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ZelosZoidberg
Joined: 23 May 2018
Posts: 1067
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Posted: Tue Nov 04, 2025 3:12 pm |
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At this rate the S2 will outsell the WIi U in less than a year!
Only complaints I have are prices for certain games and that most S1 games don't have a S2 performance patch. Also the GCN emulator needs improvement when it comes to input latency because as of now, F-Zero and SC2 are almost unplayable.
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Riku157
Joined: 27 Jun 2022
Posts: 183
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Posted: Tue Nov 04, 2025 4:11 pm |
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I'm more disappointed than pleased with this news considering the prices they're charging.
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AiddonValentine
Joined: 07 Aug 2006
Posts: 2958
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Posted: Tue Nov 04, 2025 6:44 pm |
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I remember some people were claiming the first numbers were just front loaded and there would be a dropoff. Here are your clown wigs, you will now wear them for the rest of the fiscal year. For comparison, this far exceeds not just the PS5, but the PS4 during similar time frames. It is now officially the fastest-selling system ever, and that's without a holiday season under its belt. Mario Kart World also having a 96% attach rate is nuts.
Also, notably, the Switch has probably surpassed the DS by now which YOWZA.
Last edited by AiddonValentine on Wed Nov 05, 2025 2:29 pm; edited 1 time in total
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EmeraldSaucer
Joined: 31 Jan 2025
Posts: 944
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Posted: Tue Nov 04, 2025 7:07 pm |
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However one might grumble about pricing, Nintendo certainly figured out that it's probably a good idea to prepare units well in advance and overstock rather than trust in a lack of supply to drive FOMO
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Cypher997
Joined: 08 Apr 2025
Posts: 192
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Posted: Tue Nov 04, 2025 9:25 pm |
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There'd be a higher attach rate for the Switch 2, specifically the North American market (even more specifically the US market if you're willing to split hairs) but the higher prices (pre and post tariff in that country) and lack of compelling software made specifically for the system has put a damper on it. Backwards compatibility for the software has come through for that system in the clutch so I have to give credit where it's due.
*Edit* Freaking double posts, hate when that happens.
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invalidname
 Contributor
Joined: 11 Aug 2004
Posts: 2553
Location: Grand Rapids, MI
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Posted: Wed Nov 05, 2025 7:34 am |
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With the holidays coming up and Nintendo doing a good job of keeping stores supplied, I can’t help but wonder what their first year sales will end up being come next June. If Switch 2 can make 30 million by then, it’ll have an install base roughly the size of the Xbox Series in 1/5 the time (and Xbox has recently been yeeted out of some major US retailers, so they’re not picking up many more hardware sales).
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Midnight-Moon6
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Posted: Thu Nov 06, 2025 12:13 am |
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| Riku157 wrote: | | I'm more disappointed than pleased with this news considering the prices they're charging. | There's nothing wrong with the prices. Nintendo's games are a premium brand which requires premium pricing.
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<('_')^
Joined: 20 Oct 2023
Posts: 186
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Posted: Thu Nov 06, 2025 7:31 am |
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Price increases are bad enough, but the worst part is how Nintendo is trying to normalize the concept of retail games just being boxes with a download code inside. This just kills the options of renting, sharing, & reselling games. It also means consumers will no longer get full ownership over the games they purchase, but rather "permission" to play the game until Nintendo pulls the plug on the server.
| Midnight-Moon6 wrote: | | Riku157 wrote: | | I'm more disappointed than pleased with this news considering the prices they're charging. |
There's nothing wrong with the prices. Nintendo's games are a premium brand which requires premium pricing. |
What exactly makes Nintendo games better than other AAA games? Pokémon for instance, is typically worse in quality than other popular IPs in the industry, having poor graphics, no voice acting, excessive use of recycled assets, numerous launch bugs, poor balancing, mediocre kiddie story writing, etc. Please explain what makes Nintendo games more "premium"? It doesnt make sense for Nintendo to charge extra. Especially when some of the same games avaliable on Nintendo are also sold for cheaper on other consoles? How do you justify this "Nintendo tax" when Nintendo systems are usually weaker than other modern consoles? Especially scummy when you notice "Nintendo exclusive" is just an arbitrary way for them to discourage competition with other game consoles. Please stop defending billion dollar corporations. They don't need or deserve our help.
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FishLion
 Crazy Fangirl
Joined: 24 Jan 2024
Posts: 861
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Posted: Thu Nov 06, 2025 9:38 am |
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They literally made Game Key Cards to have a transferable, rentable, and sellable equivalent to digital and people crucified them. You should probably understand the product they sell before you regurgitate other people's opinions.
Also the children that play Pokemon don't mind the kiddie story or any of that other stuff, kids probably just want there to be the most pokemon or mega evolutions possible more than voice as cringe or brand new assets every game. I do like the games but I understand it's the video game equivalent of enjoying PreCure, no matter what I feel they are making this to appeal to people who aren't even teenagers.
If you don't like it I would recommend not playing games for children. Nintendo games aren't exclusively for children but they are built to appeal to children and adults simultaneously and not adults to the exclusion of what kids want, so they aren't going to address every fan nitpick when very online fans often want the opposite of the casual audience.
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wingweaver84
Joined: 12 Feb 2016
Posts: 82
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Posted: Thu Nov 06, 2025 5:35 pm |
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| Midnight-Moon6 wrote: | | Riku157 wrote: | | I'm more disappointed than pleased with this news considering the prices they're charging. |
There's nothing wrong with the prices. Nintendo's games are a premium brand which requires premium pricing. |
So you can afford games that cost $80 and beyond (in Canada Switch 1 games are just that and Switch 2 games are $100. That's good for you. It doesn't matter *who's* making them. That is far too expensive for anyone to have to pay.
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AiddonValentine
Joined: 07 Aug 2006
Posts: 2958
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Posted: Thu Nov 06, 2025 6:05 pm |
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| <('_')^ wrote: | | Price increases are bad enough, but the worst part is how Nintendo is trying to normalize the concept of retail games just being boxes with a download code inside. This just kills the options of renting, sharing, & reselling games. It also means consumers will no longer get full ownership over the games they purchase, but rather "permission" to play the game until Nintendo pulls the plug on the server. |
| FishLion wrote: | | They literally made Game Key Cards to have a transferable, rentable, and sellable equivalent to digital and people crucified them. You should probably understand the product they sell before you regurgitate other people's opinions. |
Nintendo has not made a single Game Key Card. Period. All of them, without exception, are made by third parties. And it is well known that they were something third parties basically demanded be made. That's why it's become a joke in Nintendo communities that 3rd parties decided to just be e-waste producers. And considering how a lot of 3rd party devs and producers have been acting lately (basically groveling for people to accept GKC), it's pretty safe to say the entire experiment has backfired.
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FishLion
 Crazy Fangirl
Joined: 24 Jan 2024
Posts: 861
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Posted: Thu Nov 06, 2025 7:06 pm |
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I meant they made the a concept so 3rd party producers could make them, that way games that would have only been digital or code in a box can have cartridges and be traded, rent, and resold, that's literally the purpose (besides taking up shelf space like code in a box).
At the end of the day I think it's essentially the same amount of e-waste. People will argue this is e-waste is somehow worse because having a game on cart saves MicroSD card space, but ultimately choosing to have little plastic boxes and carts because they like that form factor is creating basically just as much waste from all the games regardless of whether someone buys a few extra memory cards for GKCs.
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Top Gun
Joined: 28 Sep 2007
Posts: 5295
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Posted: Fri Nov 07, 2025 3:04 am |
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| <('_')^ wrote: | | Price increases are bad enough, but the worst part is how Nintendo is trying to normalize the concept of retail games just being boxes with a download code inside. This just kills the options of renting, sharing, & reselling games. It also means consumers will no longer get full ownership over the games they purchase, but rather "permission" to play the game until Nintendo pulls the plug on the server. |
I find this particular complaint kind of hilarious because this has been the normal state of things in PC gaming since...oh, maybe 2010 or so? I think the last brand-new PC game release I bought that had an honest-to-God DVD in it was the friggin' Orange Box, and even that required downloading Steam to actually play. Around that time there were plenty of retail game releases consisting of an empty box with a Steam code in it, until eventually publishers realized that was pointless. I don't even blink at buying all of my PC games digitally now. The only reason I buy physical copies of Nintendo's games is that through the Wii U, their digital distribution model was laughably archaic. (Tying digital purchases to a single physical console as late as 2017 was inexcusable, to say nothing of completely shutting down the servers only a handful of years later.) I stuck with physical copies through the Switch, even though as far as I can tell it was a marked improvement, and the Switch 2 sounds like a further step in the right direction, so maybe when I finally get one I'll feel comfortable buying things digitally there.
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AiddonValentine
Joined: 07 Aug 2006
Posts: 2958
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Posted: Fri Nov 07, 2025 1:50 pm |
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| Top Gun wrote: | |
I find this particular complaint kind of hilarious because this has been the normal state of things in PC gaming since...oh, maybe 2010 or so? I think the last brand-new PC game release I bought that had an honest-to-God DVD in it was the friggin' Orange Box, and even that required downloading Steam to actually play. Around that time there were plenty of retail game releases consisting of an empty box with a Steam code in it, until eventually publishers realized that was pointless. I don't even blink at buying all of my PC games digitally now. The only reason I buy physical copies of Nintendo's games is that through the Wii U, their digital distribution model was laughably archaic. (Tying digital purchases to a single physical console as late as 2017 was inexcusable, to say nothing of completely shutting down the servers only a handful of years later.) I stuck with physical copies through the Switch, even though as far as I can tell it was a marked improvement, and the Switch 2 sounds like a further step in the right direction, so maybe when I finally get one I'll feel comfortable buying things digitally there. |
People have also kept saying "digital is right around the corner, just one more generation!" and it never happens. Console games have always been, and will always be, retail centered. They're always going be the thing you walk into Walmart and get, something easy and simple.
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