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IanC
Joined: 26 Sep 2004
Posts: 685
Location: Essex, England
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Posted: Tue Apr 28, 2020 4:28 pm |
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Honestly what's more interesting is that this means it's ported to Linux. Now how about letting that port out of the Stadia "platform"?
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J0HN_L0CKE
Joined: 05 Aug 2014
Posts: 39
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Posted: Tue Apr 28, 2020 6:51 pm |
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Might as well just port it to PS4 too. It was really good and I'd like a reason to play it again/finish it, and I won't do that on my Switch.
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Superfield
Joined: 13 Jun 2016
Posts: 77
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Posted: Thu Apr 30, 2020 5:16 pm |
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I was just thinking about how a turn-based JRPG seems at first like it would be good for Stadia, since lag or dropped inputs wouldn't be nearly as disruptive or crippling as in a fast-paced action game... only to realize that trying to 100% stream, in high quality, a 100+ hour JRPG would eat up any kind of data cap you have like nobody's business. At least something like Doom Eternal is digestable enough that it won't kill your data allowance for months on end.
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