Forum - View topic
NEWS: Peach Ball Senran Kagura Switch Game's Opening Anime Streamed




Note: this is the discussion thread for this article

Anime News Network Forum Index -> Site-related -> Talkback
View previous topic :: View next topic  
Author Message
S0crates



Joined: 06 Jul 2018
Posts: 227
Location: Banned - Noticed our poor ethics
PostPosted: Thu Aug 02, 2018 11:30 am Reply with quote
Didn't this livestream actually get shut down by youtube in the middle of the show?

Source: https://www.dualshockers.com/youtube-censors-senran-kagura-official-livestream/
Back to top
View user's profile Send private message
TasteyCookie



Joined: 19 Jan 2017
Posts: 425
PostPosted: Thu Aug 02, 2018 12:05 pm Reply with quote
S0crates wrote:
Didn't this livestream actually get shut down by youtube in the middle of the show?

Source: https://www.dualshockers.com/youtube-censors-senran-kagura-official-livestream/


It sure did and the video is not available anymore due to Youtube trolls mass spamming reports causing the automated system to flag it. Been happening a lot lately with any sort of fan-service anime clips on YouTube.
Back to top
View user's profile Send private message
leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
PostPosted: Thu Aug 02, 2018 8:58 pm Reply with quote
...The heck? This game is 45 bucks!? It'd better have a lot of tables, because otherwise, it'd be the single most expensive digital pinball game on the market. Farsight Studios gives you up to 30 tables for $30, and they're all licensed from existing manufacturers (though they recently lost their contract with Bally and Williams).

I was watching a video that hadn't been taken down yet to see how the physics fare. Unfortunately...the people playing weren't very good at pinball, so I couldn't really tell if the physics allow for more-than-beginner techniques. Some things I could observe:

1. The ball saver is incredibly generous. It does not go away after the first drain while active and lasts for at least 30 seconds. It also comes back on when certain things happen, though I'm not sure what. (The ball saver in physical pinball, after it had been standardized, goes away after its first use or after about 10 to 15 seconds, whichever comes first, and does not come back until your next ball or certain table-specific events.)

2. Plunges are automated, and as a result, I could not identify any skill shots.

3. Scoring is scaled comparable to actual pinball, with it being around modern Stern levels (meaning a good game will get you a roughly 9-digit score, and a game played by an expert will likely go into the 10- or 11-digit range). Scoring is exponential due to increasing values for point awards.

4. The drain in this game ("drain" as in noun, meaning where the ball goes when lost) is referred to as an "outhole." This is an archaic but still accepted alternate term for the drain (or an outlane, but that's why the name has been phased out: to avoid confusion).

5. Multiball is referred to as Fever Time in this game. I don't know what Super Fever Time means. For some reason, the player deliberately drained every ball except one. I had to resist the urge to punch my monitor, because as an experienced pinball player, multiball is a way to guarantee you DON'T lose your ball as long as at least two balls remain in play! That being said, this player does not seem to be familiar with trapping the ball on a flipper, so who knows what they might've been thinking.

6. Slingshots earn 250 points each, which is bigger than normal accounting for the score scaling. Normally, slingshots earn minimal points (most commonly 10) and are mainly there to increase your risk of an outlane drain.

7. Overall, the ball movements are INCREDIBLY floaty, comparable to Pokémon Pinball R/S. I must wonder if this is just how the Japanese like their pinball: At a lower grade than is normal. Then again, the pinball I'm used to have stuck to their arcade roots and are thus designed to constantly try to make you lose (which is what the pinball fans have grown accustomed to and thus is how they like it).
Back to top
View user's profile Send private message
Feli1



Joined: 25 Dec 2017
Posts: 196
PostPosted: Fri Aug 03, 2018 3:27 am Reply with quote
gigidi gigidi alright!!!
Back to top
View user's profile Send private message
Feli1



Joined: 25 Dec 2017
Posts: 196
PostPosted: Fri Aug 03, 2018 3:28 am Reply with quote
leafy sea dragon wrote:
...The heck? This game is 45 bucks!? It'd better have a lot of tables, because otherwise, it'd be the single most expensive digital pinball game on the market. Farsight Studios gives you up to 30 tables for $30, and they're all licensed from existing manufacturers (though they recently lost their contract with Bally and Williams).

I was watching a video that hadn't been taken down yet to see how the physics fare. Unfortunately...the people playing weren't very good at pinball, so I couldn't really tell if the physics allow for more-than-beginner techniques. Some things I could observe:

1. The ball saver is incredibly generous. It does not go away after the first drain while active and lasts for at least 30 seconds. It also comes back on when certain things happen, though I'm not sure what. (The ball saver in physical pinball, after it had been standardized, goes away after its first use or after about 10 to 15 seconds, whichever comes first, and does not come back until your next ball or certain table-specific events.)

2. Plunges are automated, and as a result, I could not identify any skill shots.

3. Scoring is scaled comparable to actual pinball, with it being around modern Stern levels (meaning a good game will get you a roughly 9-digit score, and a game played by an expert will likely go into the 10- or 11-digit range). Scoring is exponential due to increasing values for point awards.

4. The drain in this game ("drain" as in noun, meaning where the ball goes when lost) is referred to as an "outhole." This is an archaic but still accepted alternate term for the drain (or an outlane, but that's why the name has been phased out: to avoid confusion).

5. Multiball is referred to as Fever Time in this game. I don't know what Super Fever Time means. For some reason, the player deliberately drained every ball except one. I had to resist the urge to punch my monitor, because as an experienced pinball player, multiball is a way to guarantee you DON'T lose your ball as long as at least two balls remain in play! That being said, this player does not seem to be familiar with trapping the ball on a flipper, so who knows what they might've been thinking.

6. Slingshots earn 250 points each, which is bigger than normal accounting for the score scaling. Normally, slingshots earn minimal points (most commonly 10) and are mainly there to increase your risk of an outlane drain.

7. Overall, the ball movements are INCREDIBLY floaty, comparable to Pokémon Pinball R/S. I must wonder if this is just how the Japanese like their pinball: At a lower grade than is normal. Then again, the pinball I'm used to have stuck to their arcade roots and are thus designed to constantly try to make you lose (which is what the pinball fans have grown accustomed to and thus is how they like it).


alright ima need u to calm down k
Back to top
View user's profile Send private message
leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
PostPosted: Fri Aug 03, 2018 6:01 pm Reply with quote
Feli1 wrote:
alright ima need u to calm down k


What do you mean by that? It's what I observed watching the video once.
Back to top
View user's profile Send private message
Display posts from previous:   
Reply to topic    Anime News Network Forum Index -> Site-related -> Talkback All times are GMT - 5 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group