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MarthKoopa
Joined: 08 Apr 2012
Posts: 301
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Posted: Mon Mar 24, 2025 10:03 am |
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I wish we could stop calling every third person game with boss fights and action combat a soulslike, when none of these games have what made Demon's and Dark Souls what they were
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 7203
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Posted: Mon Mar 24, 2025 3:16 pm |
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People will stop calling games souls like when games like them stop being designed to be ball bustingly difficult which is a good part of what FromSoftware’s Demon Souls inspired games identities were built around along with jettisoning the archaic gameplay elements like not being able to swim or jump.
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Amaranth Sparrow
Joined: 10 Mar 2009
Posts: 102
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Posted: Thu Mar 27, 2025 5:52 pm |
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| MarthKoopa wrote: | | I wish we could stop calling every third person game with boss fights and action combat a soulslike, when none of these games have what made Demon's and Dark Souls what they were |
This game is 100% following the Souls formula. Campfires, souls you collect from enemies that drop when you die, stamina for swinging weapons, etc., etc.
It really deviates only in that it's got more of a story and the combat gets a bit more flashy.
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MarthKoopa
Joined: 08 Apr 2012
Posts: 301
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Posted: Fri Mar 28, 2025 9:21 am |
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| Amaranth Sparrow wrote: | | This game is 100% following the Souls formula. Campfires, souls you collect from enemies that drop when you die, stamina for swinging weapons, etc., etc.
It really deviates only in that it's got more of a story and the combat gets a bit more flashy. |
There is more to being Souls than those incredibly minor things that many games have
It's like calling any game with jumping a Mario-like
This game has NONE of the deeper design philosophy of Demon's/Dark souls. It's just a standard action game with very surface level appeals to the rampant misunderstanding of Souls solely for marketing purposes
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