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Juno016
Joined: 09 Jan 2012
Posts: 2584
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Posted: Mon Jun 13, 2016 1:14 am |
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Scaling walls and cliffs is becoming a far more possible and interesting tactic in video games, as of late. Seemingly influenced heavily, worldwide, by Assassin's Creed. I'm interested in seeing how this is used in the new Zelda, assuming this poster is a hint of things to come...
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zawa113
Joined: 19 Jan 2008
Posts: 7394
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Posted: Mon Jun 13, 2016 1:34 am |
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OMG, he's mountain climbing! This is seriously the most exciting gameplay thing I've seen since we first saw you could sit on benches in Gen VI of Pokemon! It's mundane, yes, but it's somehow awesome.
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Minimimiau
Joined: 06 Oct 2013
Posts: 194
Location: somewhere on this planet.
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Posted: Mon Jun 13, 2016 7:33 am |
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The artwork looks really nice. I don't want to get hype, but with Pokémon and now Zelda I'll get.
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