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Greed1914
Joined: 28 Oct 2007
Posts: 5366
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Posted: Fri Dec 19, 2025 12:43 pm |
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I don't know what to make of Gang of Dragon. I'm sure Nagoshi knows what he is doing with it since it's very Yakuza. On the other hand, leaving RGG, setting up a new studio with publisher backing, and the result is...very Yakuza. It makes me wonder if this was always the plan when leaving and for some reason he couldn't do it with RGG and Sega, or if ideas didn't pan out and it shifted to going with something safer.
We didn't see any gameplay, but my hunch from the trailer and actor they cast is that it will be more action-brawler and less arcadey-RPG combat.
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b-dragon
Joined: 21 Apr 2021
Posts: 631
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Posted: Fri Dec 19, 2025 1:19 pm |
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A correction on the Another Eden crossover- Its not that there's a new Chrono Cross collab: there's been one for a while. But unlike most gacha games I'm aware of, AE tends to keep their collabs open for an extended period of time- years, typically. And often add content to them. In this case, the collab's availability got extended to 2031, Glenn was added, and previous collab units get powered up to (presumably) be a little more in line with current powercreep. Its an appreciated idea in a FOMO dominated landscape.
Not a major correction, and its based on my limited knowledge (I haven't played the game in a few years so...)
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AiddonValentine
Joined: 07 Aug 2006
Posts: 2963
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Posted: Fri Dec 19, 2025 2:10 pm |
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-Monolith Soft: As I've said for the last ten years, I look at Monolith Soft and say "Look what you coulda had, Square!" Instead, they meandered for years while Takahashi and his teams were banging out hit after hit ever three years or so. I'm just waiting for the inevitable Xenoblade X 2
Also, to add to the Zelda speculation, Aonuma recently talked about how Age of Imprisonment might influence some things down the line with design, which is interesting.
-Bloodstained: One thing I think also goes understated is Iga is also more of the efficient, workaday guy banging out great titles with meager resources as opposed to the "auteur" a lot of these guys like to sell themselves as. It's why I feel he succeeded whereas a lot of Kickstarter guys failed as he just wanted to make a fun game. Inafune was too obsessed with "proving himself" to do that and put the cart before the horse so much, the horse got bored and wandered off to a wild herd. Speaking of which...
-CAPCOM: There, you can shut up now, Mega Man nerds, you now have another game to add to the THREE DOZEN YOU ALREADY HAD. Apparently this has also been in development for awhile but COVID and getting up to speed with the engine caused some scheduling slips.
Anyway, time to get the holidays over with and see how much more RPG "auteurs" can milkshake duck themselves before the year is out
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LinkTSwordmaster
Joined: 23 Dec 2005
Posts: 816
Location: PA / USA
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Posted: Fri Dec 19, 2025 2:29 pm |
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| Greed1914 wrote: | | I don't know what to make of Gang of Dragon. I'm sure Nagoshi knows what he is doing with it since it's very Yakuza. On the other hand, leaving RGG, setting up a new studio with publisher backing, and the result is...very Yakuza. |
Yeah.... that was my exact reaction too. The kicker is, one of my favorite things about Yakuza is that it has the lighter, goofier moments, and Kiryu is able to have softer emotional beats from time to time. The vibe of that trailer looks like "More Yakuza! .....but the fun is gone!" .....which in itself is a weird thing to say since Majima popping out of everything is a meme at this point and mainline Yakuza could probably stand to tighten its belt in some spots.
Kyle Bosman just put up a fun critique of the new MegaMan trailer. He makes a pretty good point about showing the gameplay off this early maybe being a mistake at TGAs. There's a great comparison he makes that Nintendo will take Mario in new & surprising directions (sometimes to the series detriment - I personally did not like Wonder), and Capcom seems afraid to do that here with the new MM12 game. Either way, it's a downer to me because they continue to seem too scared to do a new X or Zero game, as those would be a lot more complex to make.
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Greed1914
Joined: 28 Oct 2007
Posts: 5366
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Posted: Fri Dec 19, 2025 2:30 pm |
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| AiddonValentine wrote: | |
-CAPCOM: There, you can shut up now, Mega Man nerds, you now have another game to add to the THREE DOZEN YOU ALREADY HAD. Apparently this has also been in development for awhile but COVID and getting up to speed with the engine caused some scheduling slips.
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Yeah, the way some people act regarding Mega Man is as if Capcom hasn't done anything with it, when there have been a lot of Mega Man games of different varieties over the decades it has been around. I don't blame them for keeping a lid on something that, for various reasons, was not ready to be shown any sooner. From what I can gather, Mega Man is something that does well enough for Capcom, but isn't one of its massive hitters. It's along the lines of Metroid for Nintendo. It does well enough that they aren't going to abandon it, but not so well that they are going to dedicate multiple studios to it so that they can crank one out every year or two.
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 7214
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Posted: Fri Dec 19, 2025 2:39 pm |
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| AiddonValentine wrote: | | -CAPCOM: There, you can shut up now, Mega Man nerds, you now have another game to add to the THREE DOZEN YOU ALREADY HAD. |
It’s no Maverick Hunter X2
| LinkTSwordmaster wrote: | | and Capcom seems afraid to do that here with the new MM12 game. Either way, it's a downer to me because they continue to seem too scared to do a new X or Zero game, |
Why would they do a new Zero game when 4 closed it out more or less like Inafune originally wanted with X5.
| Greed1914 wrote: | | Yeah, the way some people act regarding Mega Man is as if Capcom hasn't done anything with it, when there have been a lot of Mega Man games of different varieties over the decades it has been around. |
Which if you recall people were pretty picky about whether it was whining about Powered Up being all cutesy, Battle Network for not being a traditional style game, or Rover & XDive for being mobile games.
Meanwhile us Dino Crisis, Viewtiful Joe, Breathe of Fire fans can’t even get sequels much less remakes or remasters of these games.
Last edited by BadNewsBlues on Fri Dec 19, 2025 3:00 pm; edited 2 times in total
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Silver Kirin
Joined: 09 Aug 2018
Posts: 1772
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Posted: Fri Dec 19, 2025 2:41 pm |
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Can't believe how quickly the year went by, and just like last year I didn't bother watching the Game Awards, and I'm not saying this to brag, it's just that I'm not really up to date with certain modern games and trends, since I cannot afford to play any next gen consoles/PC, I'm probably one of the few people who has not idea what Clair Obscur: Expedition 33 is about, but everyone seemed to talk about it on various forums, so it wasn't a surprise that it won Game of the Year, so I was looking forwards to the new annoucements and I have to say that I feel like this year there weren't a lot, or at least they weren't that interesting to me.
- Street Fighter the movie: I don't know what to think about it, it's not like I want a super serious SF movie, but I don't think they should have gone for a more campy route either, I still maintain that the '94 anime SFII movie is the work that truly managed to encapsulate the feel of the game;
- Mega Man Dual Override: can't believe a new MM game will arrive 10 years after the last one, which incidentally, I believe MM11 became the best selling game in the series, which might surprise some, but aside from some of the early games for the NES and the first games in the X series, the MM series was never a super huge seller for Capcom, but I guess they were cheap enough to develop, so that's why there were so many games, nowadays I believe companies like Capcom prefer to focus their attention on the development of AAA games for older audiences, it's like they don't feel the need to make games like Mega Man anymore;
- Gang of Dragon: Nagoshi making a game similar to Yakuza reminds me a bit of how Takashi Nakaya developed Fatal Fury after directing the first Street Fighter at Capcom. I just hope that Nagoshi and his team manage to differentiate this new game from the Yakuza series;
- FFVIIR Intergrade demo: the main discourse regarding the demo has been focused in how the Switch 2 is running the game (haven't seen anyone talking about the Xbox version), obviously Naoki Hamaguchi and his team have worked really hard to make the game run on a hybird console, so while I'm not saying that no one has the right to judge the game's performance, at points it feels like some people don't want this port to exist, like I know some people want others to experience a game witht the best settings available, but it's pretty obvious that the FFVIIRI port exists because Square-Enix really wants the FFVII Remake project to reach a wider audience, not everyone has a PS5. On the other hand, I hope that SE doesn't have such high sales expecations for this port, we're talking about a port of a 6-year-old (technically 5) game that has already sold about 8 or so million copies and that just now is releasing on a console that has been on the market for less than a year and in another where there's not a huge audience for JPRGs, though I don't know if SE's plan is just to build an audience on Nintendo and Xbox consoles for the rest of the trilogy.
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AiddonValentine
Joined: 07 Aug 2006
Posts: 2963
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Posted: Fri Dec 19, 2025 3:03 pm |
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| Greed1914 wrote: | |
Yeah, the way some people act regarding Mega Man is as if Capcom hasn't done anything with it, when there have been a lot of Mega Man games of different varieties over the decades it has been around. I don't blame them for keeping a lid on something that, for various reasons, was not ready to be shown any sooner. From what I can gather, Mega Man is something that does well enough for Capcom, but isn't one of its massive hitters. It's along the lines of Metroid for Nintendo. It does well enough that they aren't going to abandon it, but not so well that they are going to dedicate multiple studios to it so that they can crank one out every year or two. |
Eh, not a good comparison considering Mega Man had an oversaturation problem where the series burnt itself out while Metroid was always more of a prestige series that came out whenever Sakamoto or Tanabe had an idea. Their only real points of comparison are having protagonists with arm cannons and insufferable fanbases.
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Joe Mello
Joined: 31 May 2004
Posts: 2561
Location: Online Terminal
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Posted: Fri Dec 19, 2025 3:13 pm |
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| LinkTSwordmaster wrote: | | Greed1914 wrote: | | I don't know what to make of Gang of Dragon. I'm sure Nagoshi knows what he is doing with it since it's very Yakuza. On the other hand, leaving RGG, setting up a new studio with publisher backing, and the result is...very Yakuza. |
Yeah.... that was my exact reaction too. The kicker is, one of my favorite things about Yakuza is that it has the lighter, goofier moments, and Kiryu is able to have softer emotional beats from time to time. |
I had mentioned elsewhere that I think one of the important parts of the Like A Dragon franchise is its inscrutability. Not that I think the games are getting better or worse, but I think the thing the franchise is known for now is its ability to make Westerners go "Oh, Japan!" about it. If someone wanted to make a more streamlined action game that's about the yakuza, I think there's space for that and Like A Dragon (which is now much more of a JRPG than an action game imo) to coexist.
It could be like that John Woo game, and I mean that positively.
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Greed1914
Joined: 28 Oct 2007
Posts: 5366
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Posted: Fri Dec 19, 2025 3:13 pm |
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| LinkTSwordmaster wrote: | |
Yeah.... that was my exact reaction too. The kicker is, one of my favorite things about Yakuza is that it has the lighter, goofier moments, and Kiryu is able to have softer emotional beats from time to time. The vibe of that trailer looks like "More Yakuza! .....but the fun is gone!" .....which in itself is a weird thing to say since Majima popping out of everything is a meme at this point and mainline Yakuza could probably stand to tighten its belt in some spots.
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That is the impression I got from seeing a guy get shot in the head in the trailer. It's not like people don't die or get shot in Yakuza, but this felt like a way of saying it will be more serious. The trailer wasn't exactly out of line with Yakuza as a whole, but the tone gave me the impression it will be more brutal or like if the main plot of a Yakuza game was the whole game.
That is another reason why I think the gameplay will be different. Yakuza games can be quite long, and being like that for that long would wear on the player. I'm obviously guessing, but I think we'll wind up with a shorter, but more tightly focused game. I think I would be ok with it having a similar setting, concepts, etc. if it has other ways of differentiating itself.
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AiddonValentine
Joined: 07 Aug 2006
Posts: 2963
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Posted: Fri Dec 19, 2025 3:53 pm |
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I find it very funny after FinalVentCard's column says "They haven't established rules for AI in the Robot Master contest" CAPCOM then posts "Pick up a damn pencil! No AI!" Doesn't matter how good it looks, what matters is the idea
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EmeraldSaucer
Joined: 31 Jan 2025
Posts: 951
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Posted: Fri Dec 19, 2025 3:57 pm |
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| AiddonValentine wrote: | | I find it very funny after FinalVentCard's column says "They haven't established rules for AI in the Robot Master contest" CAPCOM then posts "Pick up a damn pencil! No AI!" Doesn't matter how good it looks, what matters is the idea |
And Capcom very much did establish AI rules immediately after the contest was announced, the terms directly said no genAI lol
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wolf10
Joined: 23 Jan 2016
Posts: 995
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Posted: Fri Dec 19, 2025 7:05 pm |
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| b-dragon wrote: | | A correction on the Another Eden crossover- Its not that there's a new Chrono Cross collab: there's been one for a while. But unlike most gacha games I'm aware of, AE tends to keep their collabs open for an extended period of time- years, typically. And often add content to them. In this case, the collab's availability got extended to 2031, Glenn was added, and previous collab units get powered up to (presumably) be a little more in line with current powercreep. Its an appreciated idea in a FOMO dominated landscape.
Not a major correction, and its based on my limited knowledge (I haven't played the game in a few years so...) |
The old units get Stellar Awakening, which is basically their latest tier of Inevitable Gacha Powercreep except they're also using it as an excuse to slowly go back and rebalance older units to keep them viable. Which is huge, because Kid is still commonly used for her unique steal ability, and that can only get more powerful. (I got into Another Eden this year, and let's just leave it at "Return of the Goddess of Time (8bit Arrange)" has been my ringtone ever since.)
But back to the news. I want to be excited for more Mega Man, but I don't know if it's the execs or the fans or market research or whatever but why oh why do they only bring back Classic after these torturously long release gaps? It was 8 years between 10 and 11, and it'll be 9 between 11 and technically-12 by the time 2027 rolls around. Put another way, the last non-classic Mega Man platformer is still ZX Advent in 2007, which was followed up shortly after by the surprise revival that was Mega Man 9 in 2008.
I played 9 just like everyone else when it came out, but I got hooked on Mega Man with Battle Network and Zero, the latter becoming my gateway to the X series, which was still ongoing at the time but I went back and played all of them. Even the bad ones. (Command Mission is still the best genre-hop of all time, and I keep meaning to replay it.)
On the other hand, I think the only other Classic entries I cared enough to finish (and I did finish 9, please check any "skill issue" comments at the door) were MM & Bass and MM Powered Up, and I still made a point of taking the Maverick Hunter X UMD out of the dual-pack in front of Inafune before handing it over to the man for a signature way back in the day (along with my DS Zero Collection case, both of which I still have shelved).
I don't feel any particular ill will towards Rock as a character, but I was really hoping the long gap between 11 and whatever was coming next was a sign of something a bit more ambitious than, "Oh, yeah, more classic," but it's really starting to look like the Star Force collection will be the last Mega Man anything that Capcom is interested in selling me. Which is a shame.
Also, still looking forward to the game review that was teased last week. I have a hunch and I'm still waiting to see if it's wrong...
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Dancing Green
Joined: 31 May 2025
Posts: 73
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Posted: Fri Dec 19, 2025 7:11 pm |
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| Greed1914 wrote: | | I don't know what to make of Gang of Dragon. I'm sure Nagoshi knows what he is doing with it since it's very Yakuza. On the other hand, leaving RGG, setting up a new studio with publisher backing, and the result is...very Yakuza. It makes me wonder if this was always the plan when leaving and for some reason he couldn't do it with RGG and Sega, or if ideas didn't pan out and it shifted to going with something safer. |
I thought I heard the studio he initially went to ended up being closed by NetEase. Either he finished this game before then or this was a pivot? I guess bet on the safe bet. Maybe it was just time to let Yakuza die considering the recent games and remakes and he wanted to move on. even if SEGA wants to keep milking it.
| AiddonValentine wrote: | | -Monolith Soft: As I've said for the last ten years, I look at Monolith Soft and say "Look what you coulda had, Square!" Instead, they meandered for years while Takahashi and his teams were banging out hit after hit ever three years or so. I'm just waiting for the inevitable Xenoblade X 2 |
Not really? Square-Enix games still sell a lot more than Monolith Soft games do. Their best selling game is Xenoblade 2 and even a middling performing game like FF16 or FF7 Rebirth sold more than that.
| Silver Kirin wrote: | | Can't believe how quickly the year went by, and just like last year I didn't bother watching the Game Awards, and I'm not saying this to brag, it's just that I'm not really up to date with certain modern games and trends, since I cannot afford to play any next gen consoles/PC, I'm probably one of the few people who has not idea what Clair Obscur: Expedition 33 is about, but everyone seemed to talk about it on various forums, so it wasn't a surprise that it won Game of the Year, so I was looking forwards to the new annoucements and I have to say that I feel like this year there weren't a lot, or at least they weren't that interesting to me. |
Clair Obscur is basically the type of game people want Square-Enix to make again with Final Fantasy which is why people love it so much so they're happy it got so much recognition from the industry and fans. They're hoping it pushes other companies to take notice. We'll see if it does.
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EmeraldSaucer
Joined: 31 Jan 2025
Posts: 951
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Posted: Fri Dec 19, 2025 7:17 pm |
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| Dancing Green wrote: | | Not really? Square-Enix games still sell a lot more than Monolith Soft games do. Their best selling game is Xenoblade 2 and even a middling performing game like FF16 or FF7 Rebirth sold more than that. |
And it's funny to point out a XBX2, when the first game's remaster on Switch bombed so hard it has dedicated Xeno channels going "yeah they're never following up with a sequel, any story ideas they had planned will be rolled into something else"
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