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This Week in Games - A Very 35th Birthday for Sonic The Hedgehog


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Nate148



Joined: 24 May 2012
Posts: 660
PostPosted: Sun Jun 28, 2026 6:08 pm Reply with quote
of course the thing could do would be to pay Penders for his chars (likely he wants a license fee but) and of course sonic boom was by a us based studio (with a xtream alum to boot that save the speed moments)
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PorkBazaar



Joined: 21 Jul 2025
Posts: 24
PostPosted: Sun Jun 28, 2026 10:24 pm Reply with quote
I'm of the mind both Ken Penders and Ian Flynn should not be anywhere near Sonic and should have stayed as people who just do an American comic adaption and let Japan handle everything. Sadly that's not the reality we live in... maybe it's why modern Sonic games feel so bad writing and character wise not to mention their OCs and rewriters now affecting the classic characters like Amy no longer liking Sonic. It's strangely fitting Sonic is more popular with the movies based on the classic games than any of the modern games like Frontiers or Crossworld. Probably the one time I don't mind the movie versions of characters becoming more popular than the originals since I don't care for the originals much. The Sonic Boom cartoon was funny but a bit too self-deprecating and not something I wanted Sonic to be all the time. Sticks was cute though.
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Silver Kirin



Joined: 09 Aug 2018
Posts: 1782
PostPosted: Mon Jun 29, 2026 11:32 am Reply with quote
FinalVentCard wrote:
Prior to the The Super Mario Bros. Movie movie getting release, most laypeople indeed only thought of Donkey Kong as the old 1980s game. (Remember, DKC is popular with people who played it on SNES--a lot of people didn't own SNESs, including folks who work on sitcoms). Moreover, as much as people within the gaming community love DKC, it was still Dk64 that has the reputation of "killing" collectathons. Which is a pretty nasty reputation for your mascot to have.

Are you referring to that Simpsons joke from the crossover episode with the X-Files where Donkey Kong was making an appearance at the Noiseland Arcade and the owner told him that he doesn't draw crowds anymore? Because as a kid I was a bit confused, because I was aware of DK for his games on the Super NES and N64, but I guess you are correct in that not everyone had a Nintendo, even though DK's games from the late '90s sold in the millions, but I guess The Simpson's writers weren't aware of current games, though that also reminds me of a Sonic reference in the infamous episode That '90s Show, where Homer claimed Sonic is his hero, but that scene was meant to take place in the early '90s and Sonic and Amy had their late '90s Adventure redesigns, not to mention that Sonic was shown on a billboard proposing to Amy, something he would never do. But hey, I can't be so hard on writers that probably only have some superficial knowledge about some fictional characters and games.
FinalVentCard wrote:
I think it's pretty evident by now that the whole "Nintendo, hire this man!" approach is largely a dud, but to be more exact with regards to Sonic: they've done this before, and it's never worked out. An American studio was tapped for Sonic Extreme back in the 1990s, and Yuji Naka had the biggest of tantrums over the IDEA of these guys getting access to the NiGHTS engine. It was a horrid process for everyone involved (Matt McMuscles has a great Wha Happun? about it all.) Then Sega tried again with letting Bioware make Sonic Chronicles, back when Bioware was riding high from Mass Effect and could do no wrong. That was another infamous dud. And while Bioware wasn't responsible for the kerfuffles with Ken Penders rattling sabers at Sega, ultimately the whole game was just verboten. (Even now, I don't think Sega wants to even touch anything that could potentially rile up Penders--hence the original Freedom Fighters getting 86ed.).

I wasn't thinking about the "Nintendo, hire this man" type of Unreal fangame remakes, though the new Star Fox 64 remake was done at Velan Studios which is headquartered in New York and the game has seemingly been well received, though I don't want a Sonic Adventure remake with photorrealistic redesigns, though I wouldn't mind if the characters looked like how they appear in the live-action moves, I was thinking more on Sonic Mania and how PagodaWest Games and Headcannon were involved, Western Sonic fans managed to make a great Sonic 2D platformer, maybe Sonic fans who prefer the 3D games could remake Adventure and improved on its gameplay, don't know if we're living in the age where games from the Fifth Generation are getting more detailed remakes, but games like the Resident Evil remakes, the Final Fantasy VII Remake Project and the above mentioned Star Fox have been well received.
Not to mention that some of the classic Sonic the Hedgehog games like 2 and 3 & Knuckles were developed in collaboration with Western SEGA divisions, like SEGA Technical Institute.
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BritishBearBoy



Joined: 11 Mar 2025
Posts: 6
PostPosted: Mon Jun 29, 2026 1:10 pm Reply with quote
Silver Kirin wrote:
I wasn't thinking about the "Nintendo, hire this man" type of Unreal fangame remakes, though the new Star Fox 64 remake was done at Velan Studios which is headquartered in New York and the game has seemingly been well received,


The graphics and voice acting are the worst part of the new Star Fox. The gameplay is 64 so it's fine (maybe a bit easier) but it lacks a lot of soul and charm of the original. I'd say it falls into the "hire this man" territory with the super realistic and out of place graphics. "Hire this man" doesn't have to be bad though! Sonic Mania was a literal "hire this man" scenario with Christian Whitehead doing fanwork and SEGA tapping him to make Mania as a result. Like him or hate him Ian Flynn is also a 'hire this man" scenario since he's now writing for Sonic games. Unless "hire this man" just means the realistic stuff in which case I'd say they "hired that man" with Sonic Frontier ...
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Varkias



Joined: 20 Oct 2010
Posts: 43
PostPosted: Mon Jun 29, 2026 8:02 pm Reply with quote
I'd just be thrilled with releases of the two Sonic & Sega All Stars racing games on modern platforms.

Crossworlds is better than Team Racing, but the tracks don't match the visual variety, and for me at least story progression as a way to unlock new tracks and characters made me want to play more than the modern style grind to unlock upgrades.
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