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PilotPayback
Joined: 21 Oct 2025
Posts: 137
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Posted: Fri May 22, 2026 9:23 am |
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i'm super mixed on the sony situation. while i understand they weren't making tons of money from it (and xbox is, y'know...xbox), it would've been nice to at least be able to finish saros, since they started development on it and ghost of yotei. plus, i'm all for accessibility, i'm the kinda guy that enjoys playing games on pc or steam deck. i get their reasoning, but still.
that said, not like saros sold well in sony's eyes. considering that game only sold 300k in its first two weeks. which is good in my opinion (for a ps5 exclusive at $70 in a niche genre) but not for sony, i guess...
i wanna play it (i loved returnal), but $70 is too much for me...
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Greed1914
Joined: 28 Oct 2007
Posts: 5348
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Posted: Fri May 22, 2026 9:54 am |
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I think Sony is doing it because they feel like they have to have things cued up for PS6. Those live-service bets didn't pay off, and it cost them in terms of money spent and, perhaps just as bad, time wasted. They can't have another console gen with a reputation for not having games. It's hard to say how much putting games on PC mattered. Sales for early games were good, but sequels did like 1/3, so the cost might not have been worth it. They seemingly dealt with the "I'll get it on PC" crowd by not doing day 1 releases there. But, it's possible that they want the message to be that you have to buy a playstation for its games.
The big problem, as I see it, is that Sony's studios squandered so much time on live-services that they are now way behind on where they should be with development of new games, and shutting down the smaller studios that would have been making the more AA type games leaves gaps that could have been filled with something. One thing I have to give Nintendo credit for doing is that it has enough games of various scopes in different stages of development that it can do things like move a release date forward to offset for one that needed a bit more time. It has games that are completed that it doesn't necessarily release right away so it can shuffle the deck around like that.
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FilthyCasual
Joined: 01 Jun 2015
Posts: 2715
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Posted: Fri May 22, 2026 11:21 am |
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| Quote: | | IN CONSOLE WARS, EXCLUSIVES ARE KEY
WATCH THEM FLY BY AS THEY PORT TO PC |
I'm surprised to see Sony come after that line.
| Quote: | | Massive Melee Mythra, debuting in Super Smash Bros. Ultimate and later incorporated into Xenoblade Chronicles 2 as a special outfit for Mythra | That's cute. I'm glad the fans got another good design to use.
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AiddonValentine
Joined: 07 Aug 2006
Posts: 2945
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Posted: Fri May 22, 2026 1:37 pm |
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| Greed1914 wrote: | | I think Sony is doing it because they feel like they have to have things cued up for PS6. Those live-service bets didn't pay off, and it cost them in terms of money spent and, perhaps just as bad, time wasted. They can't have another console gen with a reputation for not having games. It's hard to say how much putting games on PC mattered. Sales for early games were good, but sequels did like 1/3, so the cost might not have been worth it. They seemingly dealt with the "I'll get it on PC" crowd by not doing day 1 releases there. But, it's possible that they want the message to be that you have to buy a playstation for its games.
The big problem, as I see it, is that Sony's studios squandered so much time on live-services that they are now way behind on where they should be with development of new games, and shutting down the smaller studios that would have been making the more AA type games leaves gaps that could have been filled with something. One thing I have to give Nintendo credit for doing is that it has enough games of various scopes in different stages of development that it can do things like move a release date forward to offset for one that needed a bit more time. It has games that are completed that it doesn't necessarily release right away so it can shuffle the deck around like that. |
It's funny how literally every platform holder has had a moment where they got lazy and clearly relied on third parties for too much to fill in gaps. Usually the correction is to beef up your 1st party and bolster your lineup so you become less dependent on them. And of the platform holders, only Nintendo has never stopped supporting their first party lineup and because of that they've essentially become self-sustaining. Meanwhile Sony has had peaks and valleys of it and currently their first party is the weakest its ever been. And MS...well, they're lucky to just not be a footnote (yet).
And the thing is, 1st party helps garner your identity. Nintendo has genuinely built up a Nintendo identity while the other two have basically rid themselves of anything approaching one. They're just kinda...there. It just goes to show you neglect your first party at a peril to yourself as unless you have something you can't get anywhere else, people will just go elsewhere
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Juno016
Joined: 09 Jan 2012
Posts: 2577
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Posted: Fri May 22, 2026 4:17 pm |
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I wasn't planning to post, but I read the final paragraphs and... it wasn't much, but it means a lot to have your encouragement and support as a minority targeted by the US gov't. Thank you.
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Dancing Green
Joined: 31 May 2025
Posts: 70
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Posted: Fri May 22, 2026 5:53 pm |
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Console exclusives are indeed the only reason to ever get a console. Companies releasing games on PC is always nice because it lets us play them without having to buy a console but at the same time it does make consoles obsolete so it's one of those cases where the consumer wins on multiplatform releases but the creators lose. I can't blame Sony any more than I can blame Nintendo for not releasing Kirby Air Riders on Steam, only that Nintendo at least understood to never do it in the first place and then walk it back when they saw people ditching their console for PC.
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LuScr
Joined: 26 Apr 2007
Posts: 154
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Posted: Fri May 22, 2026 6:18 pm |
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It feels like the PS5 has been behind the 8-ball almost from the beginning. Console shortages early on killed a lot of the excitement, and consistently high prices hurt it, as well.
Perhaps because of that, it feels like the simultaneous release window--where new games came out for both the PS5 and PS4, while players transitioned--was much longer than for previous PlayStation generations. Which also contributes to the feeling that, unlike previous generations, the PS5 hasn't really built up its own library.
Trying to artificially build up that library now with new exclusives feels like a case of too little, too late (especially when paired with rising prices).
And price alone seems likely to condemn the PS6 (if/when it appears) to the same fate.
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 7190
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Posted: Fri May 22, 2026 6:20 pm |
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| Dancing Green wrote: | | I can't blame Sony any more than I can blame Nintendo for not releasing Kirby Air Riders on Steam, |
Aside from the fact that Air Riders is probably the last Nintendo game people would want on PC?
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Dancing Green
Joined: 31 May 2025
Posts: 70
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Posted: Fri May 22, 2026 6:27 pm |
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| BadNewsBlues wrote: | | Aside from the fact that Air Riders is probably the last Nintendo game people would want on PC? |
Multiplayer games like Mario Kart World and Air Riders and Splatoon would do great on PC. Sure people would want Mario and Zelda too but I feel multiplayer games would benefit a lot more and probably become even more huge if more people had access to them. There's probably a lot of racing game fans who would get into Mario Kart or Kirby if they didn't have to buy a console to play them. Forza Horizon 6 just came out and it's doing pretty well on PC from what I've seen. No doubt Mario Kart and Kiry would easily sell millions on Steam alone... but Nintendo knows they're system sellers.
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Issac Sarrowtail
Joined: 16 May 2011
Posts: 110
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Posted: Sat May 23, 2026 3:34 pm |
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| Dancing Green wrote: | | I can't blame Sony. |
Honestly, SIE made these moves itself. It created this hole it finds itself in and, as much as this is a good sign, they haven't stopped digging yet. They are very much to blame for this predicament, because of how avoidable it was.
| Dancing Green wrote: | | There's probably a lot of racing game fans who would get into Mario Kart or Kirby if they didn't have to buy a console to play them. |
And it is for that reason alone that you might never see it happening. You want Mario Kart, you get a Nintendo product to play it on. Period. Don't like that, either you try to recreate that experience (many have tried, some are great on their own... But it is never quite the same) or hope that the company goes bankrupt and puts it's IP for sale.
Like it or not, the House of Plumbers is ruthless to know that if you want Mario Kart... Only they can deliver actual Mario Kart.
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FinalVentCard
ANN Reviewer
Joined: 28 Oct 2018
Posts: 921
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Posted: Sat May 23, 2026 6:24 pm |
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| Greed1914 wrote: | | The big problem, as I see it, is that Sony's studios squandered so much time on live-services that they are now way behind on where they should be with development of new games, and shutting down the smaller studios that would have been making the more AA type games leaves gaps that could have been filled with something. |
This will loom over them for a long time. Especially since, as anyone can tell you, most people only really have time for one major LS game--it really is a zero-sum game with those. And right out of the box, every LS game has to compete with Fortnite, which doesn't have a barrier of entry worth mentioning.
I'd understand one or two live-service games. Not seventeen.
| AiddonValentine wrote: | |
It's funny how literally every platform holder has had a moment where they got lazy and clearly relied on third parties for too much to fill in gaps. Usually the correction is to beef up your 1st party and bolster your lineup so you become less dependent on them. And of the platform holders, only Nintendo has never stopped supporting their first party lineup and because of that they've essentially become self-sustaining. |
This is especially hilarious in hindsight of the past decade-and-change because there was incessant doom-and-gloom over Nintendo not having third-party support and how they couldn't possibly sustain themselves on first-party titles alone. Meanwhile the Switch's library is plainly unbeatable outside of maybe Steam; especially with the Switch 2's upgrades, everyone's shooting their shot on the Switch 2 while people still clamor for first-party titles they know will be, at the very least, enjoyable.
| LuScr wrote: | | It feels like the PS5 has been behind the 8-ball almost from the beginning. Console shortages early on killed a lot of the excitement, and consistently high prices hurt it, as well.
Perhaps because of that, it feels like the simultaneous release window--where new games came out for both the PS5 and PS4, while players transitioned--was much longer than for previous PlayStation generations. Which also contributes to the feeling that, unlike previous generations, the PS5 hasn't really built up its own library.
Trying to artificially build up that library now with new exclusives feels like a case of too little, too late (especially when paired with rising prices). |
This has been an issue of Sony's since the PS2, weirdly enough. They saw the runaway success of the PS2 and decided that they could leverage their branding and reputation of the PS2 for their PS3--which didn't work. Only Sony's still banking on their branding (because for better or worse, the PS3 was a beast of a machine). The same hardware shortages that the PS4 and PS5 had were seen from all the way back on the PS3. They bought into their own hype.
The use of the PS4 as a life raft was also a major blow against them. Even with the PS5 Pro, there are so few reasons to upgrade your PS4 even now. But it all goes back to diminishing returns; the graphical upgrades on a PS5 are so minute that you could probably just bank on PS4 tech going forward for the next six years and still blow people's minds.
| Juno016 wrote: | | I wasn't planning to post, but I read the final paragraphs and... it wasn't much, but it means a lot to have your encouragement and support as a minority targeted by the US gov't. Thank you. |
You're welcome. We're in this together.
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AiddonValentine
Joined: 07 Aug 2006
Posts: 2945
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Posted: Sat May 23, 2026 8:28 pm |
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| FinalVentCard wrote: | |
This is especially hilarious in hindsight of the past decade-and-change because there was incessant doom-and-gloom over Nintendo not having third-party support and how they couldn't possibly sustain themselves on first-party titles alone. Meanwhile the Switch's library is plainly unbeatable outside of maybe Steam; especially with the Switch 2's upgrades, everyone's shooting their shot on the Switch 2 while people still clamor for first-party titles they know will be, at the very least, enjoyable. |
Basically. Third parties cannot be relied on because they're mercenary, they go where the money is, so you need to bolster your own library. It's why nowadays Nintendo first party lineup is so titanic and basically from when the Switch first launched up to recently they had a release a month for the system. You need to make your system have its ow identity, otherwise what's the point?
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Silver Kirin
Joined: 09 Aug 2018
Posts: 1760
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Posted: Sat May 23, 2026 8:56 pm |
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[quote="AiddonValentine"] | FinalVentCard wrote: | | Basically. Third parties cannot be relied on because they're mercenary, they go where the money is, so you need to bolster your own library. It's why nowadays Nintendo first party lineup is so titanic and basically from when the Switch first launched up to recently they had a release a month for the system. You need to make your system have its ow identity, otherwise what's the point? |
Yeah, even back Nintendo was the market leader they made sure to develop tons of unique software for their systems and they usually ended up being the best-selling games on their own systems, something that technically other console manufacturers managed to replicate, SEGA with Sonic, Microsoft with Halo and technically most of the best-selling games on PlayStation are developed by Sony's own studios, but they never had the same amount of popular IPs as Nintendo, though Sony do have a lot of well-selling IPs, like Gran Turismo, Uncharted, God of War, the Imsomniac Marvel games, but they take a lot of time to develop.
In regards third-party developers going where the money is, I think they most well-known example is how almost all Japanese third-parties switched to develop for the original PlayStation due to multiple factors, but I think other examples included when Square-Enix decided to also release Final Fantasy XIII on the 360, how Armor Project made Dragon Quest IX a DS game and who can forget when Capcom choose the 3DS as their main platform for Monster Hunter instead of the PS Vita.
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