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tuxedo-melvin



Joined: 28 Jul 2025
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PostPosted: Fri Mar 13, 2026 9:47 am Reply with quote
I saw people talking about how Nintnedo sued a small grocery store in Costa Rica and lost so surely the US Government would put up more of a fight than a mom & pop store did so it seems a bit risky to me. I guess we'll see

I wonder NetEase thought they had their own version of Kojima by snatching up Nagoshi after he left Sega like Sony did buddying up with Kojima after he left Konami. Didn't work out it seems.
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BadNewsBlues



Joined: 21 Sep 2014
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PostPosted: Fri Mar 13, 2026 10:01 am Reply with quote
tuxedo-melvin wrote:
I saw people talking about how Nintnedo sued a small grocery store in Costa Rica and lost so surely the US Government would put up more of a fight than a mom & pop store did so it seems a bit risky to me.


The Supreme Court already ruled that Trump has to give that money back. As noted other entities some of which have billions of dollars under belts have also filed the same suit. Trump can drag the process out but that isn’t going to get him far.

He’s being subjected to the same shit that IRS has been subjected to trying to tax wealthy companies and individuals.

Quote:
But also: crimeny, dude, you paid for the guy, and you're bailing when the game hasn't even launched? It wouldn't be the first time NetEase was rather quick to cut and run on a studio; back in 2024, we saw Ouka Studios, producers of the anticipated Visions of Mana, shut down the very next day after their game released.


What kills me about all this is how people are blaming Nagoshi for all this when we don’t know and may never know what happened what the game in the middle of development some even insinuating he shouldn’t have left RGG after 30 plus years at Sega.
Yet when Microsoft canceled Scalebound everyone was putting the heat on Microsoft and wanting heads on platters.


Last edited by BadNewsBlues on Fri Mar 13, 2026 10:15 am; edited 1 time in total
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Joe Mello



Joined: 31 May 2004
Posts: 2560
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PostPosted: Fri Mar 13, 2026 10:09 am Reply with quote
I would find it extremely funny if all the lawsuits filed to reclaim tariff fees escalate to class action. If nothing else the symbolism of the rest of the world joining together to collectively rebuke the United States.
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Lord Geo



Joined: 18 Sep 2005
Posts: 3002
Location: North Brunswick, New Jersey
PostPosted: Fri Mar 13, 2026 10:32 am Reply with quote
Quote:
Of course, the Game Boy version is not the ideal way to play Dragon Slayer, as it's functionally unbeatable; given how slow your movement is in the Game Boy version, and the lack of a save function, it's impossible to beat the game even with a fresh set of batteries. (I've also heard unsubstantiated claims that it's similarly impossible to do so even if you plug your Game Boy into an outlet, as it'll still take so long as to cause the Game Boy to overheat.)


This is a fallacy, as a simple search on YouTube shows videos of people literally beating Dragon Slayer I on Game Boy just fine. Sure, you absolutely won't beat it on your first attempt, but once you learn the mechanics, memorize the layout of the map, & figure out the best ways to power up over numerous attempts, the game can eventually be beaten in what looks to be two or three hours (upon which you're given the code to play a second campaign!). It's a game that you're meant to learn over multiple attempts, before you eventually know how to beat it. In fact, I don't even think the PC-88 original might have allowed you to save, either.

Now, to be fair, this kind of multi-hour single-play session isn't what the Game Boy itself was intended for, and that's likely where the whole "It's literally impossible to beat DS1 on Game Boy!" rumor came from, as it's a big ask to beat it the way it was intended. However, it is absolutely possible to beat the game on the Game Boy, since a fresh set of batteries should give you (according to Nintendo, at least) around 30 hours, or even just 10 on a GB Pocket. Should Dragon Slayer I for Game Boy have included a save feature? Absolutely. However, it's nowhere near as fundamentally busted a game as people tend to say it is.

To be fair, I also don't think Nintendo of Japan would have allowed a literally unbeatable game to see official release on the Game Boy, as by 1990 NOJ had learned all the lessons it could from the early days of third-party licensing on the Famicom, which were definitely way too relaxed.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2959
PostPosted: Fri Mar 13, 2026 11:42 am Reply with quote
-Nintendo lawsuit: As I said last week in the relevant article, the fact of the matter is Nintendo and these people already won restitution. SCOTUS rendered the judgment, the administration has to pay back the tariffs, it's just that Nintendo and other companies are getting ahead of things as the administration is already trying to fudge things. Plus with how the administration is swamped in lawsuits and doesn't have enough lawyers in general, let alone competent ones, I doubt it's gonna take much. Currently Nintendo's, and everyone else's, case is on hold due to another case from the Court of International Trade.

-Dragon Slayer: Now that is a deep cut, basically going back to the original series after its spinoff became WAY more successful. And it makes me wonder what influence Trails is going to have on it, similar to how Persona and Shin Megami Tensei have had a parallel existence that influences one another.

-NetEase: Y'know, it's funny how many games have been revealed at The Game Awards have ended up being flops or just plain never came out because they were canceled. A lot of those "world premiers" in retrospect look more like last ditch efforts for funding or interest.

As for NetEase in particular, from what I understand a lot of this goes back to a few years ago it was expected that the Chinese government was going to regulate games harder (plus I wouldn't be surprises if the pandemic sugar rush also contributed), so companies like NetEase and Tencent were looking overseas to fund games like Visions of Mana and Marvel Rivals. But then those regulations never came and with games like Black Myth Wukong getting some success you saw a lot of that money getting pulled (also wouldn't be surprised if AI investment is part of it), like when the Visions of Mana team was dissolved. It is what it is, investors being fickle with no object permanence because the latest shiny object has come up. It's a mess. But, yeesh, between Yakuza 3 Kiwami being a mess and now this with Gang of Dragon, it's been rough for that sort of sandbox beat 'em up


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Juno016



Joined: 09 Jan 2012
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PostPosted: Fri Mar 13, 2026 11:56 am Reply with quote
The more people ask for a DASH/Legends collection, the more I hope they'll consider it! I consider it my #1 childhood video game series and, as you might guess, I was devastated at the cancellation of DASH/Legends 3. The fact the Legacy Collection is the only one not out yet of the main series makes me sad... That said, I want them to take their time on it. A DASH/Legends collection without the story and lore-relevant Tron ni Kobun (Misadventures of Tron Bonne) would hurt so much, especially considering how few games the series has.
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Greed1914



Joined: 28 Oct 2007
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PostPosted: Fri Mar 13, 2026 12:23 pm Reply with quote
BadNewsBlues wrote:

What kills me about all this is how people are blaming Nagoshi for all this when we don’t know and may never know what happened what the game in the middle of development some even insinuating he shouldn’t have left RGG after 30 plus years at Sega.
Yet when Microsoft canceled Scalebound everyone was putting the heat on Microsoft and wanting heads on platters.


Without knowing more, that blame seems misplaced. Like other big publishers that somehow thought the Covid gaming boom wouldn't stop, Netease is now regretting that shopping spree. Considering that Netease closed a studio right when a game released, it's hard to blame the dev studio.

As much as I might question why Nagoshi left RGG if he was going to go on to make "not Yakuza" it also doesn't make sense to blame him for leaving. Recent remaster/remakes in the Yakuza series may have people dissatisfied, but do we really want more games in a series from someone who doesn't want to be there?
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Silver Kirin



Joined: 09 Aug 2018
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PostPosted: Fri Mar 13, 2026 12:51 pm Reply with quote
Greed1914 wrote:
As much as I might question why Nagoshi left RGG if he was going to go on to make "not Yakuza" it also doesn't make sense to blame him for leaving.

In regards why Nagoshi left RGG/SEGA, I already mentioned this on the article about Gang of Dragon's troubles, but apparently there's been some conflicting reports, some people claimed that Nagoshi would've become SEGA's new CEO, but that he didn't want to be stuck in that position, that he wanted to keep making game, so he left the company, but other said that he was actually forced out of the company after the underpeformance of the Sakura Wars revival back in 2019, Nagoshi was a producer of the new Sakura Wars and its mobile games, which also underperformed.
I also remember hearing some comments by Nagoshi, or maybe it was another developer at RGG, that felt kind of weird when people or investors asked him why there wasn't any Yakuza games on the Switch after the great success the console achieved in Japan and the rest of the world, with him mentioning that the Switch was a "daylight" console for kids and families and that the Yakuza games are meant for "underground" consoles for adults. I mean, I don't think it's a coincidence that Yakuza games finally came to Nintendo systems after Harada left SEGA, though there aren't any news about something related to Sakura Wars.
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ZiharkXVI



Joined: 29 Jan 2009
Posts: 450
PostPosted: Fri Mar 13, 2026 3:26 pm Reply with quote
Juno016 wrote:
The more people ask for a DASH/Legends collection, the more I hope they'll consider it! I consider it my #1 childhood video game series and, as you might guess, I was devastated at the cancellation of DASH/Legends 3. The fact the Legacy Collection is the only one not out yet of the main series makes me sad... That said, I want them to take their time on it. A DASH/Legends collection without the story and lore-relevant Tron ni Kobun (Misadventures of Tron Bonne) would hurt so much, especially considering how few games the series has.


Very much on board with this, and yes i want them to take their time and do it right.. One thing reading this article dies is makes me nostalgic for these games. I guess I better boot up the battle network collection.
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NJ_



Joined: 31 Oct 2009
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Location: Wallington, NJ
PostPosted: Fri Mar 13, 2026 5:25 pm Reply with quote
If Legends does happen, they would need to rework a few things on the first game in particular.
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Ruprecht



Joined: 03 Nov 2025
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PostPosted: Fri Mar 13, 2026 5:40 pm Reply with quote
While it's unfortunate what happened to Gang of Dragon I don't think it's all that big of a deal since Yakuza/Like a Dragon exists. Kiwami 3 just came out and has been a big success and critically acclaimed and the series shows no signs of stopping. It's kind of hard to justify wanting to play an imitation of the original series when the original still exists. This isn't like Castlevania or Suikoden where a spiritual successor is needed since the original is gone. People are just going to play Yakuza.
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BadNewsBlues



Joined: 21 Sep 2014
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PostPosted: Fri Mar 13, 2026 8:06 pm Reply with quote
Ruprecht wrote:
It's kind of hard to justify wanting to play an imitation of the original series when the original still exists.


Which is interesting given the complaints the more hardcore segment of the fanbase has being going on about with 7 & 8 moving away from the traditional beat em up mechanics and switching to JRPG (though weirdly enough these same people weren’t all that enthused with Gaiden and the Majima spin off).

The other thing to note is that we don’t really know how much of GoD was going to pull from Like A Dragon to call it an imitation. Was it going to have the complex but nonsensical story elements LAD had? Was it going to have the goofy side quests, was it going to mandate you play Mahjong, Shogi, & all those other minigames (some of which are poorly designed) to platinum the game?

Ruprecht wrote:
This isn't like Castlevania or Suikoden where a spiritual successor is needed since the original is gone.


Castlevania needed Bloodstained eventhough Castlevania was never dead?

As evidenced by the remasters/rereleases of older titles, the recent announcement of Curse Of Belmont, before Konami took an extended break with the IP.

The other thing you overlook is that the history of the video game industry is built off of games that are either carbon copies of existing games or copy elements of games but otherwise put their own spin on things.

To single out GoD for that means we’d have to single out a slew of games that were either repurposed from existing games like Adventure Island or those that were inspired by other games Banjo Kazooie, Fatal Fury, Every game that uses Metroid inspired exploration mechanics etc.
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ATastySub
Past ANN Contributor


Joined: 19 Jan 2012
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PostPosted: Fri Mar 13, 2026 10:49 pm Reply with quote
BadNewsBlues wrote:
Ruprecht wrote:
It's kind of hard to justify wanting to play an imitation of the original series when the original still exists.


Which is interesting given the complaints the more hardcore segment of the fanbase has being going on about with 7 & 8 moving away from the traditional beat em up mechanics and switching to JRPG (though weirdly enough these same people weren’t all that enthused with Gaiden and the Majima spin off).

The other thing to note is that we don’t really know how much of GoD was going to pull from Like A Dragon to call it an imitation. Was it going to have the complex but nonsensical story elements LAD had? Was it going to have the goofy side quests, was it going to mandate you play Mahjong, Shogi, & all those other minigames (some of which are poorly designed) to platinum the game?

Ruprecht wrote:
This isn't like Castlevania or Suikoden where a spiritual successor is needed since the original is gone.


Castlevania needed Bloodstained eventhough Castlevania was never dead?

As evidenced by the remasters/rereleases of older titles, the recent announcement of Curse Of Belmont, before Konami took an extended break with the IP.

The other thing you overlook is that the history of the video game industry is built off of games that are either carbon copies of existing games or copy elements of games but otherwise put their own spin on things.

To single out GoD for that means we’d have to single out a slew of games that were either repurposed from existing games like Adventure Island or those that were inspired by other games Banjo Kazooie, Fatal Fury, Every game that uses Metroid inspired exploration mechanics etc.

Best not to take what they said seriously. Their entire posting history is repeating dog whistles, so their take on Yakuza is just that it’s great because they feel the need to promote a game with a sex criminal in it, not because of any actual reception or qualities it has in reality. The other games are thrown in for similar reasons I’m sure.
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FinalVentCard
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Joined: 28 Oct 2018
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PostPosted: Sat Mar 14, 2026 3:04 pm Reply with quote
BadNewsBlues wrote:

Quote:
But also: crimeny, dude, you paid for the guy, and you're bailing when the game hasn't even launched? It wouldn't be the first time NetEase was rather quick to cut and run on a studio; back in 2024, we saw Ouka Studios, producers of the anticipated Visions of Mana, shut down the very next day after their game released.


What kills me about all this is how people are blaming Nagoshi for all this when we don’t know and may never know what happened what the game in the middle of development some even insinuating he shouldn’t have left RGG after 30 plus years at Sega.
Yet when Microsoft canceled Scalebound everyone was putting the heat on Microsoft and wanting heads on platters.


The sad thing about Scalebound is that even the folks at Platinum were willing to capitulate and admit to some mismanagement on their end, but even then... dude, Microsoft, how do you cancel an action game about you teaming up with a dragon? Even if it somehow ended up as the worst game ever made, the concept alone makes for amazing kusoge.

44 million is a lot of dosh for a game, sure, and Nagoshi asking for that much for their first project is wild... but also, Gang of Dragon didn't have the advantage the other Yakuza/LAD games had of being able to recycle so many older assets. It was being made from scratch. And stuff like digitizing IRL actors isn't cheap.

AiddonValentine wrote:

-NetEase: Y'know, it's funny how many games have been revealed at The Game Awards have ended up being flops or just plain never came out because they were canceled. A lot of those "world premiers" in retrospect look more like last ditch efforts for funding or interest.


Every year when TGAs come around, I see so many folks get precious about them and wonder, "Why are people so negative about TGAs?" And I look back at the track record of embarassments from the event (from telling industry heads to "wrap it up" to people crashing the stage), the track record for WORLD PREMIERs at the events (so many major announcements either cancelled, EOSed or just outright flopping), and so many of those announcements clearly being whatever it was Geoff got a check for like that AI cat game that I genuinely wonder why people don't tar and feather the whole smack. The awards themselves may as well be gold stickers, for all they're worth. Revealing the new Okami game doesn't make up for all the other crap that's gone on at TGAs, in my eyes.

Juno016 wrote:
The more people ask for a DASH/Legends collection, the more I hope they'll consider it! I consider it my #1 childhood video game series and, as you might guess, I was devastated at the cancellation of DASH/Legends 3. The fact the Legacy Collection is the only one not out yet of the main series makes me sad... That said, I want them to take their time on it. A DASH/Legends collection without the story and lore-relevant Tron ni Kobun (Misadventures of Tron Bonne) would hurt so much, especially considering how few games the series has.


I'm of the opinion that the longer Capcom holds off on Legends, the better--we gotta eat our Star Force veggies before we get dessert. Snark aside, I'm worried about the idea of a Legends Legacy Collection because none of the other Legacy Collections have been comprehensive; sure, we get all the museum goodies (music and artwork), but a lot of games and spin-offs are left out. The Classic collection didn't include stuff like the Game Boy Mega Man games, The Power Battles, The Wily Wars, Battle & Chase, Mega Man & Bass or Mega Man Soccer; the X collection didn't include the Xtreme games or Command Mission; the Battle Network collection didn't include Network Transmission or Battle Chip Challenge. And sure, some of those games (like Network Transmission and Battle Chip Challenge) likely have rights issues, but that still leaves a ton of games on the cutting room floor.

With all that in mind, I don't know if we can even take for granted that Misadventures of Tron Bonne would be included in a Legends Legacy Collection. Crying or Very sad

NJ_ wrote:
If Legends does happen, they would need to rework a few things on the first game in particular.


Yeaaaaah, there's the whole thing with Tiesel's VA... it's all thankfully easy enough to do, but that's still some amount of trouble they have to go through in redubbing an old game. But then again, they included new voice acting in the Star Force Legacy Collection, so it might not be an insurmountable obstacle.

Silver Kirin wrote:

I also remember hearing some comments by Nagoshi, or maybe it was another developer at RGG, that felt kind of weird when people or investors asked him why there wasn't any Yakuza games on the Switch after the great success the console achieved in Japan and the rest of the world, with him mentioning that the Switch was a "daylight" console for kids and families and that the Yakuza games are meant for "underground" consoles for adults. I mean, I don't think it's a coincidence that Yakuza games finally came to Nintendo systems after Harada left SEGA, though there aren't any news about something related to Sakura Wars.


That's such a silly answer that I'd buy it as fact, considering the long-standing (but IMO much-appreciated) reasoning behind Kiryu never being used as a guest in Tekken because they don't want Kiryu hitting women. It's my understanding that the Yakuza Kiwami/0 port on Switch wasn't great, but you're still leaving a whole console on the table for a dumb reason.

It's especially disappointing that none of the Sakura Wars games are allowed on Switch either, because the Sakura Wars reboot alone is practically tailor-made for the Switch's audience. I'd argue that plenty of interested folks don't even know that there was a new Sakura Wars game on the PS4. (Barring that, hey, a port of So Long, My Love! would be pretty sweet...)
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NJ_



Joined: 31 Oct 2009
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Location: Wallington, NJ
PostPosted: Sat Mar 14, 2026 4:47 pm Reply with quote
FinalVentCard wrote:
Yeaaaaah, there's the whole thing with Tiesel's VA... it's all thankfully easy enough to do, but that's still some amount of trouble they have to go through in redubbing an old game. But then again, they included new voice acting in the Star Force Legacy Collection, so it might not be an insurmountable obstacle.


I wouldn't mind if they pull with him what they did with Lady in Devil May Cry 4 Special Edition if it had to be done but anyway, the issue with Legends 1 is with licensing because it had references to real IPs.

https://www.rockman-corner.com/2015/05/regarding-mega-man-legends-and-property.html
https://www.rockman-corner.com/2015/10/a-few-things-you-should-know-about-mega.html

When it got ported to the Nintendo 64 & Japanese PSP, they replaced them there but because of Sony's "no changes" policy over the "classic" ports, Capcom had to pay up in order to release the English version through PSN and ironically they did, ironic because this same policy was what prevented them from releasing Mega Man X6 due to the Japanese songs being kept intact in the US version (which has since been replaced in that Legacy Collection outside of Japan) so they would basically have to go back to it's source code again (or the PC port if that's all they got) for a new collection.

Another thing to wonder is if they could update the controls to match the second game adding analog support to it.
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