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NEWS: Tekken Producer Explains Virtual Reality Girl Demo 'Summer Lesson'




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vanfanel



Joined: 26 Dec 2008
Posts: 1239
PostPosted: Sun Nov 30, 2014 3:44 am Reply with quote
The technical achievement is impressive, but this demo really creeps me out.
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L'Imperatore



Joined: 24 Mar 2014
Posts: 821
PostPosted: Sun Nov 30, 2014 4:19 am Reply with quote
A few "tweaks" here... A few "tweaks" there...
Voila.
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residentgrigo



Joined: 23 Dec 2007
Posts: 2404
Location: Germany
PostPosted: Sun Nov 30, 2014 5:46 am Reply with quote
Dear Harada + Sony you go on and kill the japanese birthrate for real.
And where is my sempai DLC ?
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kevinx59



Joined: 27 Jan 2012
Posts: 959
Location: In sunny California
PostPosted: Sun Nov 30, 2014 6:22 am Reply with quote
Obviously CG, but man is the animation impressive. And for some reason, I get zero creepy uncanny valley vibes from this. Well done. Now will I actually be able to buy this?
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paperbox



Joined: 03 Aug 2013
Posts: 26
PostPosted: Sun Nov 30, 2014 8:54 am Reply with quote
Impressive, but i cant help but get a "nervgear" vibe from this.
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enurtsol



Joined: 01 May 2007
Posts: 14746
PostPosted: Sun Nov 30, 2014 6:41 pm Reply with quote
Murder, She wrote:

he wanted the news of game to create a large buzz, due to it making virtual reality available to a wide audience. He also added that he wanted the amusement of the game to be spread by verbal communication.


Hahahahaha, I wonder if this will get pulled too! Laughing

Ya guys wanna know what happened to the first one?

'Summer Lesson' is the questionable Project Morpheus VR title from the 'Tekken' team

A Strange New Video Game Transports You Into The Bedroom Of A Japanese Schoolgirl

Shake Your Head at a Virtual Japanese Schoolgirl

Tekken team's Project Morpheus demo is voyeuristic

People Are Complaining About The Anime Schoolgirl Sony Used To Demo Its VR Headset

Kp at TGS 2014: Sony Pulls Weird, Creepy Game From TGS In Weird, Creepy Manner

A Summer Lesson for Sony: Don’t use VR to be creepy

  • When Sony first revealed the Project Morpheus demo, gamers were excited and eager to partake in the future of gaming. But while they were prepared to immerse themselves in the 3D gaming world, it seems they had higher expectations than mere voyeurism!

    President of Sony Worldwide Studios Shuhei Yoshida announced at the game show that Morpheus was 85 per cent ready, and even speculated that the new technology could be used in schools in the near future.

    If you’re aiming at getting your HMD into schools, it’s probably best if your first hands-on demo isn’t giving users a window into a schoolgirl’s bedroom.

    Sure, porn and erotica are driving forces in technology. But the lesson for Sony is to know their audience, and as a leading player in tech, not trivialise the offering to consumers.
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configspace



Joined: 16 Aug 2008
Posts: 3717
PostPosted: Sun Nov 30, 2014 8:52 pm Reply with quote
@enurtsol
That's expected. The comments however belie those offended sensibilities.

http://www.engadget.com/2014/09/01/summer-lesson-sony-project-morpheus/
Quote:
Yes, better have a tech demo where you disembowel someone. Could be a woman too, as long as there is no nip slip while her body is being torn apart.

lol, Toonami and practically all other US media online or tv

http://www.businessinsider.com/sonys-virtual-reality-system-project-morpehus-demonstrates-summer-lesson-2014-9
Quote:
You guys are reading in some bullshit that isn't even there. Please give me a break. Would y'all be happier if it were a japanese school boy?

And you know that would be true too

Quote:
Oh my god, she is so cute. If I got one of these things, one of two things would happen, I would gain 300 pounds spending all day talking to my waifu and killing shit in virtual worlds, or I would die of dehydration and exertion from 30 hours of touching my penor to Sango up there lol

Laughing

Quote:
You're gonna have to get used to it, this whole VR thing is going to be used for "waifu simulator" games. Facebook and their Oculus Rift might bypass this sort of stuff since it offends some westerners, but the Japanese aren't afraid of making offensive games at all; Sony's VR system will probably be more successful in the long run if it allows stuff like this, so don't expect them to make changes anytime soon.

Will they forge ahead and exploit the differences between the press and their actual audience like Dragon's Crown did? Or will they cave? I'm not that optimistic personally.

edit:
I just remembered this same situation occurred with Kia for it's Brazillian car ad for dual-zone climate controls (i.e. cold & hot) and they also caved in:
Kia Apologizes, Distances Itself From Sexy Brazilian Cartoon Ads


Quote:
"... We can guarantee this advertisement has never and will never be used in any form in the United States, and our global headquarters in Seoul, South Korea is addressing the issue with the independent Brazilian distributor.”

For Kia, it’s back to hamsters


Last edited by configspace on Sun Nov 30, 2014 9:12 pm; edited 2 times in total
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_Cyphon_



Joined: 16 Nov 2014
Posts: 996
PostPosted: Sun Nov 30, 2014 8:54 pm Reply with quote
enurtsol wrote:
Murder, She wrote:

he wanted the news of game to create a large buzz, due to it making virtual reality available to a wide audience. He also added that he wanted the amusement of the game to be spread by verbal communication.


Hahahahaha, I wonder if this will get pulled too! Laughing

Ya guys wanna know what happened to the first one?

'Summer Lesson' is the questionable Project Morpheus VR title from the 'Tekken' team

A Strange New Video Game Transports You Into The Bedroom Of A Japanese Schoolgirl

Shake Your Head at a Virtual Japanese Schoolgirl

Tekken team's Project Morpheus demo is voyeuristic

People Are Complaining About The Anime Schoolgirl Sony Used To Demo Its VR Headset

Kp at TGS 2014: Sony Pulls Weird, Creepy Game From TGS In Weird, Creepy Manner

[url=http://www.techly.com.au/2014/10/23/sonys-summer-lesson-don't-use-vr-creepy/]A Summer Lesson for Sony: Don’t use VR to be creepy[/url]

  • When Sony first revealed the Project Morpheus demo, gamers were excited and eager to partake in the future of gaming. But while they were prepared to immerse themselves in the 3D gaming world, it seems they had higher expectations than mere voyeurism!

    President of Sony Worldwide Studios Shuhei Yoshida announced at the game show that Morpheus was 85 per cent ready, and even speculated that the new technology could be used in schools in the near future.

    If you’re aiming at getting your HMD into schools, it’s probably best if your first hands-on demo isn’t giving users a window into a schoolgirl’s bedroom.

    Sure, porn and erotica are driving forces in technology. But the lesson for Sony is to know their audience, and as a leading player in tech, not trivialise the offering to consumers.


Somehow I knew this was the reaction this would be received with. Not being racist, but the western audience (especially Americans) seem to always pass off Japanese products as weird and creepy. Now, I realize that a lot of weird things have come out of japan yes, but this should not be labeled as creepy. I know, I know, it's virtual reality in the bedroom of a girl, Tekken should have been more smart with their demo, but people should focus on the product itself. The CG looks quite nice in this, and the mouth movements actually keep up with the audio. I didn't feel that anything in it was creepy except for the yes or no icons that pop up.

Like I said, probably not the best idea to use the bedroom of a girl as a demo, but some of these reactions are a little bit over. Just because there is a girl in it people immediately think, "porn and erotica". Seriously?
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enurtsol



Joined: 01 May 2007
Posts: 14746
PostPosted: Sun Nov 30, 2014 11:18 pm Reply with quote
configspace wrote:

Will they forge ahead and exploit the differences between the press and their actual audience like Dragon's Crown did? Or will they cave? I'm not that optimistic personally.


Ya guys missed the point why I quoted that part of the Japanese speech. Laughing

Here, I'll quote it again:

Murder, She wrote:

he wanted the news of game to create a large buzz, due to it making virtual reality available to a wide audience. He also added that he wanted the amusement of the game to be spread by verbal communication.


To be clear: otaku =! wide, spread, large

When that's what they're aiming for, this is not the way to do it!
Which person in the boardroom decided this would be a wise business decision? Laughing


_Cyphon_ wrote:

Like I said, probably not the best idea to use the bedroom of a girl as a demo,


Ah, someone got it. Smile

When you're showing off for the whole world, this is not what you show.
They deserve the reactions they get for being stupid. What do they expect?
There's a time and place; this isn't it.
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partially



Joined: 14 Oct 2007
Posts: 702
Location: Oz
PostPosted: Mon Dec 01, 2014 12:43 am Reply with quote
_Cyphon_ wrote:
Somehow I knew this was the reaction this would be received with. Not being racist, but the western audience (especially Americans) seem to always pass off Japanese products as weird and creepy. Now, I realize that a lot of weird things have come out of japan yes, but this should not be labeled as creepy. I know, I know, it's virtual reality in the bedroom of a girl, Tekken should have been more smart with their demo, but people should focus on the product itself. The CG looks quite nice in this, and the mouth movements actually keep up with the audio. I didn't feel that anything in it was creepy except for the yes or no icons that pop up.

Like I said, probably not the best idea to use the bedroom of a girl as a demo, but some of these reactions are a little bit over. Just because there is a girl in it people immediately think, "porn and erotica". Seriously?


The problem is they are targeting a very odd audience in what appears to be an otherwise a professional thing. Whether you call it creepy or not it is quite obvious they are targeting an older male audience, and 'otaku' at that. It isn't porn or erotica no, neither is it voyeuristic or anything like that, however it is mildly disturbing for many audiences including the Japanese. A lot of Japanese are not into this sort of stuff anymore than your "westerners". Putting the user in a private virtual bedroom with a high school girl wanting tutoring has all sorts of connotations. You can be absolutely certain that they knew this while making it, yet they chose to do it this way anyway. The fact they programmed in such thing as "nervousness" when you get close speaks to this. The way they have got her acting very cutesy, as well as how they position her standing in front over you when asking questions in the video. The design points quite strongly towards this being made without the most noble of intentions. Although they thankfully and quite necessarily kept it 'clean'. Which I find sad because it makes very clear the market they are aiming for with the device.

At the same time I do admit they also know their audience. The one they are aiming at with this, is the audience most likely to give them a lot of their early revenue.

enurtsol wrote:
Which person in the boardroom decided this would be a wise business decision? Laughing


The producer of Tekken obviously! Wink

To be honest not the first person I would bring on board for this sort of project.
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configspace



Joined: 16 Aug 2008
Posts: 3717
PostPosted: Mon Dec 01, 2014 3:17 am Reply with quote
enurtsol wrote:

To be clear: otaku =! wide, spread, large

When that's what they're aiming for, this is not the way to do it!
Which person in the boardroom decided this would be a wise business decision? Laughing


What I'm saying is that the mainstream western press is not reflective of the audience. Their audience--gamers on the PS4 (again, not the media or press)--for a VR headset is much wider and not as easily offended as you make them out to be.
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enurtsol



Joined: 01 May 2007
Posts: 14746
PostPosted: Mon Dec 01, 2014 5:18 am Reply with quote
configspace wrote:
enurtsol wrote:

To be clear: otaku =! wide, spread, large

When that's what they're aiming for, this is not the way to do it!
Which person in the boardroom decided this would be a wise business decision? Laughing

What I'm saying is that the mainstream western press is not reflective of the audience. Their audience--gamers on the PS4 (again, not the media or press)--for a VR headset is much wider and not as easily offended as you make them out to be.


Gamers on the PS4 (of the ~15 million PS4 sold, less than a million sold in Japan) are mostly in the West, where gaming is mainstream. That's their audience for this. If they gonna show it off to the world as the first impression, they know they gonna have to deal with that type of public relations.
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jdnation



Joined: 15 May 2007
Posts: 1994
PostPosted: Mon Dec 01, 2014 12:17 pm Reply with quote
Yes yes... aside from the obvious adult implications our perverse minds obviously jump to, let's not throw the baby out with the bath water.

Exploring something like this is an awesome first step for NPC interaction. Imagine chilling with your buddies at the bar or at school in games like Catherine or persona. Stuff that is normally relegated to cutscenes/dialogue portions with minimal interaction now becomes more immersive that allows greater interactivity. Allowing us just to naturally nod our heads or look in a certain direction to trigger dialogue or events could make for some very cool interaction and re playability of scenes.

it makes sense that they'd start with a simple scenario of teaching a student math. Who knows? Maybe there'll also be a male character option if that's what's bothering people. Not that women wouldn't also appreciate the kawaii effect of having a girl as a student. If they only had the budget to do one character, it's more sense to choose a girl. In the end I'm betting it won't be anything like the H-game many people are reading into it, though I wouldn't put it past the devs to cleverly account for what a player might attempt to do, and counter it, which would be pretty awesome.



[quote="enurtsol"][quote="configspace"]
enurtsol wrote:

Gamers on the PS4 (of the ~15 million PS4 sold, less than a million sold in Japan) are mostly in the West, where gaming is mainstream. That's their audience for this. If they gonna show it off to the world as the first impression, they know they gonna have to deal with that type of public relations.


Not at all. While PS4 sales are at their strongest in the West, Sony is still trying to sell well in the Japanese market and Summer Lesson is obviously aimed primarily at the Japanese market and has only so far been shown off in Japan. In the West, Morpheus is demoed with it's own unique trade show titles and retrofitted to existing games that Western audiences prefer. you certainly won't see Summer Lesson highlighting their lineup, though it will probably how up along with other Japanese titles that will cater to the niche Western audience which does exist and like those titles.

If you want to see actual adult-themed VR in the West then there are already Western firms working on pornographic content for Oculus Rift. If any western Media wants to start a controversy, then they'll have plenty more Western material to work off of than Summer Lesson.
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enurtsol



Joined: 01 May 2007
Posts: 14746
PostPosted: Mon Dec 01, 2014 4:29 pm Reply with quote
jdnation wrote:
enurtsol wrote:

Gamers on the PS4 (of the ~15 million PS4 sold, less than a million sold in Japan) are mostly in the West, where gaming is mainstream. That's their audience for this. If they gonna show it off to the world as the first impression, they know they gonna have to deal with that type of public relations.

Not at all. While PS4 sales are at their strongest in the West, Sony is still trying to sell well in the Japanese market and Summer Lesson is obviously aimed primarily at the Japanese market and has only so far been shown off in Japan.


It was first shown on TGS 2014, a big international event (Japan's equivalent of CES). That's why they had to pull it from there - they realized they made a boo-boo.

And let me quote them again:

Murder, She wrote:

he wanted the news of game to create a large buzz, due to it making virtual reality available to a wide audience. He also added that he wanted the amusement of the game to be spread by verbal communication.


Just to be clear: otaku =! wide, spread, large

They're not aiming for a niche market to show this off.


jdnation wrote:

If you want to see actual adult-themed VR in the West then there are already Western firms working on pornographic content for Oculus Rift. If any western Media wants to start a controversy, then they'll have plenty more Western material to work off of than Summer Lesson.


I know about that on Oculus Rift - heck I brought it up here! Wink

And I wouldn't recommend Oculus Rift to use those neither if they're trying to show it off for the rest of the world as the first impression. As I said, there's a time and place - gotta know what to use when; don't use something that could easily be misconstrued that the international audience would find questionable. (Just because you have a shag-mobile as a legit transportation purpose, don't show up with it at the parents house to pick up your date if ya do want them to let her go with ya. We've actually seen that. Laughing )
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_Cyphon_



Joined: 16 Nov 2014
Posts: 996
PostPosted: Mon Dec 01, 2014 5:51 pm Reply with quote
partially wrote:

The problem is they are targeting a very odd audience in what appears to be an otherwise a professional thing. Whether you call it creepy or not it is quite obvious they are targeting an older male audience, and 'otaku' at that. It isn't porn or erotica no, neither is it voyeuristic or anything like that, however it is mildly disturbing for many audiences including the Japanese. A lot of Japanese are not into this sort of stuff anymore than your "westerners". Putting the user in a private virtual bedroom with a high school girl wanting tutoring has all sorts of connotations. You can be absolutely certain that they knew this while making it, yet they chose to do it this way anyway. The fact they programmed in such thing as "nervousness" when you get close speaks to this. The way they have got her acting very cutesy, as well as how they position her standing in front over you when asking questions in the video. The design points quite strongly towards this being made without the most noble of intentions. Although they thankfully and quite necessarily kept it 'clean'. Which I find sad because it makes very clear the market they are aiming for with the device.

At the same time I do admit they also know their audience. The one they are aiming at with this, is the audience most likely to give them a lot of their early revenue.

enurtsol wrote:
Which person in the boardroom decided this would be a wise business decision? Laughing


The producer of Tekken obviously! Wink

To be honest not the first person I would bring on board for this sort of project.


Hm, this is very interesting. I guess the main problem in this whole situation is that the Tekken producer is not ambitious enough. He is only making this to appeal to male adult otakus, while if done correctly this could draw in a lot of supporters around the world, not just otakus. Or it could be that this producer is really creepy and is doing this so he himself can enjoy firsthand the experience Neutral
I can see the indecent intents behind this, and yes I can see the possible things this might lead to, which really makes me sad. This could have been great.
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