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enurtsol
Joined: 01 May 2007
Posts: 15230
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Posted: Wed Mar 23, 2022 4:16 am |
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Another one bites the dust
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Greed1914
Joined: 28 Oct 2007
Posts: 5393
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Posted: Wed Mar 23, 2022 10:23 am |
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From what I've seen reported, the game did well at the start, but dropped off pretty sharply. When the goal of most mobile games is constant monetization, it was only a matter of time.
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omegafinal
Joined: 13 Jul 2005
Posts: 125
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Posted: Wed Mar 23, 2022 9:08 pm |
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It is a shame, I was a Day One player. Never played a CyGames title before this at the time. Maybe a bit of GranBlue back when Chrome supported web apps or something. So seeing a CyGames and Nintendo joint was amazing.
In terms of what I think contributed to the shutdown, from what I can see...
-It has a very generous gacha without anything else to help back that up.
-A small part might be Nintendo themselves early on telling CyGames to be more generous with the gacha.
-There was very little incentive to roll for additional copies of a character. Instead of extras to help strengthen that character in a meaningful way, you get a common upgrade currency.
-Relatively little marketing when compared to other Nintendo mobile titles from what I can see.
-Possibly wanting to concentrate more on each others' respective more successful titles.
I know I'm scratching the surface here. Like I heard one of the events was insanely grindy to the point of people quitting the game. Don't really think that, I just thought "I'm just low leveled and just deal". Then there's something about the old director bashing other gacha titles. In the end, I'm going to miss this game, and over 3.5 years of service is respectable. I wish it can have a second life as a Switch title similar what Granblue has, with a fighting game and action game. But...yeah.
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