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NEWS: Resident Evil: Code Veronica Game Gets Remake


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BadNewsBlues



Joined: 21 Sep 2014
Posts: 7195
PostPosted: Thu Jun 11, 2026 9:29 am Reply with quote
JillSandwich wrote:

Voice acting has improved a lot, but I wasn't advocating for poor delivery. RE:CV was surrounded by Planescape, Deus Ex, Max Payne, Soul Reaver 2, Morrowind and VTMB; Strong narratives, nuanced worldbuilding and good characterisation has always been well regarded.


Max Payne very much was not a game with a strong narrative due to taking 3 different plots and smashing them into one game which barely functions as a consequence. Nor had good characterization outside of Max himself which creates largely forgettable characters like BB the guy who’s never mentioned until late in the game where he’s revealed to be the one that killed Alex and framed Max you know the thing that sets off the plot of the game.

There’s a reason the live action adaptation truncated so much of the game’s events. Also people’s problem’s with those other games you mentioned was never the writing at least not entirely. But the gameplay Starfield has spent two and a half years being shat on for being boring eventhough it’s not that much different from typical Bethesda fair. Whereas Saint’s Row in particular never had anything approaching good writing pre reboot at least to the reboots credit it made the Boss and his supporting cast likable who originally never were.


JillSandwich wrote:
Capcom could quite easily improve the execution without sacrificing the tone.


Or just leave the that stuff behind. You want them to pick a lane they did.

JillSandwich wrote:
Tonal whiplash, not so much


Much of the stuff you from the earlier games you alluded to being cut in the remakes very much created a tonal whiplash which were far worse than anything you think the remakes have done.
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BritishBearBoy



Joined: 11 Mar 2025
Posts: 3
PostPosted: Thu Jun 11, 2026 12:52 pm Reply with quote
I'm not sure why people are always so desperate to try to erase the original game from existence. The original games will always be the true versions. They'll never go away no matter how much people want them to. Strangely I've never seen this attitude with movie remakes. Everyone can agree those are always inferior and ruin the tone of the original.
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JillSandwich



Joined: 10 Jun 2026
Posts: 5
PostPosted: Fri Jun 12, 2026 4:51 am Reply with quote
BadNewsBlues wrote:
was never the writing at least not entirely

Lol, I'm sure there's a point in there somewhere.

It's plainly obvious that good and bad writing exists in both periods. Being a composite medium, games with minimalistic or poor narratives have and continue to succeed on other merits - both critically and commercially. Game writing is frequently functional at best and Resident Evil, past or present, is not high literature. The franchise, which I really like, is defined by B-movie logic and cheesy dialogue. The idea that "quality script writing" is now "required", patently false, reads like a lazy attempt at being arbiter of taste.

BadNewsBlues wrote:
Or just leave the that stuff behind. You want them to pick a lane they did.

Capcom has repeatedly talked about compromising between returning players expectations and a "wider audience". I'm not condemning them, or wishing for them to fail - I'm looking forward to the game; I'm just concerned that indecision results in a repeat of RE3R.

My further point was that, pretension aside, either approach is valid. That's not to say that I don't have some concerns - that chasing the "prestige" of "serious" storytelling risks turning RE into another generic franchise.

BadNewsBlues wrote:
cut in the remakes very much created a tonal whiplash

And I dislike those omissions. How does that vindicate narrative compromises that introduced further tonal inconsistency?
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Purple Tentacle



Joined: 03 Aug 2025
Posts: 44
PostPosted: Fri Jun 12, 2026 5:20 am Reply with quote
I will never understand how the precise millisecond a remake is announced people will act as though the original game, no matter how acclaimed or beloved it is, was always complete unplayable garbage and a remake was an absolute necessary thing for anyone to be able to enjoy it in the current year. I guess people really love buying $80 games.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 7195
PostPosted: Sat Jun 13, 2026 1:07 am Reply with quote
JillSandwich wrote:
Lol, I'm sure there's a point in there somewhere.


It is if you bothered to acknowledge it instead of pretending it was nonexistent.

But since your reading comprehension isn’t up to task. I’ll reiterate again none of those games you listed were pilloried over their writing but with their gameplay. Writing can be a draw to a game for some people but it’s seldom ever the draw for a game, there’s a reason people often remark about watching clips of a game instead of playing through a game.

JillSandwich wrote:
The franchise, which I really like, is defined by B-movie logic and cheesy dialogue.


“was”.

JillSandwich wrote:
The idea that "quality script writing" is now "required", patently false, reads like a lazy attempt at being arbiter of taste.


The idea that modern Resident Evil is poorly served by not having or having as many intentionally terrible dialog or cornball moments as the original games is just as false as the notion that the fixed camera angles and tank controls were good and added enjoyability to the game. They’re things rooted in subjectivity and with the series ever increasing success since they ditched those aspects much of the older and newer fanbase don’t care about those aspects being lost despite how much some people keep wanting to cry wolf about this.

JillSandwich wrote:
I'm looking forward to the game; I'm just concerned that indecision results in a repeat of RE3R.


Which as much as people complained about the truncated and added on parts of the game was still a serviceable game.

JillSandwich wrote:
that chasing the "prestige" of "serious" storytelling risks turning RE into another generic franchise.


Resident Evil always had or at the least flirted with serious storytelling not sure where you getting this idea this is something that just came into existence with the remakes and recent sequels. But as is your concerns aren’t valid anyway. People play these games primarily for the characters and their adventures and less so the story.

JillSandwich wrote:
How does that vindicate narrative compromises that introduced further tonal inconsistency?


It wasn’t meant to vindicate, it was to point out the hypocrisy in your complaint. You can’t whine and moan about the remakes creating tonal inconsistencies when again the originals had this problem but somehow it was ok.

Purple Tentacle wrote:
I will never understand how the precise millisecond a remake is announced people will act as though the original game, no matter how acclaimed or beloved it is, was always complete unplayable garbage and a remake was an absolute necessary thing for anyone to be able to enjoy it in the current year


I mean for many people classic Resident Evil fits this description to a tee. I also would hesitate to call the original Code Veronica acclaimed and beloved it’s easily one of the most divisive entries in the Gen 1 era Resident Evils. I’m also not sure of the complaint about the $80 dollar price tag (Veronica is 70 dollars for the standard edition m on pre order) games have never been what you would call cheap.

BritishBearBoy wrote:
Everyone can agree those are always inferior and ruin the tone of the original.


Depends on what we’re discussing for as much as people swear by the orignal versions of some works many of them had problems including some aspects that didn’t age too good. And any remake that jettisons this stuff or avoids repeating it isn’t hurting the work by doing so.
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