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PR: MangaGamer Announces Trial Version for Koihime Musou




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Stokky



Joined: 03 Jan 2008
Posts: 20
PostPosted: Mon Sep 13, 2010 3:22 pm Reply with quote
And they conveniently forgot to mention their failure to license the game's original Japanese voices, leaving it literally speechless.
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kenshin77



Joined: 26 Feb 2003
Posts: 80
Location: The OC
PostPosted: Mon Sep 13, 2010 5:54 pm Reply with quote
STFU, Let people make the decision to decide whether voices are needed in the Koihime Musou. Besides we need a lot of people to buy games from Manga Gamer to save the Visual Novel Industry in the English speaking world.
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Kyogissun



Joined: 17 Aug 2007
Posts: 676
PostPosted: Mon Sep 13, 2010 9:04 pm Reply with quote
Stokky wrote:
And they conveniently forgot to mention their failure to license the game's original Japanese voices, leaving it literally speechless.


Oh be quiet, since when were voices necessary in visual novels? If people wanna get an idea of what it sounds like, they can check out the anime and develop a 'voice' from that.

ANN doesn't need people like you giving MangaGamer unnecessary bullshit. If you wanna do that, go over and join the many anonymous posters on SanCom, they thrive on negativity over there.
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Sima Yi



Joined: 01 Nov 2008
Posts: 63
PostPosted: Tue Sep 14, 2010 5:40 am Reply with quote
Stokky wrote:
And they conveniently forgot to mention their failure to license the game's original Japanese voices, leaving it literally speechless.


It would be nice if people who whine about this issue would actually do some research: http://mangagamer.wordpress.com/2010/09/08/an-unfortunate-announcement-with-hope/#more-670

MangaGamer wrote:
Our localization of Koihime Musou has been largely funded by Nexton, the company to which BaseSon themselves belong. As such, a majority of the money earned by this game will be going directly back to them, the creators themselves. However, this means that they are also shouldering the majority of the costs associated with the release, a key one being voices. With its large array of around 25 different fully voiced characters, many of which are top-tier voice actors in the Japanese visual novel and anime industries including Norio Wakamoto (his role shown above), Takehito Koyasu, Midorikawa Hikaru, Motoyama Mina (role shown below), Aoyama Yukari, Hokuto Minami, Maki Izumi, Kazane, and far more (almost all, if not every voice actor for the game went on to play their respect role in the anime, though under a different name) – the costs involved in licensing the voices is great indeed. Being a partner of our company, Nexton looked at our current sales and made the decision that the cost of the voices was unfortunately too much for them given the prospects. As such, our release of Koihime will initially be sold without the voices, and likewise, the demo unvoiced as well.

We realize what a shame this is, and as a show of apology we will be lowering the price of the game from our originally intended 44.95Euro to around 39.95Euro.

However, all is not lost either. We at MangaGamer discussed this issue with Nexton at great length, and Nexton agreed with us that they would like to be able to release the game with voices as well if it’s at all possible. As such, we negotiated terms with Nexton and reached an agreement: if over 2,000 copies are sold, a patch will be released and the voices WILL be added back in.


1. They have mentioned this right on their website. They're not secretly removing the voices.

2. This isn't MangaGamer's fault. Nexton is funding the localization and they've refused to dish out the money for the voice overs, so blame them.

3. If this game actually makes some money they've said they'll licence the voices and give them to consumers via a patch, which is certainly more diplomatic than they have to be about this. Especially because they're basically vowing to potentially pay for the voices months after it releases even though a fan-patch for the voices will probably be out within 2 weeks of the release, meaning they're willing to throw money down the toilet just to please a few fans.
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4nBlue



Joined: 28 Oct 2008
Posts: 357
PostPosted: Tue Sep 14, 2010 6:57 am Reply with quote
Sima Yi wrote:
Stokky wrote:
And they conveniently forgot to mention their failure to license the game's original Japanese voices, leaving it literally speechless.

3. If this game actually makes some money they've said they'll licence the voices and give them to consumers via a patch, which is certainly more diplomatic than they have to be about this. Especially because they're basically vowing to potentially pay for the voices months after it releases even though a fan-patch for the voices will probably be out within 2 weeks of the release, meaning they're willing to throw money down the toilet just to please a few fans.

Some nice Anon at /jp/ has created a voice patch for the Trial Version. Anon who created the patch estimates that it will take him few hours to patch the complete game when it's out.

Lack of voices just became a non-issue when considering purchase.
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Dan297na



Joined: 19 Apr 2009
Posts: 92
PostPosted: Wed Sep 15, 2010 3:57 am Reply with quote
Wow, that quickly. I knew that someone would release an unofficial patch for it, but I didn't think they could do it that quickly.

The fact is though, is that this is a bad move by nexton. There is very tiny market here for VNs and many who do play them will look for any excuse possible to justify piracy. Nexton just handed them an easy one.

I'll buy regardless though. I just hope they can actually release it when they say they will this time, considering this announcement.

animenewsnetwork.com/press-release/2010-01-19/mangagamer.com-acquires-the-rights-to-koihime-musou
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Sima Yi



Joined: 01 Nov 2008
Posts: 63
PostPosted: Wed Sep 15, 2010 5:27 am Reply with quote
Dan297na wrote:
The fact is though, is that this is a bad move by nexton. There is very tiny market here for VNs and many who do play them will look for any excuse possible to justify piracy. Nexton just handed them an easy one.


There's still an incentive to buy the game. Whether or not we get a localization for Shin Koihime Musou rests on whether or not this game does well.
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sunmoo



Joined: 09 Apr 2012
Posts: 1
PostPosted: Mon Apr 09, 2012 3:44 am Reply with quote
its awesome!here is some more info about it
http://www.dotmmo.com/web-koihime-musou-8591.html
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