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NEWS: BanG Dream's New Anime Seasons Replace ISSEN, Xebec Studios With Sanzigen




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Ermat_46



Joined: 14 Apr 2008
Posts: 721
Location: Philippines
PostPosted: Sat May 12, 2018 11:23 am Reply with quote
Lol. Looks like DEEN is now the new go-to studio for producers to make cash in sequels.
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fantaselion



Joined: 22 Dec 2016
Posts: 351
PostPosted: Sat May 12, 2018 11:55 am Reply with quote
Sanzigen did way better CG wise with Black Rock Shooter than any other anime they worked on yet no article seems to say that.... Really dumb if you ask me.
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configspace



Joined: 16 Aug 2008
Posts: 3717
PostPosted: Sat May 12, 2018 11:59 am Reply with quote
Ermat_46 wrote:
Lol. Looks like DEEN is now the new go-to studio for producers to make cash in sequels.

DEEN?

fantaselion wrote:
Sanzigen did way better CG wise with Black Rock Shooter than any other anime they worked on yet no article seems to say that.... Really dumb if you ask me.

Kill La Kill was just as good, maybe better because it blended so well, although I think in part due to Trigger's hand's on involvement.
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fantaselion



Joined: 22 Dec 2016
Posts: 351
PostPosted: Sat May 12, 2018 12:14 pm Reply with quote
configspace wrote:
Ermat_46 wrote:
Lol. Looks like DEEN is now the new go-to studio for producers to make cash in sequels.

DEEN?

fantaselion wrote:
Sanzigen did way better CG wise with Black Rock Shooter than any other anime they worked on yet no article seems to say that.... Really dumb if you ask me.

Kill La Kill was just as good, maybe better because it blended so well, although I think in part due to Trigger's hand's on involvement.


Completly disagree with you on that. Though i do agree that Kill la Kill CG blended in really well. It doesn't compare with how good the CG in Black Rock Shooter was.

And besides, most people don't seem to realize that allot of trigger staff worked on "black rock shooter"
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Blatch
Thread Killer



Joined: 26 Sep 2013
Posts: 348
Location: Northeast U.S.
PostPosted: Sat May 12, 2018 12:22 pm Reply with quote
Are we talking about CG that tries to emulate 2D animation, or actual 3D models?

Either way, I feel like this announcement made a finger on the monkey's paw curl up. Shocked
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fantaselion



Joined: 22 Dec 2016
Posts: 351
PostPosted: Sat May 12, 2018 12:27 pm Reply with quote
Blatch wrote:
Are we talking about CG that tries to emulate 2D animation, or actual 3D models?

Either way, I feel like this announcement made a finger on the monkey's paw curl up. Shocked


kinda both........ I think.
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Joshua Zarate



Joined: 12 Jan 2017
Posts: 2061
PostPosted: Sat May 12, 2018 1:03 pm Reply with quote
I don’t really have a bone in this franchise, but I think this is a good change from Xebec’s end as I don’t think this genre is very fitting for the modern iteration of the studio’s image and I doubt that they need more work at the moment with what they’re currently and may likely be producing in the future. I find it likely that the director of the first season will not return as well because last I checked, he only works for Xebec productions.
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Takkun4343



Joined: 19 Jul 2007
Posts: 1493
Location: Englewood, Ohio
PostPosted: Sat May 12, 2018 1:29 pm Reply with quote
Blatch wrote:
Either way, I feel like this announcement made a finger on the monkey's paw curl up. Shocked

Nah, that'd be if the animation crew was Millepensee and GEMBA collaborating again.
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FenixFiesta



Joined: 22 Apr 2013
Posts: 2581
PostPosted: Sat May 12, 2018 2:46 pm Reply with quote
In regards to making 3dcg anime Cute girls, Sanzigen has consistency and reliability on their side.
The only thing that would be "bad" is if the writing were garbage, animation wise it should look just fine if all you were looking for is cute anime dancing girls.
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BlackPoint.



Joined: 23 Oct 2015
Posts: 708
PostPosted: Sat May 12, 2018 3:54 pm Reply with quote
So this seems to hint that this 2nd and 3rd seasons gonna switch to full CGI ? If thats true then that would be an utter dissapointment and i wont even bother watchin it....
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John Hayabusa



Joined: 30 May 2012
Posts: 1270
PostPosted: Sat May 12, 2018 5:39 pm Reply with quote
I do not find the CG direction to be unusual. BRS and KLK had nice CGs and Bandori being CG is probably a good decision. This is going to be interesting.

And ANN, stop putting Argonavis in the same sentence as the girl bands. They are not even in the same universe as them.
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Random Name



Joined: 24 Nov 2016
Posts: 643
PostPosted: Sat May 12, 2018 7:05 pm Reply with quote
Huh 3dcgi guess my bang dream ends after one season.
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NightSide



Joined: 08 Oct 2016
Posts: 8
PostPosted: Sat May 12, 2018 8:50 pm Reply with quote
Using 3DCG in this case might actually a good choice. Looking at the quality of Teardrops animation that used as the anime re-broadcast ending, it was much closer to its original / live 2D design counterpart. The 1st season animation (Issen-Xebec) is not bad, but has a lot of inconsistency.

My only concern is a lot of japanese 3DCG animation that was used in anime has low frame rates, even when it full 3DCG. For example, Blame! by Polygon. It has a superb animation, but it run like, I don't know, 15 fps? As opposed to 24 fps standard.

Anyway, if this looking good, maybe there will be more MV for Bang Dream. Which is good.
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fantaselion



Joined: 22 Dec 2016
Posts: 351
PostPosted: Sat May 12, 2018 9:02 pm Reply with quote
NightSide wrote:
Using 3DCG in this case might actually a good choice. Looking at the quality of Teardrops animation that used as the anime re-broadcast ending, it was much closer to its original / live 2D design counterpart. The 1st season animation (Issen-Xebec) is not bad, but has a lot of inconsistency.

My only concern is a lot of japanese 3DCG animation that was used in anime has low frame rates, even when it full 3DCG. For example, Blame! by Polygon. It has a superb animation, but it run like, I don't know, 15 fps? As opposed to 24 fps standard.

Anyway, if this looking good, maybe there will be more MV for Bang Dream. Which is good.


its more like 8 fps for Polygon.

Though the reason they cut frames like that is cause 2D is rarely at 24fps, and allot of 3D directors want the 3D to blend in, thus reduction of frames. Though I mostly only think it works is if they do what they did in BRS and consantly vary the framerate, since the framerate of 2D animation varies quite a lot.
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Sunny milk



Joined: 22 Jan 2014
Posts: 695
PostPosted: Mon May 14, 2018 9:52 am Reply with quote
Goodbye decent animation and character designs that made the original series a little bit above the average advertisement crap.
Welcome dead-looking rigid 3DCG!
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