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Crabtree1
Joined: 14 Mar 2018
Posts: 109
Location: Aberdeenshire
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Posted: Mon Jun 22, 2026 5:27 pm |
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Greedy see you next tuesdays.
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 7205
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Posted: Mon Jun 22, 2026 8:30 pm |
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Guess this just reinforces what was already hinted at months ago.
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thievingdude
Joined: 09 Jun 2026
Posts: 7
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Posted: Mon Jun 22, 2026 8:38 pm |
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They don't make games I want to play anyway so this does not bother me.
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Glordit
Joined: 11 Sep 2020
Posts: 1190
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Posted: Tue Jun 23, 2026 12:40 am |
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Even if they did, they would still wonder why PC gamers aren't falling over themselves to buy a 2 year old game at $70.
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SilverTalon01
Joined: 02 Apr 2012
Posts: 2446
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Posted: Tue Jun 23, 2026 5:57 am |
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| Glordit wrote: | | Even if they did, they would still wonder why PC gamers aren't falling over themselves to buy a 2 year old game at $70. |
Right. Many of the games are only "ok," and the hype phase is over at that point. If I've waited a long time anyway, I'll probably wait even longer for a steam sale. I buy lots of $70/60 full price games games that just released. I buy hardly any $70/60 games that came out from previous years. Stellar Blade did show that highly desired games will still sell incredibly well regardless on pc even with a delayed release. GTA 6 will undoubtedly do the same. I did pick up GoW on pc which was an "ok" game, but that was on a Steam sale.
I don't blame them for wanting to keep games exclusive. Xbox gave up on that, and their brand is falling apart. Sony's exclusives don't hold enough value over time after the initial hype to pull this off, and they don't want to simultaneously releases while everyone is still talking about it.
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Greed1914
Joined: 28 Oct 2007
Posts: 5365
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Posted: Tue Jun 23, 2026 8:35 am |
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I think they looked at the trend, and once the novelty of those earlier releases wore off, the concept of playstation games on PC lost its shine. At this point, they are looking ahead to ps6, which seems to be barreling ahead towards being very, very expensive due to hardware prices, and will need things to help sell it. In general, the disappointment around this change seems to come from PC players who probably weren't going to buy a playstation ever. Sony wants to get people into its ecosystem and sell its hardware much more than it wants those extra pc sales.
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 7205
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Posted: Tue Jun 23, 2026 4:15 pm |
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| Glordit wrote: | | Even if they did, they would still wonder why PC gamers aren't falling over themselves to buy a 2 year old game at $70. |
The problem with these ports was less the problem waiting and spending anywhere 40-70 dollars for years old games and more the fact that these games tended to have optimization problems and bugs that the console bugs didn’t have.
As far I can tell the TLOU remake, GOW Ragnarok, & Spider-Man 2 had them don’t know about the remainder.
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jdnation
Joined: 15 May 2007
Posts: 2508
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Posted: Tue Jun 23, 2026 5:01 pm |
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Sony at the beginning outlined what their PC porting initiative was about.
Priority 1 - Enticing PC players to buy a PlayStation to play the sequels of ported games early (hence the delayed PC ports) and pay for PS+ to play online.
Benefit 2 - Additional revenue from PC ports.
Convenience 3 - Early PC ports were also simultaneously remaster/remake projects of PS4 titles being made for PS5 for quick easy revenue and to pad out the PS5 catalogue anyway.
Necessity 4 - GAAS games need as many players as possible from competing consoles and PC.
RESULTS:
4 - PC and Xbox releases for GAAS games has delivered income and engagement as expected on titles that have succeeded. Sometimes PC sales and engagement even exceeds PlayStation userbase.
3 - Eventually they'd run out on PS4 games worth a remaster/remake effort, especially given backwards compatibility.
2 - As evidenced, beyond the initial wave of releases, PC game sales dropped. And PC players didn't want to pay full price for late releases of sequels.
1 - Data indicated that the effort to get PC gamers to buy a PS5 to play sequels early and buy 3rd party games on console and subscribe to PS+ was miniscule to non-existent.
OTHER OBSERVATIONS:
- Microsoft's Day 1 PC release commitment lost revenue to Steam.
- Microsoft's Day 1 PC release commitment offered fewer incentives to buy Xboxes.
- Steam would be the only beneficiary taking not only the 30% cut of first party games, but also from 3rd party sales that Sony prefers people give to PlayStation.
- Rising component costs begin to erode the console proposition which could see further shifts to PC where even with the same rising prices offers free online play, cheaper games if not outright easier piracy, more robust software tools, modding, and a practical home computer for a greater variety of uses and web surfing and more that make the investment worth it.
- Nintendo has historically protected their business and survived their worst periods thanks to their good first party exclusives.
- PlayStation has historically thrived on both first and third party exclusives.
- Rising dev costs mean fewer third party exclusives, and even "2nd party" exclusives requiring Day 1 PC releases as a general default.
- All other attempts to expand the audience from phone gamers, women haven't worked. The main PlayStation market remains overwhelmingly adult males looking gor traditional games.
- Younger males and girls increasingly play on phones, tablets and PC, and streaming culture encourages PC over console for many reasons and services and social interaction.
- Expanding officially into new markets and developing nations means competing with PCs and PC cafes.
CONCLUSION:
Necessity 1 - Keeping current PlayStation users locked into the PlayStation ecosystem while convincing new buyers to buy in. But if you can't do so on price and features, then exclusive games and ease of use are your only options.
Necessity 2 - GAAS games heavily rely on multiplatform and PC, so only single player games work as exclusives.
Necessity 3 - Protecting the 100% cut of firsty party sales, the 30% of all 3rd party sales and transactions, and 100% revenue of all PS+ subscriptions is a far FAR LARGER PRIORITY than ANY PC single player revenue which is not only VERY miniscule in comparison but could threaten the former if it takes users away from PlayStation.
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The PC platform is NOT a neutral area for extra revenue.
The PC is a direct competitor with PlayStation for revenue and has many strengths over closed consoles.
Various vendor pre-built PC boxes and handhelds are lowering the technical hurdle against console's ease of use.
Rising component costs for everyone erodes the competitive edge consoles had as once the $1000 threshold is crossed by everyone, it is arguably smarter to consider paying more for the device that does more and saves money in other ways long-term as the better investment.
Sony is therefore going to need exclusive single-player games as it's best leverage. I expect that even the GAAS side will also see PlayStation exclusive cosmetics coming out more and more alongside other incentives.
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thekingsdinner
Joined: 25 Sep 2010
Posts: 1173
Location: Geertruidenberg, Netherlands
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Posted: Tue Jun 23, 2026 5:09 pm |
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In my experience the Ratchet and Clank: Rift Apart PC port is excellent and the Returnal port is also very good with some minor hiccups.
I really, really wanted Saros to come to PC but I know it's not happening which is such a shame. Returnal played wonderfully with keyboard & mouse.
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