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This Week in Games - Pokémon Hits The Big 3-0


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BadNewsBlues



Joined: 21 Sep 2014
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PostPosted: Fri Mar 06, 2026 1:51 pm Reply with quote
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This has officially been the hardest TWIG for me to cover. Not because of the Pokémon Presents, but because I was laid up with a rather nasty flu the entire week I was writing this.


Damn you went all out despite that.

Hope you’re feeling better.
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FinalVentCard
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Joined: 28 Oct 2018
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PostPosted: Fri Mar 06, 2026 2:10 pm Reply with quote
BadNewsBlues wrote:
Quote:
This has officially been the hardest TWIG for me to cover. Not because of the Pokémon Presents, but because I was laid up with a rather nasty flu the entire week I was writing this.


Damn you went all out despite that.

Hope you’re feeling better.


There have been weeks where I had to cover, like, both a Direct and a State of Play, and those were rough. But here I am, sitting congested and hacking up a lung going, "Yeah man, it's Pokémon, I can talk about Pokémon any day..."

And then instead of doing that, you're slumped in your chair wondering if you'll ever regain your sense of smell.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2947
PostPosted: Fri Mar 06, 2026 2:14 pm Reply with quote
-Sony: I mean, this is just how the wisdom has been since the beginning of the industry: you want people to buy your box, you need to have stuff unique to it which forges your identity. 1st party is a pillar, so putting it everywhere else just dilutes that.

-Pokemon: Speaking of identity, seeing a franchise celebrates its longevity is wild. I remember that one South Park episode where they mocked Pokemon was a fad that would fade once the kids' parents got into it. That did not happen, with it continuing for 30 years and we now have multi-generational Pokemon fans. And aging far better than South Park has.

As for Wind and Waves, surprising they're going immediately on the Switch 2 instead of doing cross generation for a tad longer. I guess the Switch 2 sales have them confident of people buying it.

As for stuff off the column, Indie World was cool and seeing Blue Prince on Switch 2 is nice.
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Blanchimont



Joined: 25 Feb 2012
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Location: Finland
PostPosted: Fri Mar 06, 2026 3:19 pm Reply with quote
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And while I echo a lot of the criticisms that folks have towards the Epic storefront, they're right about one thing: Steam's 30% revenue cut is outrageous.

So? That is the exact same figure as Nintendo's cut on titles in their store.

But you're right. They're both too high..
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AiddonValentine



Joined: 07 Aug 2006
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PostPosted: Fri Mar 06, 2026 3:28 pm Reply with quote
Blanchimont wrote:

So? That is the exact same figure as Nintendo's cut on titles in their store.

But you're right. They're both too high..


True, but that also indicates that EVERY store front needs to pull it back a notch and maybe not having EVERY game give that big of a cut, especially indie titles
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BadNewsBlues



Joined: 21 Sep 2014
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PostPosted: Fri Mar 06, 2026 6:20 pm Reply with quote
AiddonValentine wrote:
As for Wind and Waves, surprising they're going immediately on the Switch 2 instead of doing cross generation for a tad longer. I guess the Switch 2 sales have them confident of people buying it.


That or they don’t want two different versions of the same game running poorly on one system and better on the other.
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FinalVentCard
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Joined: 28 Oct 2018
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PostPosted: Fri Mar 06, 2026 7:09 pm Reply with quote
mdo7 wrote:
[ REMOVED ]


You will hopefully forgive me for not having the foresight to include news that dropped the morning my weekly column went live. I'll be covering this next week.
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ANN Forum Mod / Admin



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PostPosted: Sat Mar 07, 2026 1:42 am Reply with quote
Reminder: talkback threads are specifically for talking about the relevant articles. If it's not mentioned in the article, talk about it elsewhere. --F
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Meexa



Joined: 13 Mar 2016
Posts: 328
PostPosted: Sat Mar 07, 2026 2:38 am Reply with quote
Blanchimont wrote:
Quote:
And while I echo a lot of the criticisms that folks have towards the Epic storefront, they're right about one thing: Steam's 30% revenue cut is outrageous.

So? That is the exact same figure as Nintendo's cut on titles in their store.

But you're right. They're both too high..


Anything over 10% is criminal. 1% would be best, but I understand.
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Bvick00



Joined: 17 Jan 2022
Posts: 80
Location: Goa, India
PostPosted: Sat Mar 07, 2026 4:26 am Reply with quote
Cookie's Bustle: Never heard of this game, but I'm glad that the copyright troll has been dealt with Very Happy . I like finding out about obscure games that I have never heard of before, (I even picked up a few of them that were on sale on Steam).

Sony stopping PC ports : It makes sense, they got a console (PS5) and a service (PlayStation Plus) to sell after all. Honestly I'm surprised it even lasted this long considering these ports were supposed to be temporary way for them to earn revenue during the pandemic (PS5 shortages) and also as a way to entice PC players to buy the PS5 when it became more widely available. But then they started porting a lot of sequels, which on the one hand I'm happy about as a PC player, but on the other hand it really killed peoples' interest in buying a PS5 IMO, therefore defeating the purpose of releasing the initial PC ports. While it sucks that PC players may never get to play Yotei, Saros, Insomniacs Games 's Wolverine, etc... down the line, it just Sony looking out for their bottom line.

Quote:
It doesn't help that Steam is about the only reliable PC sales platform; GOG is reliable for older titles, sure, but Steam has the momentum of its massive install base and tons of capital.


Well it doesn't help that GOG does not have regional pricing, which both Steam and Epic Games Store have!

Quote:
Now, Sony closing the barn doors after the cows get out isn't going to help them if they don't actually put games out; their past seven years have infamously been squandered producing too many live-service games (many of them getting cancelled mid-development). While Sony does have some exclusive titles, they're few and far between. Really, Sony should've started hitting the pavement with non-live-service games the moment Astro Bot hit it big.


IKR! They're desperately trying to replicate the success of Helldivers 2, but they're flopping on it so hard! And they were planning on releasing 10 live service games by the end of the fiscal year in March. Just SMH at their stupidity Mad

Pokémon 30th Anniversary : Happy 30th Anniversary Pokémon! Man, I just saw an old CBS interview from 1999 and it was just pure, filled to goodness nostalgia!

The 1999 CBS interview:
https://www.youtube.com/watch?v=_Pn0QKanyAo

Pokémon Presents 2026:
1.Pokémon Champions : This game and Pokopia are the only spin-offs Pokémon games I'm actually excited for! Champions feels like an official version of Pokémon Showdown and I'm glad Nintendo is going through with it (the last couple of mobile spin-off games have not been my cup of tea). A bummer that the game will release on Switch first in April and then mobile devices later this year. Also if you go to the Japanese Pokémon Champions website, they have revealed some great character designs for some new characters that will be introduced in this game.

2.Pokémon X D : Gale of Darkness NSO Release : Oh, Nintendo finally remembered this game exists Laughing

Quote:
The real question is why Pokémon X D was chosen before Pokémon Colosseum; Colosseum was the first original Pokémon game on the Game Cube (it also has a very dedicated fanbase). Heck, I had assumed it was already on the NSO+ service, even! I can only hope it's added in the future.


it's a real bizarre move on Nintendo's part. They could have released Colosseum alongside Gale of Darkness, but oh well. Hopefully like you said, it gets added to the service later on.

3.Pokémon Wind and Pokémon Waves : Nintendo! You did it! Finally we're getting a mainline console game that doesn't look some early alpha game! It's looks absolutely gorgeous Anime exclamation Anime hyper

Quote:
So it's here that we can talk about the starters! We have, left-to-right, Browt, Toby Fox Pombon, and Gecqua.


Pombon has got to be the most universally adored Pokémon at the moment.

Quote:
Bad news: after about a decade, LET IT DIE is shutting down its online servers. But the good news is that an offline version of the game will still be available to play, and anyone who owns a current copy can acquire the necessary DLC to prep for the offline version.


Oh crap! I didn't know about this. Thanks for sharing!


Last edited by Bvick00 on Sun Mar 08, 2026 7:53 am; edited 1 time in total
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Zimmer



Joined: 08 Jul 2015
Posts: 261
PostPosted: Sat Mar 07, 2026 6:50 am Reply with quote
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Ultraseven famously introduced children to the "Capsule Kaiju," a team of friendly monsters that the United Science Patrol could call upon if Ultraseven was ever in a pinch.
As someone who watched Ultraseven not too long ago I feel the need to fedora tip and mention that it's only Dan, a.k.a Ultraseven himself, who uses them.

But man, they were used way less throughout the series than you'd expect. Something like 6 times in total. And uh, they never really that much help either.
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FinalVentCard
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PostPosted: Sat Mar 07, 2026 6:27 pm Reply with quote
Zimmer wrote:
Quote:
Ultraseven famously introduced children to the "Capsule Kaiju," a team of friendly monsters that the United Science Patrol could call upon if Ultraseven was ever in a pinch.
As someone who watched Ultraseven not too long ago I feel the need to fedora tip and mention that it's only Dan, a.k.a Ultraseven himself, who uses them.

But man, they were used way less throughout the series than you'd expect. Something like 6 times in total. And uh, they never really that much help either.


It's so wild how something used so infrequently wound up having such a massive impact on viewers. And I don't even mean through Pokémon specifically; Toriyama took the capsules and made them a whole thing in Dragon Ball (Bulma's family is a major pillar of society BECAUSE they invented capsule technology). And that's on top of so many other bits and pieces in Dragon Ball that are wholly lifted from Ultraseven. But that just goes to show how much Ultraseven ruled kids' lives in its heyday.

I really wanted to underline more of how much Pokémon is just repackaged kaiju media and connect it to Attack of the Friday Monsters, but I wasn't in the right headspace and still can't elegantly make the connection. But the connection is there. Attack of the Friday Monsters ought to be required reading (playing?) for people who want to understand the evolution of Japanese pop culture.
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Nekbone



Joined: 28 Dec 2023
Posts: 207
PostPosted: Sat Mar 07, 2026 6:34 pm Reply with quote
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And while I do think that the earlier eras of Pokémon involving tidbits of Japanese culture were a factor in their time (early episodes of the anime touch upon Hinamatsuri, Children's Day and Tanabata), I don't think that was enough to maintain the franchise—especially since the games have long since begun basing their regions off of other countries worldwide to consistent success.


I do miss the early gens of Pokemon when the franchise and anime especially felt Japanese and had all those kinds of references and culture baked into it in addition to Japanese-only format media like Drama CDs and stage plays. These days Pokemon seems very unrecognizable, and almost feels like Sonic where the international branch has a huge say in things. My hot take would be maybe things shouldn't last 30 years if it means they have to lose their soul and identity in exchange for doing so. The first five or so gens will always be special to me but seeing the franchise being the mass marketed and carefully curated state with all its edges sanded down just don't do it for me anymore.

In that regard I can say G.I. Joe at least has that over Pokemon. The original remains timeless and what fans flock to and what gets focused on while all the attempts to modernize and reboot it have been instantly rejected by the fanbase. God help us if we had to actually live with that new Snake Eyes continuity they tried to push on us because it was successful like what happened with Pokemon Go being the global hit it was. Dodged a bullet there.
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FinalVentCard
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PostPosted: Sat Mar 07, 2026 7:08 pm Reply with quote
Nekbone wrote:
Quote:
And while I do think that the earlier eras of Pokémon involving tidbits of Japanese culture were a factor in their time (early episodes of the anime touch upon Hinamatsuri, Children's Day and Tanabata), I don't think that was enough to maintain the franchise—especially since the games have long since begun basing their regions off of other countries worldwide to consistent success.


I do miss the early gens of Pokemon when the franchise and anime especially felt Japanese and had all those kinds of references and culture baked into it in addition to Japanese-only format media like Drama CDs and stage plays. These days Pokemon seems very unrecognizable, and almost feels like Sonic where the international branch has a huge say in things. My hot take would be maybe things shouldn't last 30 years if it means they have to lose their soul and identity in exchange for doing so. The first five or so gens will always be special to me but seeing the franchise being the mass marketed and carefully curated state with all its edges sanded down just don't do it for me anymore.

In that regard I can say G.I. Joe at least has that over Pokemon. The original remains timeless and what fans flock to and what gets focused on while all the attempts to modernize and reboot it have been instantly rejected by the fanbase. God help us if we had to actually live with that new Snake Eyes continuity they tried to push on us because it was successful like what happened with Pokemon Go being the global hit it was. Dodged a bullet there.


Well, let's break this down.

Arguing that the allusions to Japanese culture were "the heart and soul" of the games doesn't quite work because even though Kanto was based off of the greater Tokyo area and Johto was the larger Kyoto area, that doesn't mean much for the games outside of a handful of girls in kimonos in Ecruteak City. Even the original Kanto games didn't have much in the way of real-world allusions outside of a smattering of references to real-world animals and a reference to the Lunar Landing or the Columbia shuttle, which aren't inherently Japanese either. The references to Japanese holidays were in the anime--popular enough to border the mainstream, sure, but also a unique continuity to the games. (Ash isn't Red, Gary isn't Blue.) For anyone in the U.S., the episode with Ghastly and the festival was just Ghastly crashing a coastal festival and Ash and Misty dancing in kimonos for a bit. If we're going by the notion that somehow these references were the "heart and soul" of the games, then the modern games are still better on that front because they're so much more open about presenting the local cultures and traditions that inspired their specific regions: Galar and the United Kingdom's football culture or history of Punk fashion. Alola and Hawai'i's native traditions based in tribal leaders. Lumiose City's metropolitan reconstruction, a la Parisian reconstruction--and the headaches that came from it. Unova and the architectural wonder of Manhattan's many bridges. Remember, the sense of wonder and discovery isn't just for people in America--it's also for kids in Japan, to whom these traditions are old hat. Luaus are just as exotic to kids in Japan as Hinamatsuri is to us.

There's also how leaning into Japanese tradition would've been an obstacle for Pokémon as a franchise abroad (specifically, the rest of asia), since a lot of countries have laws about Japanese propaganda (see: Korea). So leaning into exclusively Japanese culture not only limits what they could do in the first place, it limits where they could sell their own games. And that's where we get into the whole issue of "It would be better if this thing loved by millions all over the world that's inspired generations and brought joy to so many had actually died years ago because at least it would've maintained 'ideological purity'," whatever that means and whatever that's good for.

I dunno, feels weird to look at a series about discovery and sharing and go, "Would've been better if they only discovered these specific things."
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2947
PostPosted: Sat Mar 07, 2026 7:55 pm Reply with quote
FinalVentCard wrote:

Well, let's break this down.

Arguing that the allusions to Japanese culture were "the heart and soul" of the games doesn't quite work because even though Kanto was based off of the greater Tokyo area and Johto was the larger Kyoto area, that doesn't mean much for the games outside of a handful of girls in kimonos in Ecruteak City. Even the original Kanto games didn't have much in the way of real-world allusions outside of a smattering of references to real-world animals and a reference to the Lunar Landing or the Columbia shuttle, which aren't inherently Japanese either. The references to Japanese holidays were in the anime--popular enough to border the mainstream, sure, but also a unique continuity to the games. (Ash isn't Red, Gary isn't Blue.) For anyone in the U.S., the episode with Ghastly and the festival was just Ghastly crashing a coastal festival and Ash and Misty dancing in kimonos for a bit. If we're going by the notion that somehow these references were the "heart and soul" of the games, then the modern games are still better on that front because they're so much more open about presenting the local cultures and traditions that inspired their specific regions: Galar and the United Kingdom's football culture or history of Punk fashion. Alola and Hawai'i's native traditions based in tribal leaders. Lumiose City's metropolitan reconstruction, a la Parisian reconstruction--and the headaches that came from it. Unova and the architectural wonder of Manhattan's many bridges. Remember, the sense of wonder and discovery isn't just for people in America--it's also for kids in Japan, to whom these traditions are old hat. Luaus are just as exotic to kids in Japan as Hinamatsuri is to us.

There's also how leaning into Japanese tradition would've been an obstacle for Pokémon as a franchise abroad (specifically, the rest of asia), since a lot of countries have laws about Japanese propaganda (see: Korea). So leaning into exclusively Japanese culture not only limits what they could do in the first place, it limits where they could sell their own games. And that's where we get into the whole issue of "It would be better if this thing loved by millions all over the world that's inspired generations and brought joy to so many had actually died years ago because at least it would've maintained 'ideological purity'," whatever that means and whatever that's good for.

I dunno, feels weird to look at a series about discovery and sharing and go, "Would've been better if they only discovered these specific things."


Pretty much, why wallow in the same region forever? They clearly have an interest in exploring other cultures and bringing that into the Pokemon designs because why wouldn't they? You should want people to learn about other cultures and customs
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