| View previous topic :: View next topic |
| Author |
Message |
|
|
PilotPayback
Joined: 21 Oct 2025
Posts: 139
|
Posted: Fri Feb 27, 2026 12:11 pm |
|
|
|
a bit disappointed by the fact that this might be arguably one of the first nintnedo property games (because while it's published by nintendo and the ip is based on a nintendo/pokemon company title, it's developed by koei tecmo) that used a game key card.
i get it might not take up a ton of storage, or maybe kt games released before as gcks or...anything like that, but...like...c'mon, man...
|
| Back to top |
|
|
|
ZelosZoidberg
Joined: 23 May 2018
Posts: 1067
|
Posted: Sat Feb 28, 2026 1:28 am |
|
|
| PilotPayback wrote: | | a bit disappointed by the fact that this might be arguably one of the first nintnedo property games (because while it's published by nintendo and the ip is based on a nintendo/pokemon company title, it's developed by koei tecmo) that used a game key card.
i get it might not take up a ton of storage, or maybe kt games released before as gcks or...anything like that, but...like...c'mon, man... | At this point in time I chalked all the game key cards seeing major use due to the price of computer tech parts and that the internal storage being faster then the carts themselves. I blame any and every company using Ai.
|
| Back to top |
|
|
|
Fluwm
Moderator
Joined: 28 Jul 2009
Posts: 1625
|
Posted: Sat Feb 28, 2026 4:03 pm |
|
|
|
That's a good reason (one of many) for publishers to push for digital sales, but key-cards are... not the same thing.
Anyway, I'm a bit confused about Pokopia. I was expecting something more Minecrafty, but that... doesn't really look like what this is? The focus seems to be more on creating these relatively small little habitats, in contrast to the faux-open worlds and emphasis on large-scale building that made the DQB games so fun. Seems like it may still be a fun game (though who knows with this IP), but I'll be damned if I'm not sitting here dreaming of DQB3 instead.
|
| Back to top |
|
|
|
ZelosZoidberg
Joined: 23 May 2018
Posts: 1067
|
Posted: Sat Feb 28, 2026 7:23 pm |
|
|
| Fluwm wrote: | | That's a good reason (one of many) for publishers to push for digital sales, but key-cards are... not the same thing.
Anyway, I'm a bit confused about Pokopia. I was expecting something more Minecrafty, but that... doesn't really look like what this is? The focus seems to be more on creating these relatively small little habitats, in contrast to the faux-open worlds and emphasis on large-scale building that made the DQB games so fun. Seems like it may still be a fun game (though who knows with this IP), but I'll be damned if I'm not sitting here dreaming of DQB3 instead. | Same here. DQB2 was one of like 3-10 games in my lifetime were I went in with no exceptions, just a game to tide me over until something else came along. But the game consumed me. 125+ hours into that game. I hope Pokopia can surprise me too. Right now my main concern with it is the draw distance which I haven't seen much of because the shots of the game are always up close. DQB2 even on the Switch had a good draw distance.
|
| Back to top |
|
|
|
|