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INTEREST: Atlus U.S.A.: Catherine Game Sells 200,000 in 1st Week


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Fletcher1991



Joined: 14 Apr 2009
Posts: 514
Location: Long Island, NY
PostPosted: Thu Aug 04, 2011 2:18 pm Reply with quote
I'm a little curious, is selling 200,000 copies in one week very good? I mean I am sure it is otherwise they wouldn't post an article about it but how good is this?
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Shenl742



Joined: 11 Feb 2010
Posts: 1524
PostPosted: Thu Aug 04, 2011 2:22 pm Reply with quote
Fletcher1991 wrote:
I'm a little curious, is selling 200,000 copies in one week very good? I mean I am sure it is otherwise they wouldn't post an article about it but how good is this?


For a small company that deals in more niche games like Atlus USA, yes, this is very good.

And very deserved. Catherine's one of the most unique and interesting games to come out in years. Congradulations Atlus!
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mdo7



Joined: 23 May 2007
Posts: 6253
Location: Katy, Texas, USA
PostPosted: Thu Aug 04, 2011 2:24 pm Reply with quote
Fletcher1991 wrote:
I'm a little curious, is selling 200,000 copies in one week very good? I mean I am sure it is otherwise they wouldn't post an article about it but how good is this?


Well it's no different from how Call Of Duty: Black Ops sold in Japan, PS3 version sold 125,000 units in one week. I'm at work so I can't access the link to the article. Shenl742 is correct on Catherine sales in US, it's very impressive and I'm quite surprised to see this game sold well in US.
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asimpson2006



Joined: 13 May 2008
Posts: 3151
Location: USA
PostPosted: Thu Aug 04, 2011 2:29 pm Reply with quote
I feel bad that I had to cancel my order the week it came out so I could pay my car insurance otherwise I would have been part of this group. Oh well, I will get it someday.
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DJcream



Joined: 01 Aug 2007
Posts: 60
Location: NorCal
PostPosted: Thu Aug 04, 2011 2:30 pm Reply with quote
I remember reading somewhere that Catherine had the most successful first week out of all of Atlus's past releases. Given the company puts out a lot of games that typically fly under the radar, I want to say that the marketing push with Catherine was stronger than past titles and that's what lead up to these impressive sales numbers.

I've been playing Catherine this past week and it's definitely a step away from the norm. I've never played a puzzle game that was this frustratingly difficult ever.
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Ryujin99



Joined: 21 Jul 2010
Posts: 185
PostPosted: Thu Aug 04, 2011 3:04 pm Reply with quote
I've been playing Catherine since I got it last week, and I must say it is indeed one of the more unique games I've played. I'm also fairly surprised, though pleasantly so, that it sold so well in the first week. I mean 200,000? That's a pretty impressive number of sales.

Though... at this point I've almost finished all achievements on the PS3 version. Very Happy
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RyanSaotome



Joined: 29 Mar 2011
Posts: 4210
Location: Towson, Maryland
PostPosted: Thu Aug 04, 2011 3:04 pm Reply with quote
Fletcher1991 wrote:
I'm a little curious, is selling 200,000 copies in one week very good? I mean I am sure it is otherwise they wouldn't post an article about it but how good is this?


Its Atlus' biggest ever success in America for the first week. 200k is about the amount a semi popular mainstream game may sell week 1. Overall it doesn't sound great, but when you consider this is a niche Japanese ecchi game, thats an astounding success.


Last edited by RyanSaotome on Thu Aug 04, 2011 3:44 pm; edited 1 time in total
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sepherest





PostPosted: Thu Aug 04, 2011 3:10 pm Reply with quote
Fletcher1991 wrote:
I'm a little curious, is selling 200,000 copies in one week very good? I mean I am sure it is otherwise they wouldn't post an article about it but how good is this?

Given it takes 500,000 copies to make a Greatest Hits title I'd say it's very good.
I think most Atlus USA published games usually sell around 30,000 copies, though Demon's Souls wound up hitting the 500,000 mark.
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Megiddo



Joined: 24 Aug 2005
Posts: 8360
Location: IL
PostPosted: Thu Aug 04, 2011 3:12 pm Reply with quote
Wow, I guess a lot more people like moving blocks around than I expected.
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Chrno2



Joined: 28 May 2004
Posts: 6171
Location: USA
PostPosted: Thu Aug 04, 2011 3:13 pm Reply with quote
Congrats to 'Catherine' for making the 200,000 mark. Also congrats to Atlus for making it possible. I just hope that the few that bought the game won't be disappointed. But Catherine is a unique game from what I've seen. I already recommended it for our college library (XBOX360 collection). So we got ours in and it's sitting my desk waiting to be processed. So it will be interesting to see what the new new and returning semester kids will think. I'm sort of pissed that the CD that came with it has music that the OST (JP) doesn't have. JP version is Meguro all the way, US CD gets the classical scores that Meguro did. I should have swiped it when I had the chance. Twisted Evil But all in all pleased indeed. Let the love and HATE begin!
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DerekTheRed



Joined: 19 Dec 2007
Posts: 3544
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PostPosted: Thu Aug 04, 2011 3:33 pm Reply with quote
For a point of reference, when Borderlands earned about 400K units sold when it released in 2009, and that represented the best first week of sales on any new IP that year.

www.destructoid.com/borderlands-best-week-one-sales-of-any-fresh-ip-in-2009-155311.phtml

Gearbox also went on to claim that it was the fastest selling new property of 2009.

http://www.shacknews.com/article/61273/gearbox-declares-borderlands-fastest-selling

I think 200k is a successful start.
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Megiddo



Joined: 24 Aug 2005
Posts: 8360
Location: IL
PostPosted: Thu Aug 04, 2011 3:37 pm Reply with quote
It definitely is a great start for a new IP. I'm happy to see something other than sequels/spinoffs selling well. While I'm not a fan of the game, it should earn Studio 4c some more money, who I do like.
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Raikuro



Joined: 22 Feb 2009
Posts: 347
PostPosted: Thu Aug 04, 2011 4:36 pm Reply with quote
Pretty good for a glorified dating sim, although it is likely because Catherine is riding on the coattails of Shin Megami Tensei/Persona games. I'd want to play it if there was a way to remove the lame puzzle block sections...
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midnighteve



Joined: 04 Jun 2008
Posts: 114
Location: Chula Vista
PostPosted: Thu Aug 04, 2011 4:43 pm Reply with quote
I've been enjoying my play through so far of Catherine, but at no point did those puzzles grow on me. My husband and I got the hang of them, but it felt like they were punishing us for wanting to see the next cut scene. I agree with a previous post; I wish there was a way to skip over the puzzles. The story has a been a lot of fun and I really do want to get at least two of the endings, but i don't think I can handle the tedium of multiple puzzle play-throughs. Although I did hear some buzz over at Gamefaqs that you could skip puzzles the second time through...can anyone confirm this?
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JuicyB



Joined: 08 Mar 2010
Posts: 278
PostPosted: Thu Aug 04, 2011 4:46 pm Reply with quote
Hell yeah, kudos to Atlus on this achievement. And kudos to gamers for supporting a truly original and unique title for a change. Hopefully Shin Megami Tensei 5 will be a force to be reckoned with.
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