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Blanchimont



Joined: 25 Feb 2012
Posts: 3842
Location: Finland
PostPosted: Fri Nov 14, 2025 11:37 am Reply with quote
Atelier Ryza trilogy DX remake came out yesterday/today (depending on your timezone). Haven't downloaded it yet, apparently a few bugs need to be ironed out. Seems DX includes all the DLC from the games.
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Greed1914



Joined: 28 Oct 2007
Posts: 5345
PostPosted: Fri Nov 14, 2025 11:49 am Reply with quote
The part where Sony took time to explain the features of its 5 year old system was so strange. Did they think that they needed to fill time? Did they think anything shown was a system seller and it would nudge somebody into buying? The monitor segment at least makes some sense in that it is a new thing and gives it more attention than just a tweet from marketing, but aside from the charging dock, it's not much.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2944
PostPosted: Fri Nov 14, 2025 1:57 pm Reply with quote
-Mario Galaxy movie: Eh, I wouldn't really call Safdie a celebrity so much as a director with a character acting career on the side. As for Larson, that's definitely a fitting choice considering her own personal and professional history with Nintendo. She even recorded a video six months ago when she was cast she was so excited. I also find it funny they pick "bitch eating crackers" considering how many grifters latch onto every word she says. No such luck in this case since they've been met with "She's one of us! You stay out of this, poser!" Anyway, I once again expect this to make a billion at the box office and Oscar Isaac be in the inevitable sequel where he plays Wario. Also, interesting to note the absence of the Kongs, so I wonder if Universal might do a spinoff with them.

-DQVII: As I've often said "If you're gonna remake something, remake something that didn't quite nail the landing" and boy does DQVII fit that. A game with a lot of potential, but bogged by the class system's leveling system, some story arcs that are just there and could have been side quests, and the glacial pacing. Interesting that they decided to add an older Kiefer for the post game, so I wonder what situation he got himself into.

Anyway, back to Age of Imprisonment
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b-dragon



Joined: 21 Apr 2021
Posts: 625
PostPosted: Fri Nov 14, 2025 3:04 pm Reply with quote
I'm a little burned out on DQ as a whole right now- the late game of DQ2 is not proving terribly hard, but quite a bit aggravating, so I put my play on hiatus- but DQ7's remake is definitely one I can see myself being curious about later on. I've played the original release and...yeah, a lot of good ideas. But a lot of dropped balls and flawed execution. It struck me, even way back when, as a game closer to "important" than "good".

I've said before, but Octopath 0 is a game I support on concept, even if the game itself turns out awful- which I'm somewhat doubtful will be the case. Rearranging and releasing a gacha game as a standard game is quite excellent. I appreciate that I wouldn't need to go through the pits of gacha hell (again) to go through an enjoyed storyline.

I've played Wandering Sword! Beat it twice, even, though this is a game that evolved a lot in the time between my playthroughs. Free updates, expansions (and paid DLC) that open up new routes, plotlines, and endings can do that. It's a marked difference too. My first playthrough, I felt like the game had potential, but failed to actually execute on it. The second time through it had the opposite problem- if anything, I felt it might be a bit too overstuffed at that point. Still, it seems like it'll start at $35, and if that's the case, I think it's a strong recommendation for anyone curious.
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Uchay



Joined: 27 Nov 2016
Posts: 125
PostPosted: Fri Nov 14, 2025 3:58 pm Reply with quote
Wandering Sword:

The devs actually went out on discord to talk about this!

Quote:
Hey @everyone !

We’ve been getting a lot of questions lately, so here’s a quick update:

Will the PlayStation/Switch updates also come to Steam?

-Yes! The Steam version will receive all major upcoming content updates, including voiceovers.
While release timings may vary slightly between platforms, PC players will get the full experience.
If you're already on Steam, you're not missing a thing. ⚔️

Will an Xbox version happen?

-We haven’t made any official announcements about Xbox yet — but we also haven’t ruled it out.
The development schedule is still being finalized, so for now: please stay tuned for future updates.

Thanks for all your support, and we’re excited to bring more martial arts adventures your way!


Honestly, I don't even care for martial arts stuff but Wandering Sword is a game I thoroughly enjoyed and replayed several times because of how NG+ friendly it and just how much side content you can do to change the story in small and big ways so I'm happy it's getting some attention. I truly think the devs deserve it.


As for Fatal Frame 2, I'm just happy it's getting a remake. Maybe it will see some attention in the wake of the new Silent Hill game. I know a few friends who are looking for Horror Japanese themed games after it.
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Araki



Joined: 12 Apr 2007
Posts: 418
PostPosted: Fri Nov 14, 2025 5:35 pm Reply with quote
Unfortunately, being friends with Nintendo, playing games or whatever don't make Brie Larson a good casting choice for the calm and gentle-sounding Rosalina at all. Not to mention the only example we have of Larson doing VA is a completely different type of character.

But then again, the trailer makes Rosalina look like Peach from the first movie 2.0, so..
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Fluwm
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Joined: 28 Jul 2009
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PostPosted: Fri Nov 14, 2025 7:02 pm Reply with quote
I just picked up Wandering Sword (on Steam) last week, and a pretty heavy discount. Guess I should hold off a bit longer for the new update, huh?

As for the DQ7 remake, I'm not quite sure what to think. A lot of the dialog around the game points to it being a pretty heavy reimagining, but the few snippets of gameplay we've seen (at least in terms of area design) appear to be a 1:1 recreation of the original game -- or at least the 3DS remake (I've not actually played the PS1 original yet).

The GI gameplay "exclusive" video stated that they expected the new remake to be about half the length of the original game (so, like a 50 hour RPG) but it's unclear whether or not that assumption was based on anything SE actually told them. I'm cool with the reimagining being less linear, at least for the main story path, but it'd really suck if they cut out whole islands/arcs, as that whole episodic, sea-traveling structure is pretty much my favorite format for RPGs. Might be nice to see some of the formerly-mandatory islands/arcs made optional -- god knows I'm a big fan of meaty sidequests.
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Gem-Bug



Joined: 10 Nov 2018
Posts: 1512
Location: Nova Scotia, Canada
PostPosted: Fri Nov 14, 2025 8:19 pm Reply with quote
Araki wrote:
Unfortunately, being friends with Nintendo, playing games or whatever don't make Brie Larson a good casting choice for the calm and gentle-sounding Rosalina at all. Not to mention the only example we have of Larson doing VA is a completely different type of character.

But then again, the trailer makes Rosalina look like Peach from the first movie 2.0, so..


There's been so much weirdo male hate for Larson ever since Captain Marvel that I cannot reasonable treat any criticism of this casting choice(Rosalina) as not being directly/indirectly stemming from that. These movies are their own thing with their own characterizations; comparing how "good" VA's fit is just splitting hairs trying to find reasons to be angry.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 7185
PostPosted: Fri Nov 14, 2025 8:25 pm Reply with quote
Greed1914 wrote:
The part where Sony took time to explain the features of its 5 year old system was so strange.


Not really I still from time to time have to read up on or accidentally discover a feature that some of my devices have that I didn’t realize the device could do.

Telling people about this stuff (that they’ll probably ignore again) isn’t all that unusual.

Quote:
-DQVII: As I've often said "If you're gonna remake something, remake something that didn't quite nail the landing" and boy does DQVII fit that. A game with a lot of potential, but bogged by the class system's leveling system, some story arcs that are just there and could have been side quests, and the glacial pacing.


Maribelle being the worst character ever made in a video game, the time traveling aspect being undercooked, spoiler[you fighting the demon lord twice.]
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Mizlude



Joined: 30 Jun 2025
Posts: 78
PostPosted: Fri Nov 14, 2025 8:42 pm Reply with quote
Araki wrote:
Unfortunately, being friends with Nintendo, playing games or whatever don't make Brie Larson a good casting choice for the calm and gentle-sounding Rosalina at all.


The idea someone is a good fit for a writing gig, voice role, or acting role because they're a "fan" is flawed. Not only because what being a fan means can greatly differ, but also because just because you're a fan doesn't mean you're good at your job or vice versa. Plenty of American comics are written by "fans" and are God awful. Meanwhile, Harrison Ford routinely expresses his disinterest and annoyance with Star Wars yet plays Han Solo.

It's a shame Brie Larson took the role away from Laura Faye Smith, but that's par for the course for all the movie roles. If people are fine with some recasts and not others then they probably have their own agenda like we saw with the weird Chris Pratt hate in the first movie but completely indifference with Charlie Day.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 7185
PostPosted: Fri Nov 14, 2025 8:57 pm Reply with quote
Mizlude wrote:
It's a shame Brie Larson took the role away from Laura Faye Smith, but that's par for the course for all the movie roles.


How did she ”take” the role from someone who was likely never considered for the role in the first place. And when Larson likely auditioned for the role alongside other actresses?
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
Posts: 921
PostPosted: Fri Nov 14, 2025 9:17 pm Reply with quote
Blanchimont wrote:
Atelier Ryza trilogy DX remake came out yesterday/today (depending on your timezone). Haven't downloaded it yet, apparently a few bugs need to be ironed out. Seems DX includes all the DLC from the games.


My review of the trilogy went up a bit after the column did! I unfortunately didn't notice any weird bugs outside of the ordinary. But it does have all of the previous DLC plus new content. You can read more about it in my review.

b-dragon wrote:
I'm a little burned out on DQ as a whole right now- the late game of DQ2 is not proving terribly hard, but quite a bit aggravating, so I put my play on hiatus- but DQ7's remake is definitely one I can see myself being curious about later on. I've played the original release and...yeah, a lot of good ideas. But a lot of dropped balls and flawed execution. It struck me, even way back when, as a game closer to "important" than "good".

I've said before, but Octopath 0 is a game I support on concept, even if the game itself turns out awful- which I'm somewhat doubtful will be the case. Rearranging and releasing a gacha game as a standard game is quite excellent. I appreciate that I wouldn't need to go through the pits of gacha hell (again) to go through an enjoyed storyline.


No, yeah, we've been drowning in Dragon Quests lately, so I don't blame anyone actually playing DQ for being a bit burnt out. These games aren't short! Laughing I'm still interested in playing the original version of DQ7, but I still want to give the update a fair shake because I'm intrigued by the job system.

Also, yeah, I've always hoped to see more gacha titles turned into full-fledged games, so I appreciate Octopath 0 being an experiment in that transition.

Uchay wrote:
Wandering Sword:

The devs actually went out on discord to talk about this!


Glad to hear, thanks for the addition! I'm definitely hoping this game comes to the Switch at some point in the future...

Fluwm wrote:

The GI gameplay "exclusive" video stated that they expected the new remake to be about half the length of the original game (so, like a 50 hour RPG) but it's unclear whether or not that assumption was based on anything SE actually told them. I'm cool with the reimagining being less linear, at least for the main story path, but it'd really suck if they cut out whole islands/arcs, as that whole episodic, sea-traveling structure is pretty much my favorite format for RPGs. Might be nice to see some of the formerly-mandatory islands/arcs made optional -- god knows I'm a big fan of meaty sidequests.


Mmm, 50 hours is reasonable for an RPG (especially since from what I've seen, DQ7 runtimes easily go into the triple digits). But also, Dragon Quest games live or die off of their vingettes. I don't quite have a horse in this race because, as mentioned, I haven't played the original DQ7 either, but I still expect a Dragon Quest to be a meaty experience. Bit of a pickle, DQ7 has a lot of fat to cut but we don't want to throw the baby out with the bathwater...
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Fluwm
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Joined: 28 Jul 2009
Posts: 1624
PostPosted: Fri Nov 14, 2025 9:25 pm Reply with quote
Indeed. That's why I'm hoping they're just making a lot of the islands optional rather than removing them entirely.

Like, if you haven't played the game, you really have no idea just how bloated with "content" DQ7 is (or at least feels). It is a ridiculously enormous game. But, like, I feel like that's also it's strongest suit -- it's one of those very rare RPGs where exploring the world actually feels like exploring a world: there's always something new to look forward to.

EDIT: and, yeah, I totally agree about 50-60 hours being a good length, but Dragon Quest games do typically offer far meatier experiences, which is part of the charm, I think. You can really lose yourself in a DQ game in a way that just isn't possible with smaller-scale games.
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EmeraldSaucer



Joined: 31 Jan 2025
Posts: 932
PostPosted: Fri Nov 14, 2025 9:50 pm Reply with quote
DQ7 Reimagined continues to look good, but everything they've said about it makes it seem clear it won't be anywhere close to the same experience as the PS1 original. They've already caved to people's complaints about the start of the game, which tells me they don't really value that Myst-like sense of slowly exploring an unknown world that the original does so well
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 7185
PostPosted: Fri Nov 14, 2025 11:18 pm Reply with quote
EmeraldSaucer wrote:
They've already caved to people's complaints about the start of the game, which tells me they don't really value that Myst-like sense of slowly exploring an unknown world that the original does so well


What one person may see as valuable and derive enjoyment out of two people can see as tedious and boring. So of course they would cut that, RPG’s already are synonymous with being time sinks and asking gamers to sit through a lot of exposition and puzzles before getting to the main event is a hell of an ask especially when many gamers don’t have that kind of time.

Fluwm wrote:
Like, if you haven't played the game, you really have no idea just how bloated with "content" DQ7 is (or at least feels). It is a ridiculously enormous game. But, like, I feel like that's also it's strongest suit -- it's one of those very rare RPGs where exploring the world actually feels like exploring a world: there's always something new to look forward to.


And then be disappointed or annoyed by which I know was a prevalent theme with 7. Which I think was part of the reason I came out hating the game afterwards.
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