and lie that you played the whole game on it.
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Arale Kurashiki
Joined: 24 Aug 2015
Posts: 858
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Posted: Wed Feb 04, 2026 1:51 am |
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| LinkTSwordmaster wrote: | | I've been going back and playing more retro games as of late and the depth that we've lost over the years in the wake of risking inconveniencing the player is really insane, sitting something from the SNES or N64, or PS1 next to their latest incarnations. |
I'm glad you point this out because I wish more people would talk about it. People will (and have!) dismissed this topic already by talking about "difficulty" or "not having to bother with busywork" but it really isn't about either of those things, it's about the very concept of the player's relationship with a game at all, and the very concept of games being something other than a stim toy. The real interesting parts of games happen when there is a bit of friction and resistance in your relationship with it.
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groovysunbeam
Joined: 21 Jun 2023
Posts: 82
Location: Belgium
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Posted: Wed Feb 04, 2026 11:32 am |
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Some of the other reviews I read were particularly scathing towards this game specifically the RPG Site one. I guess your enjoyment of this will be how much you value all the content they cut and removed and if you hate games which hold your hand the entire way. It doesn't sound like a version I'd want to play personally. I've never played the DS version only the PlayStation version so I don't know how that previous remake compares. I'm sad of the trend of remakes having less content overall than the originals but I guess it is called Reimagined so it's being upfront about the changes.
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