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INTEREST: Game Freak's Junichi Masuda Talks Early Pokémon Design in Video




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mrsticky005



Joined: 06 Nov 2008
Posts: 113
PostPosted: Fri Aug 18, 2017 10:31 pm Reply with quote
pretty cool even if the programmer jargon had me lost.

anyone get what the whole sine curve was about?
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EnigmaticSky



Joined: 06 Aug 2011
Posts: 750
PostPosted: Sat Aug 19, 2017 3:54 am Reply with quote
mrsticky005 wrote:
pretty cool even if the programmer jargon had me lost.

anyone get what the whole sine curve was about?


Yeah, he was just trying to explain how they needed work arounds to be able to do what they wanted with limited resources on the gameboy and using assembly code. He used a sin curve as an example. A curve can technically have infinite points, but you can use only a handful of points and have it still be recognizable, which saves space. And since it reflects across the axis, you can just reverse the ones and zeroes. It's just illustrating the mentality of how they worked.
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