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Viga_of_stars
Joined: 17 Aug 2006
Posts: 1240
Location: Washington D.C. in the Anime Atelier
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Posted: Thu Dec 28, 2006 2:19 pm |
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I just seen the first ep of MAR last nights and i think the cg in that is an good mix of cg and 2d. anyone agree?
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drakonslair
Joined: 23 Aug 2006
Posts: 74
Location: Ireland
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Posted: Thu Dec 28, 2006 2:31 pm |
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I agree with what the previous posters have said. If its done correctly it can be a great addition to a series but when it doesnt fit with the 2D elements it can have a detrimental effect on the anime. It makes it look cheesy/hacked together.
I thought the combination of 2d and 3d in the Pale Cocoon OAV was well done. Blended very nicely in places.
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selenta
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Joined: 19 Apr 2006
Posts: 1774
Location: Seattle, WA
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Posted: Thu Dec 28, 2006 7:38 pm |
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| drakonslair wrote: | | I agree with what the previous posters have said. If its done correctly it can be a great addition to a series but when it doesnt fit with the 2D elements it can have a detrimental effect on the anime. It makes it look cheesy/hacked together.
I thought the combination of 2d and 3d in the Pale Cocoon OAV was well done. Blended very nicely in places. |
Indeed, Pale Cocoon was one of the best examples I've seen. I think they usually end up turning out the best when the backgrounds are CG ala GitS 2: Innocence. I often found myself staring not at the fights or the talking heads, but at the backgrounds they were so detailed and moody, it was awesome.
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DuelLadyS
Joined: 17 Mar 2006
Posts: 1705
Location: WA state
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Posted: Thu Dec 28, 2006 10:25 pm |
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For CG, as in 3D CG objects added into the regular 2D objects, I'm mostly OK with. Honestly, I don't like the way it looks (outside of videogames). but in a well-blended show I can shrug that off.
For CG, as in using a computer as opposed to cels to create the visuals, but in the traditional 2d style, I don't mind a bit! OK, every once in a while I feel like the CG makes for too smooth and flawless (AKA, boring) visuals ans long for that special rough, "warm" look you can only get from a hand-drawn anime... but that's not too often. Plus, you can do some really cool textures with the CG (The fire in Shana's hair and everything in Gankutsuou come to mind.) That, I think, is the best part about using CG for anime (not to mention you just can't do that in a hand-drawn show!)
Now, as for CG in the enitrely 3D ala Advent Children look... NO! Seriously, I don't like it! Advent Children slides on account of being directly tied to videogames- but my sense of asthetics reels at full CG outside of games. To me, it looks unreal- but in a cold, computer-logic way, not the nice artsy fantasy of stylized hand-drawn 2D images doing the impossible. I know there isn't much coming out yet, anime-wise, that uses full 3D CG, but I'm very concerned about it starting to crop up. Having an excess of such titles in the future could very well be the death knell for my fandom. (Which would be odd- what does a decade-veteran otaku do when they 'retire' anyway? )
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selenta
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Joined: 19 Apr 2006
Posts: 1774
Location: Seattle, WA
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Posted: Thu Dec 28, 2006 10:47 pm |
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| DuelLadyS wrote: | | (Which would be odd- what does a decade-veteran otaku do when they 'retire' anyway?) |
They die.
I would have to wholeheartedly agree that the completely 3D cg ala Advent Children doesn't have nearly the same feel that typical anime does. However, when it is done as nicely as it was in AC, I find it very enjoyable in a different way. The things I have more problems with are things like Yonna in the Solitary Fortress which had the most god awful and amateur looking expressions and animation I can even imagine.
EDIT: I take that back, it's not the worst I can "imagine".... I just can't believe they were trying to sell that P.O.S.
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Ohoni
Joined: 10 Jun 2003
Posts: 3421
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Posted: Fri Dec 29, 2006 1:25 am |
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I like when CG is used to improve upon a series in a tasteful way, but I think it is overused. For example, in the latest Transformers series it resulted in designs that were way over-rendered and clunky looking, nothing compared to the more streamlined originals. Also, while the CG in MAR isn't horrible, I don't think it meshes well with the fairly simple 2D art. I think that the real problem is that creators don't take enough advantage of cell shading technology to better mesh the 3D models with the traditional anime style. I've seen CG that is almost spot on with the manga or anime style, so it's not like it can't be done if they try.
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daxomni
Joined: 08 Nov 2005
Posts: 2650
Location: Somewhere else.
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Posted: Fri Dec 29, 2006 1:49 am |
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Trash me for not being a purist if you must, but I'm definitely pro-CG. Completely hand-drawn titles present a distinctly inferior 1980's aura to me while the newer CG titles look much cleaner and more appealing to my eyes. Last Exile was a real breakaway series and looked great for the most part but the melding of 2-D and 3-D parts was still a little haphazard and shaky at times. More polished titles like Metropolis have shown us what's actually possible and certainly left me all the more impressed. Also, without modern computer-assisted animation techniques I'm not sure that low-budget exploratory titles like Mind Game would be able to feature such compelling visuals. Here in America CG is generally associated with full 3-D rendering and is extremely expensive, but in Asia it sounds like it's also being used to help bring some costs down by streamlining some of the more tedious 2-D operations.
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Ohoni
Joined: 10 Jun 2003
Posts: 3421
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Posted: Fri Dec 29, 2006 1:37 pm |
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Well I don't think that people are using the term "CG" to represent digital inking or coloring or anything in this case, that stuff is generally fine, since all it does is make things simpler. The controversial point is with 3D effects being incorperated with 2D hand-drawn art, which more often than not has imperfect results.
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unhealthyman
Joined: 20 Jun 2006
Posts: 306
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Posted: Fri Dec 29, 2006 2:11 pm |
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The main problem I have always had with CG, is the fact that it can look very dated quite quickly, whereas drawn anime is more timeless. I'm thinking of things like the first GITS film, where what would have looked awesome when it first came out now stands out as looking pretty rusty and out of place when compared to the fantastic 2d animation.
Of course, nowadays, it is getting increasingly good and so it will be less of a problem (although who know how technology will develop in the future etc...) and it is widely used in other roles and is in almost all modern anime in some way. Digital inking etc has never really been a problem and is not especially noticable (although I probably prefer the look of hand inked...)
Also, someone mentioned Mind Game which used great techniques to create a really interesting style that was something new. I like that and I wouldn't want to criticise that.
Fully CG works - like Toy Story or FF: AC don't really float my boat. Toy Story was good thanks to a clever story and fairly involving characters, but full CG animation, which seems to be the new big thing in American animated features, just doesn't interest or inspire me. I would much rather watch new disney films etc. as 2d rather than 3d, and I think it would be a sad thing if impersonal 3d cg animation became the norm and proper animation became a thing of the past.
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Mindless Watcher
Joined: 17 Oct 2006
Posts: 68
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Posted: Tue Jan 02, 2007 6:50 pm |
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I like CG only when I don't immediately recognize it as such. It's that simple. Bogie, the tank in The Third is a recent example that was done quite well I think.
I don't mind full CG though, as long as they don't try to imitate reality. So Shrek was fine, even great, FF: AC wasn't.
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