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vgiannell5
Joined: 10 Jan 2012
Posts: 115
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Posted: Sun Oct 12, 2025 3:58 am |
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WHAT? After all these years since FighterZ came out, why add another DLC character now?
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SaiyanHeretic
Joined: 15 Aug 2025
Posts: 115
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Posted: Sun Oct 12, 2025 10:20 am |
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| vgiannell5 wrote: | | WHAT? After all these years since FighterZ came out, why add another DLC character now? |
Because adding one or two characters to an existing game that people love and you can continue to tweak with balance patches is honestly a pretty smart business strategy. DBFZ has already changed so much since the release version that it's basically DBFZ2.
And what would be the point of actually making a standalone sequel? So many DBZ games are 99% the same as last time, just with newer graphics. And the starting roster is always trimmed down so they can squeeze your wallet to buy all the same characters all over again.
People were initally hyped for Sparking Zero, but nobody is playing it anymore because it's not competitive. It's the FGC that keeps that keeps these games alive and FighterZ is an all-timer.
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LinkTSwordmaster
Joined: 23 Dec 2005
Posts: 823
Location: PA / USA
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Posted: Sun Oct 12, 2025 1:29 pm |
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Didn't see that coming, but it's an interesting alternative to asking everyone to re-purchase an entire game with new DLC.
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Fluwm
Moderator
Joined: 28 Jul 2009
Posts: 1642
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Posted: Sun Oct 12, 2025 4:58 pm |
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| SaiyanHeretic wrote: | | Because adding one or two characters to an existing game that people love and you can continue to tweak with balance patches is honestly a pretty smart business strategy. |
It’s also a lot cheaper. And, at this point, I think we just need to accept that the whole fighting genre has basically shifted to a live-service model. When the main selling point of a new game is just the new characters, it’s an awful lot cheaper to just sell season passes for a successful game than trying to make a new one. As they say, no need to invent the wheel.
And the old logic of newer game = better visuals hasn’t really applied in more than a decade, with graphical fidelity having plateaued and all. On which note…
| Quote: | | So many DBZ games are 99% the same as last time, just with newer graphics. And the starting roster is always trimmed down so they can squeeze your wallet to buy all the same characters all over again.
People were initally hyped for Sparking Zero, but nobody is playing it anymore because it's not competitive. It's the FGC that keeps that keeps these games alive and FighterZ is an all-timer. |
There’s a lot to unpack here, but first: rather than “newer graphics,” what DB games tend to offer is just “different graphics” — which isn’t quite the same thing. DBFZ gets a lot of credit for adhering so closely to the art style of the anime, something we haven’t seen since… one of the earlier PS3 games (I wanna say Burst Limit?). And there’s not a lot of room to improve on that, unlike say the weirdly-shaded, low-poly visuals of the Xenoverse games.
As for the rest… if you think all DBZ games are “99% the same,” you clearly haven’t played very many of them. I suspect you’re coming at this not as a DB fan, but a fighting game fan, as you also seem to think these games are targeted at the competitive gaming crowd — they’re not. These games are all primarily about the fanservice (that’s why they have so many characters and tend to be unbalanced). When the rare DB game happens to have some longevity to it on the competitive multiplayer scene, that’s more of a happy accident than anything else.
And as for Sparking Zero… it was and continues to be a very popular game, despite its flaws.
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MFrontier
Joined: 13 Apr 2014
Posts: 20109
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Posted: Mon Oct 13, 2025 9:26 am |
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FighterZ ain't over yet!
Although it's kind of funny to me that they add the "canon" SSJ4 alongside the GT one they already have in the game.
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