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This Week in Games - Evo Reveals—And A Stellar Vulpis Returns


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PilotPayback



Joined: 21 Oct 2025
Posts: 138
PostPosted: Fri May 08, 2026 1:27 pm Reply with quote
nte's response is the most non-apology apology of all time...like, its impressive how they said basically nothing, contradicted themselves, didn't apologize to ironmouse, and are not actually saying sorry.

is it really THAT hard to just say, "we're sorry, we used ai for our game. we should've been upfront about it, we'll do better."? it would've had SOME blowback because they used ai at all, but it's better than not saying anything about it and ONLY admitting it when being called out and when you're cornered.

why does it always have to be out of ego or because they're too scared of letting their guard down...i don't know, that tweet just really annoyed me because they really should've just been straight to the point...


Last edited by PilotPayback on Fri May 08, 2026 1:49 pm; edited 2 times in total
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Lord Geo



Joined: 18 Sep 2005
Posts: 2998
Location: North Brunswick, New Jersey
PostPosted: Fri May 08, 2026 1:31 pm Reply with quote
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Finally, SNK had some announcements. First up was a port of 1995's World Heroes Perfect to Steam, which is... a choice. Not that World Heroes Perfect was a bad game by any means, it's just up there in the running for "The SNK Game of All Time." With Art of Fighting, Fatal Fury, King of Fighters, and Samurai Shodown being SNK's big fighting games, World Heroes was a very distant fifth place, mostly notable for how weird its version of the historical Rasputin was. Still, it's a game worth remembering on some level, so hurray for preservation, I guess?


I mean, that's pretty dismissive of World Heroes Perfect, a game that in more recent years has generally been regarded for its wildly ahead-of-its-time concepts & gaggle of various mechanics. If you want more details you can read Jason Moses' excellent write-up of the game from 2014 (thankfully saved from the closure of Shoryuken.com), or you can watch GuileWinQuote's more recent video that goes over the entire World Heroes series (& actually needed to get reuploaded because GWO initially didn't go over WHP's variety of mechanics).

In essence, WHP was an Arc System Works fighting game three years before the first Guilty Gear game saw release. It's wildly fast for a fighter of the time, contains all manner of universal mechanics that are now considered standards today (air blocking, backdashes, air chains, jump cancels, EX moves that use meter, etc.), but easily the most iconic thing from WHP are the ABC Moves, character-unique abilities that can be used at will & which were pretty much stolen wholesale for BlazBlue's Drive attacks over a decade later. Johnny Maximum can catch projectiles & throw them back at his opponent, Ryoko has a counter hold, Rasputin can shrink his opponent (& prevent them from performing special moves), Brocken can fly in the air & drop bombs, Fuuma can feint a projectile, & Hanzou has a literal Roman Cancel that costs nothing to perform, among others.

Personally, I'd put World Heroes Perfect as one of the Neo Geo's best non-SNK (it was developed by ADK, prior to SNK buying them out completely) fighting game, right up there with Data East's Fighters History Dynamite & Visco's Breakers Revenge. It makes perfect sense for SNK to re-release WHP for modern players to really dig into now, because it's arguably one of the most modern-feeling 90s fighting games right now. Just here's hoping that Son Goku's blockable throw was fixed for this new release... yes, you could literally just block Goku's throw in the OG game.
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wolf10



Joined: 23 Jan 2016
Posts: 990
PostPosted: Fri May 08, 2026 1:53 pm Reply with quote
I knew people were beyond desperate for a new GTA when the internet collectively deluded itself into thinking that somehow, Hotta of all studios could somehow pull one off. Hotta. Developers of one of the sloppiest MMOs I have ever played that stays afloat purely on some kind of evil gacha energy. Yeah, sure, okay. That was going to happen. I'm not particularly surprised to see AI use from the Tower of Fantasy people. ToF was already an [alleged] asset flip of multiple failed Perfect World MMOs (their parent company, to be fair), and [allegedly] even stole assets from other commercial games. If anything using AI to create something that hasn't been used in its exact form in another game is actually more moral than their usual workflow. Somehow.

I honestly don't know how to feel about the new Star Fox. I love Star Fox 64. It's one of my first games ever and I still play that exact cartridge on that exact N64 (that thing was built to last). But... huh? I have no idea what to think at this point. I hadn't even entertained the possibility of a remake, so there's no room in memory for hype to register. It looks, cool? I think?
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Treecko Tempo



Joined: 25 Sep 2016
Posts: 168
PostPosted: Fri May 08, 2026 1:53 pm Reply with quote
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Star Fox is slated for release this June 25. The digital copy will retail for US$40 while the physical copy will retail for US$50.

The game will be $50 digital and $60 physical, but Walmart and Amazon are price matching the physical games to the digital right now, so you can save $10 on the physical version at the moment.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2949
PostPosted: Fri May 08, 2026 2:01 pm Reply with quote
-Gamestop: I'm just gonna assume a lot of coke was involved with this idea.

-Neverness: Guys, if you have to lie about something to convince someone to sponsor it, maybe you should rethink things

-Star Fox: Looks cool, but yeah, the fandom has not proven itself to be willing to accept the franchise doing anything new. Heck, they don't accept it when it's just a shooter with new stages either so that just belies the idea they don't know WHAT they want except to be twelve again.

Ultimately this is also another tough pill people don't want to swallow: Star Fox was always a tech demo game used to flaunt technology. For the original it was the FX Chip. For 64, it was the 64's 3D rendering. For everything else, uh, sorry, ran out of stuff to show off. There's a reason why so many franchises stopped after they run out of new toys to show off and why rail shooters stagnated. At some point something needs to change
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Low-Angle Nakagawa



Joined: 19 Aug 2025
Posts: 27
PostPosted: Fri May 08, 2026 2:05 pm Reply with quote
PilotPayback wrote:
nte's response is the most non-apology apology of all time...like, its impressive how they said basically nothing, contradicted themselves, didn't apologize to ironmouse, and are not actually saying sorry.

is it really THAT hard to just say, "we're sorry, we used ai for our game. we should've been upfront about it, we'll do better."? it would've had SOME blowback because they used ai at all, but it's better than not saying anything about it and ONLY admitting it when being called out and when you're cornered.


This implies they should be sorry or fell sorry. If they don't want to apologize then they shouldn't have to. I doubt half the people complaining even had any interest in playing the game in the first place if they even did in the first place.

Also this is assuming Ironmouse is being honest as well. Don't know anything about her but I do play Blue Archive and when BA announced her as one of the sponsors the fanbase were vehemently opposed to it and BA actually listened and dropped her sponsorship due to the playerbase's backlash and not wanting her associated with the brand. That alone signifies that maybe a game losing her endorsement isn't the end of the world if she's such a controversial figure.

Also Ironmouse isn't the record holder for most Twitch subs anymore, it was broken by jasontheween last year and then jasontheween was dethroned this year by Neuro-sama which, ironically enough, is an AI bot vTuber
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Nagatoka_Morito



Joined: 08 Jun 2010
Posts: 76
PostPosted: Fri May 08, 2026 3:00 pm Reply with quote
Quote:
why did SNK go for Mr. Karate instead of Ryo? As in, the actual protagonist from Art of Fighting?

Important to note that the Mr. Karate in question is not Takuma, but rather Robert Garcia, the deuteragonist of the first two Ryuuko no Ken/AOF games and the main protagonist of the sidestory game released in English as the third numbered title (which appears to be the game they're directly drawing from, if using his theme music from that in the trailer is any indication).
Additionally, Ryou himself has been depicted as having taken up the identity of Mr. Karate at least twice: Once in Buriki One, and again in Garou Densetsu/Fatal Fury: Wild Ambition, both released in 1999. This means that Robbie is the third person in non-KOF canon to use the identity.

As for the why, I've got a decent idea: Marco already plays more or less like Ryou does to begin with, so having The Invincible Dragon himself show up would feel a bit redundant. Better then to give the slot to Robbie, whose moveset has diverged from his pal's over the course of their shared history and who is just as important a character.
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Fluwm
Moderator


Joined: 28 Jul 2009
Posts: 1625
PostPosted: Fri May 08, 2026 3:00 pm Reply with quote
AiddonValentine wrote:
Star Fox: Looks cool, but yeah, the fandom has not proven itself to be willing to accept the franchise doing anything new. Heck, they don't accept it when it's just a shooter with new stages either so that just belies the idea they don't know WHAT they want except to be twelve again.

I can't say I'm super familiar with the franchise (I've only played 64 and Zero) but I have to ask, has the series ever done anything new? By which I don't mean radically different spinoffs like Starfox Adventures, but just... more than the very linear rail-shooter mechanics and occasional small 3D arena to fly freely in?

Because from my perspective, I've always viewed railshooters and a kind of obsolete genre -- something we did back in the day primarily due to technical limitations -- and the one thing I've always wanted to see out of Starfox is for it to be more like, well, Ace Combat. Big, dynamic sci-fi maps with giant robots and battleships and what have you, some different planes or vehicles to fly around in, and with the focus being on really tight, arcade-style flight combat.

But all Zero gave me (and all it seems the new game will offer) is just... the exact same core gameplay as the N64 game, but with some fancier visuals and/or different narrative presentation.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2949
PostPosted: Fri May 08, 2026 3:19 pm Reply with quote
Fluwm wrote:

I can't say I'm super familiar with the franchise (I've only played 64 and Zero) but I have to ask, has the series ever done anything new?.


Yes, even disregarding Adventures, Assault did stuff like putting in on the on-foot sections, Command was effectively a turn-based strategy game, Zero changed things up with transforming vehicles, and the long-delayed 2 had RTS elements. That alone was enough for people to bristle
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Epidehl



Joined: 13 Mar 2025
Posts: 3
PostPosted: Fri May 08, 2026 3:20 pm Reply with quote
My biggest issue with another Star Fox 64 remake is that the original is easily avaliable! It's been on every Nintendo home console since the Wii and the 3DS. I've seen a bunch of people say they're excited to finally play it again and it's like, you can? Already? And have been able to for almost 20 years?

People are getting weirdly defensive about being excited about it and I really don't get it. And I'm a HUGE sucker for 64! But I would've rather they took the format of 2/Command and tried to do more with it than put out 64 with worse voice acting again.
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Greed1914



Joined: 28 Oct 2007
Posts: 5356
PostPosted: Fri May 08, 2026 3:40 pm Reply with quote
Yep, setting aside all the other issues with using AI, lying about it when asked is a problem. There is a running theme of not wanting to disclose it or saying it was a mistake when found. If a company feels strongly enough that it needs to use it, then stand by it. At least then it wouldn't look like so much like cutting corners
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FishLion
Crazy Fangirl



Joined: 24 Jan 2024
Posts: 859
PostPosted: Fri May 08, 2026 3:41 pm Reply with quote
I'm excited for the new Star Fox, having the second gunner control is a great way to include someone who maybe isn't down for frantically avoiding shots. I also wish they expanded the series more to something besides on the rails shooting, but between the movie cameo and this remake they seem committed to making the series relevant again. I wouldn't be surprised if this is a remake to reintroduce people to the story's foundations because they want to continue the series but also want to make a bridge for new and old fans to get used to the new direction.

One thing that is a plus is it is a stunner visually. It seems like it could really wow people the way the SNES and N64 ones did. I hope they continue in a new direction next, but polishing up and old classic and bringing back the tech showcase aspect before doing that at a bargain price alongside the cameo seems like as good a plan as any for making the series worth it to a new audience.

Regarding AI art in NTR, they certainly seem ashamed of it for all they refuse to apologize about it. Like was said in the article, if they shouldn't be sorry and don't need to apologize then why are they acting like a dog next to an overturned trash bin? I know the popular opinion among the peddlers is that people will accept it one day, but is that really the case if everyone that uses it hides it or makes excuses after the fact? I just hope they stop subsidizing it soon so that people can realize they were never going to save anything of value without theft or obviously bad results
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2949
PostPosted: Fri May 08, 2026 4:19 pm Reply with quote
Greed1914 wrote:
Yep, setting aside all the other issues with using AI, lying about it when asked is a problem. There is a running theme of not wanting to disclose it or saying it was a mistake when found. If a company feels strongly enough that it needs to use it, then stand by it. At least then it wouldn't look like so much like cutting corners


Exactly, it's basically seeing how much they can get away with even though everyone hates it
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ANN_Lynzee
ANN Executive Editor


Joined: 02 May 2011
Posts: 3267
Location: Email for assistance only
PostPosted: Fri May 08, 2026 4:25 pm Reply with quote
Low-Angle Nakagawa wrote:


Am I reading this wrong?

https://en.wikipedia.org/wiki/List_of_most-subscribed_Twitch_channels

This puts neuro-sama at #3.
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SkullWun



Joined: 12 Oct 2024
Posts: 7
PostPosted: Fri May 08, 2026 4:25 pm Reply with quote
This is the first I'm hearing the Star Fox Command bombed. (That doesn't mean I think it's wrong.) I got it and loved it; it's the game that convinced me the touch screen could be more than a gimmick, and I thought it was a perfect way to do a portable Star Fox.

Honestly, I've always thought it weird that Nintendo didn't get Factor 5 (back before they fell apart) to do a Star Fox game in the style of their Star Wars Rogue Squadron games. It seemed like the perfect evolution of Star Fox, and Factor 5 was obviously struggling with coming up with new ways to do Star Wars.

Anyway, I just came here to reminisce on my porch rocking chair. I'm not interested in paying $580 to play Star Fox 64 again, but cheers to those who are into it.
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