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This Week in Games - Heads Butting over NieR, Level-5's Games A-far, and Bloodborne Goes to Hollywoo


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wolf10



Joined: 23 Jan 2016
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PostPosted: Fri Apr 17, 2026 9:40 am Reply with quote
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Moving away from mobile, we have Snack World: Reloaded, a remake of a 2017 RPG series. This was another multimedia project for Level-5 back in the day, but neither it nor its anime ever came stateside—I will be surprised if this game comes to the U.S. The game shows our hero out adventuring with a gaggle of cartoonish friends, but not much in the way of story, just a fight against a large gorgon. And don't worry about the release date, it currently doesn't have one—there's nothing but a big "TBA" for this one's release.
The anime was basically DOA outside of Japan on account of certain designs really not flying with the morality of the moment (and CGI being much harder to give the 4-Kids treatment), but the Switch version did get a (physical!) US release as Snack World: The Dungeon Crawl GOLD and my source for this is the case sitting over by my Switch reminding me I had been meaning to replay it. Laughing If Level-5 had more stateside than the niche fanbase that's been hanging on since the PS2 days, there would definitely have been discourse.

It's an okay release overall, dub only at a time when that was falling out of favor, plagued by the usual issue of Level-5 games of that era having a ridiculous extra level requirement for DLC addons that brings the momentum of a fresh play to a grinding halt (much like Fantasy Life: Origin Island). I made it up to around level 65 (of 80 needed to start the DLC) before my attention wandered off. Hopefully the remaster makes some changes to that.

Inazuma Eleven: Victory Road's main story was absolute fire, though (even if Chronicle Mode was ultimately kind of just whatever plotwise), so I'm still cautiously optimistic about some of their output, at least. Not sure how I feel about IE:Cross or IE:RE just yet. For the former, I already have my dream team in Victory Road and it even includes a goofy overpowered OC. Do I want to gacha for all that again? My enthusiasm for RE will depend a lot on it maintaining the Chrono Cross-style freeform party participation for all 1200 characters with the new Live-2D approach to events. They only ever did that for one game in the series, but it's still an important part of the experience.


Last edited by wolf10 on Fri Apr 17, 2026 10:12 am; edited 1 time in total
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Greed1914



Joined: 28 Oct 2007
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PostPosted: Fri Apr 17, 2026 9:56 am Reply with quote
The preservation thing definitely highlights some differing cultural views on the subject. I'm not sure I agree that it goes against the creators' intentions when the intention would have been to leave it up for as long as it made money, and take it down when it didn't It's the kind of decision that comes from the corporate side of things, and I doubt too many artists would choose to see their work disappear entirely aside from things like personal embarrassment etc.

And yeah, we aren't entitled to have these things under the current systems. That said, it's also extremely frustrating when those who control them choose not to make them available. (Looks at ever-growing list of Crunchyroll licenses they refuse to release on disc). These companies were never our friends, but more and more we see the relationship being tipped in favor of them giving less and expecting more out of the customers.
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tintor2



Joined: 11 Aug 2010
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PostPosted: Fri Apr 17, 2026 11:21 am Reply with quote
Remember those commercials where Yoko Taro wers Emil's head as mask and keeps insulting Square Enix while rolling around? I wonder if things got ugly over this. Honestly, it's a shame how the IP to begin with became more notorious due to crossovers with other games rather than do anything new after Replicant's remaster. Square has been publishing Yoko Taro's games since Drakengard and all of them appear to have little budget which is why there are so many alternate routes to the same ending. The series also had its own April Fools and a trailer over a potential new game but still no concept. It's as horribly as SNK treated the King of Fighters over its 30th anniversary and instead they wasted their budget on the weirdest guest characters nobody thought about seeing in a fighting game.
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<('_')^



Joined: 20 Oct 2023
Posts: 182
PostPosted: Fri Apr 17, 2026 11:46 am Reply with quote
A single film is not enough to cover Bloodborne's base game. Ideally there would be a 60+ episode anime adaptation for that. If they really want to pull off a cinematic experience that is faithful to the game, features fan favorite characters, covers the lore, and fits into a 2-3 hour film, then the DLC The Old Hunters would be the ideal source. It's a linear story that starts with the Hunter's Nightmare, a hellscape made to punish the Hunter's, where we encounter Lawrence (founder of the Healing Church) and Ludwig (the most famous/respected hunter). Representing the current post-apocalyptic state of the game. Then we get to the Research Facility, where we get to look behind the curtains and see all the horrific experiments & abuse patients were undergoing in the Healing Church. This is where we see the Hunter's like Lady Maria coming to terms with their guilt. Finally, we get to the Fishing Hamlet, ground zero of Kos's curse and source of the nightmare. Where the good Hunter & Simon confronts the Church Assassin, and free the Orphan of Kos from his suffering in a climactic battle leading to the best ending cutscene seen in a video game. While this would ideally be a movie Trilogy, I could see it working in one film assuming they go minimalistic with the dialog & exposition.
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Silver Kirin



Joined: 09 Aug 2018
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PostPosted: Fri Apr 17, 2026 12:10 pm Reply with quote
The differing reactions between Western and Japanese gamers towards that NieR game and the issue of game preservations reminds of what happened relatively recently involving Capcom, I think I mentioned this in another article, but apparently someone in Japan found some old documents and files belonging to ex-Capcom staff which included information about Mega Man X FMV game that was never released or that never entered into full production. The thing is that the person who found it put up all those documents for auction and some Western Mega Man fans and game preservation enthusiasts wanted to buy the game, but a Japanese person won the auction and they said they weren't going to post any information about the game in order to protect the privacy of the people involved in that project. I know it sounds very unfair, but from what I've heard Japan is a country which really values privacy.
I'm all in favor of game preservation, I love reading about game development, canceled games and how somethings work in general, but sometimes people can go out of their way in order to find some information that's probably not very important. Like, I believe when Nintendo opened their museum in Japan, some Western visitors went to an area where they weren't allowed to unplug some consoles just to see how they worked or if Nintendo were emulating some of their old games
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AiddonValentine



Joined: 07 Aug 2006
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PostPosted: Fri Apr 17, 2026 1:19 pm Reply with quote
-Bloodborne: Let's be real here: a Bloodborne movie, ideally, would be done as a mood piece emphasizing atmosphere because any sort of plot the game has is secondary to that. FromSoft's games aren't about three act story structures or arcs, so much as losing yourself in the mood. Then again this is why it would be difficult to do a movie about that.

-Level-5: I suffered psychic damage from seeing Holy Horror Mansion and I demand compensation! Level-5 can't seem to just focus on anything and it's resulted in them announcing so many things, which makes me wonder how management is. We know Fantasy Live i was going badly until Inafune was kicked out, but one wonder if he was the cause or an excuse. Decapolice was announced back in 2023 and slated for release that year!

I think we also forget Level-5, despite their obvious success, had its fair share of misses and flops. Rogue Galaxy was fun, but also failed to hit a million units (probably from it being released at the tail end of the PS2's life cycle), White Knight Chronicles were BIG flops, Ni no Kuni II...existed. Also makes me think about how many of their games are kinda in limbo; the Layton series in particular just BEGS for a rerelease. Also doesn't help a lot of their biggest successes had companies like Sony, Nintendo, and Square-Enix involved.

I dunno, Hino is pushing 60 and Level-5 is over twenty-five years old. Hopefully they turn it around, but they are clearly going through it
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BadNewsBlues



Joined: 21 Sep 2014
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PostPosted: Fri Apr 17, 2026 2:05 pm Reply with quote
AiddonValentine wrote:
Also makes me think about how many of their games are kinda in limbo; the Layton series in particular just BEGS for a rerelease.


New World Of Steam is still on the docket. Not to mention unless they’re going to do things like actually release proper versions of these remasters like having a version of Last Specter that retains the London Life mode they was removed from the European version why bother.
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TJ_Kat



Joined: 11 Jan 2007
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Location: Saskatoon, Canada
PostPosted: Fri Apr 17, 2026 6:07 pm Reply with quote
In a series as convoluted as Nier where all of it is canon - no mater how contradictory it might be - having an entire game be unaccessible seems almost cruel. The really frustrating thing is that there wasn't actually much about the game that required it to be online and I don't think it would be all that hard to make an offline version. I would buy it.
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Philville



Joined: 20 Aug 2022
Posts: 186
PostPosted: Sat Apr 18, 2026 1:03 pm Reply with quote
TJ_Kat wrote:
In a series as convoluted as Nier where all of it is canon - no mater how contradictory it might be - having an entire game be unaccessible seems almost cruel. The really frustrating thing is that there wasn't actually much about the game that required it to be online and I don't think it would be all that hard to make an offline version. I would buy it.


Same here. It's a no-brainer.

Quote:
Of course, this all hinges on whether or not the project actually comes out. In my time writing this column, I've seen announcements for movies and TV shows based on Golden Axe, Shinobi, Streets of Rage, Elden Ring, and Helldivers. And we've heard a fat lot of nothing about any of them since their announcement (even taking into consideration that Elden Ring and Helldivers are fairly recent announcements).


Whatever happened to Taika Waititi's announced Akira adaptation? It's strange to see which projects actually come to fruition, and which get abandoned. Back in the day, I never thought we'd actually get that live action Death Note movie.
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Joe Mello



Joined: 31 May 2004
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PostPosted: Sat Apr 18, 2026 4:00 pm Reply with quote
Greed1914 wrote:
The preservation thing definitely highlights some differing cultural views on the subject. I'm not sure I agree that it goes against the creators' intentions when the intention would have been to leave it up for as long as it made money, and take it down when it didn't It's the kind of decision that comes from the corporate side of things, and I doubt too many artists would choose to see their work disappear entirely aside from things like personal embarrassment etc.

Unless someone explicitly said that there was a fixed shelf life for the game, I find associating the shuttering of a game to the creator's intent to be dubious. Also, it's likely multiple things were either denied, ditched, or patched during the process of making and maintaining the game. Was the creator's vision what was pitched? Was it the finished product? Is a compromised vision a true vision?

It's okay to not like the idea of resurrecting the game without needing to grasp for a reason why.
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Slizardo



Joined: 11 Feb 2026
Posts: 24
PostPosted: Sat Apr 18, 2026 4:44 pm Reply with quote
There is no way to practice true media preservation and stay on the legal side of the law or even the good will of the creators. There will always be scenarios where media can not officially be available due to copyright, trademark, or marketing issues and there will also be times when creators themselves regret their past work or no longer wish to associate with it and will choose to bury it away if possible and it's up to the fans to go against the creator's wishes or their estate's wishes to preserve it for fans to enjoy and see. It's not surprising Japanese fans have a very strict stance on piracy and creator rights though. Although I can concede us westerners might be too lax on it as well. I imagine Japan having complete and unfettered access to Japanese media without any kind of geographic, availability, language, or monetary barrier lets them have a much more strict stance than westerners who always had to find ways to circumvent many hurdles to experience and enjoy Japanese media especially in the past.

I think Level 5 is doing quite well these days. At least I enjoyed The Girl Who Steals Time and Inazuma Eleven last year. They were very solid and great entries into their franchises. I don't know if Holy Horror Mansion will go the way of Yokai Watch or not but it looks interesting enough.
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
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PostPosted: Sat Apr 18, 2026 5:09 pm Reply with quote
wolf10 wrote:
The anime was basically DOA outside of Japan on account of certain designs really not flying with the morality of the moment (and CGI being much harder to give the 4-Kids treatment), but the Switch version did get a (physical!) US release as Snack World: The Dungeon Crawl GOLD and my source for this is the case sitting over by my Switch reminding me I had been meaning to replay it. Laughing If Level-5 had more stateside than the niche fanbase that's been hanging on since the PS2 days, there would definitely have been discourse.


Ah, thanks for the correction on this!

In my defense, Snack World released just before I started writing for ANN (which would've been before I had the disposable income to humor keeping up with games at all). So being largely disconnected from gaming combined with Level-5 not promoting their stuff in the US at all didn't help Laughing

Greed1914 wrote:

And yeah, we aren't entitled to have these things under the current systems. That said, it's also extremely frustrating when those who control them choose not to make them available. (Looks at ever-growing list of Crunchyroll licenses they refuse to release on disc). These companies were never our friends, but more and more we see the relationship being tipped in favor of them giving less and expecting more out of the customers.


Oh, for sure. As a Gridman fan who's STILL waiting for Gridman Universe to be released on physical media in some capacity, I am 100% in favor of that. I just think there has to be a better way to do it and a better attitude to serve as impetus than "They're not giving us [x], that means we have carte blanche!".

tintor2 wrote:
Remember those commercials where Yoko Taro wers Emil's head as mask and keeps insulting Square Enix while rolling around? I wonder if things got ugly over this.


Ah yes, the infamous "NIER AUTOMATA T-SHIRT! NIER AUTOMATA T-SHIRT! S**t, SQUARE-ENIX!" commercial Laughing That one's been one of my favorites for ages, I reference it every so often in the column. Wink I don't think that really affected the relationship between Yoko Taro and SE all that much; Taro is allowed a degree of Jester's Privilege, I think. He's not going to say anything properly incendiary towards the studio, and most of what he does say has at least a little bit of tongue-in-cheek attitude, like his video about Atlus' then-announced fantasy RPG (which turned out to be Metaphor Re:Fantazio) being NieR's death warrant and for fans to please buy "a copy or ten" of NieR:Automata. Taro's struggles are likely because SE has terrible management overall and they've been sending their smaller games to the guillotine, more than anything against Taro himself.

AiddonValentine wrote:

I think we also forget Level-5, despite their obvious success, had its fair share of misses and flops. Rogue Galaxy was fun, but also failed to hit a million units (probably from it being released at the tail end of the PS2's life cycle), White Knight Chronicles were BIG flops, Ni no Kuni II...existed. Also makes me think about how many of their games are kinda in limbo; the Layton series in particular just BEGS for a rerelease. Also doesn't help a lot of their biggest successes had companies like Sony, Nintendo, and Square-Enix involved.

I dunno, Hino is pushing 60 and Level-5 is over twenty-five years old. Hopefully they turn it around, but they are clearly going through it


I remember over a decade ago, Kat Bailey on USGamer made the bold-but-accurate claim that Level-5 was basically a Japanese Activision, constantly looking for their next big thing and not being afraid of what got trampled in their path along the way. You can see that with how they've treated their franchises once something else gets big; we didn't see another Professor Layton while Inazuma Eleven was king of the hill in Japan, and Inazuma Eleven was chopped liver when Yokai Watch was big. That they insist on making all of their major franchises multimedia-driven doesn't help; of all the problems they're having with producing DECAPOLICE or Holy Horror Mansion, having to organize a whole anime while they're at it can't be helping. These guys are making the same mistake Advent Rising made.

Philville wrote:

Whatever happened to Taika Waititi's announced Akira adaptation? It's strange to see which projects actually come to fruition, and which get abandoned. Back in the day, I never thought we'd actually get that live action Death Note movie.


The Taika Waititi Akira is D-E-D, dead, and the film rights have been returned to Kodansha. So that movie is turbo-not-happening.

I will admit that film production is a challenging thing and movies regularly end up in production hell all the time, even if they're not adaptations. Look at James Cameron, his Titanic film was pushed back plenty, and the man took like 30 years to get his Battle Angel Alita movie off the ground. I remember being a kid and reading about a Nightmare on Elm Street/Friday the 13th crossover in 2000; the movie came out in 2003, but the original plans for that film date back to 1987 (two years before I was even born!). All that to say that it's not uncommon for a project to get optioned but never gets off the ground because nobody wants to work on it or it gets superceded by another competing project or what-have-you. (Makes me wonder if we'll ever see that film adaptation of Xiran Jay Zhao's Iron Widow, that movie's also been in production for a few years now...)

Slizardo wrote:
I imagine Japan having complete and unfettered access to Japanese media without any kind of geographic, availability, language, or monetary barrier lets them have a much more strict stance than westerners who always had to find ways to circumvent many hurdles to experience and enjoy Japanese media especially in the past.


That's a major generalization; plenty of Japanese films end up "lost," in some capacity. Sweet Home is a great example, IIRC that movie can't be released on DVD because of a tiff the studio had with the director.
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AiddonValentine



Joined: 07 Aug 2006
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PostPosted: Sat Apr 18, 2026 5:26 pm Reply with quote
FinalVentCard wrote:


I remember over a decade ago, Kat Bailey on USGamer made the bold-but-accurate claim that Level-5 was basically a Japanese Activision, constantly looking for their next big thing and not being afraid of what got trampled in their path along the way. You can see that with how they've treated their franchises once something else gets big; we didn't see another Professor Layton while Inazuma Eleven was king of the hill in Japan, and Inazuma Eleven was chopped liver when Yokai Watch was big. That they insist on making all of their major franchises multimedia-driven doesn't help; of all the problems they're having with producing DECAPOLICE or Holy Horror Mansion, having to organize a whole anime while they're at it can't be helping. These guys are making the same mistake Advent Rising made.


Sounds about right. One of their biggest flops was Gundam AGE which not only produced a bad game, but also one of the worst Gundam series in the franchise's history. Also doesn't help that Hino insists on being involved with every project to some extent when he's pushing sixty. One of those problems when you don't have a succession pipeline planned.

They also might have been able to do those many franchises during the days of the PS2, DS, and 3DS due to short turnaround, but reality comes creeping in when development costs are greater. Now they're in a situation where they don't have a flagship franchise or anything to fall back in. They got lucky with Fantasy Life i, but future projects are being treated with caution at best
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Nate148



Joined: 24 May 2012
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PostPosted: Sat Apr 18, 2026 5:30 pm Reply with quote
Im not sure if the game was bad it was however too late and two versions made no sense.
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BadNewsBlues



Joined: 21 Sep 2014
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PostPosted: Sat Apr 18, 2026 6:00 pm Reply with quote
FinalVentCard wrote:
[That's a major generalization; plenty of Japanese films end up "lost," in some capacity. Sweet Home is a great example, IIRC that movie can't be released on DVD because of a tiff the studio had with the director.



How many Phantom Blood Movies has A.P.P.P eaten.
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