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INTEREST: Directors Shinji Aramaki & Kenji Kamiyama Explain Animation Techniques in Ultraman Ani




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Ghostless



Joined: 13 Nov 2013
Posts: 32
PostPosted: Sat Jun 16, 2018 3:14 pm Reply with quote
I'm confused ,weren't Aramaki & Kamiyama supposed to be working on a new GITS TV serie ? or has it been cancelled ? it's been quite a while now.
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belvadeer





PostPosted: Sat Jun 16, 2018 3:30 pm Reply with quote
I definitely would like to see this.
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Idgal



Joined: 18 Jun 2015
Posts: 169
PostPosted: Sat Jun 16, 2018 6:09 pm Reply with quote
Ghostless wrote:
I'm confused ,weren't Aramaki & Kamiyama supposed to be working on a new GITS TV serie ? or has it been cancelled ? it's been quite a while now.


i was at the panel. they said that they met up to work on the GitS series but this series came up and they were asked to work on it first.
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configspace



Joined: 16 Aug 2008
Posts: 3717
PostPosted: Sun Jun 17, 2018 9:39 am Reply with quote
It sounds a lot like how western (CA/US) animation is done, especially for games.
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MarshalBanana



Joined: 31 Aug 2014
Posts: 5307
PostPosted: Sun Jun 17, 2018 11:50 am Reply with quote
I find it weird that the people in the anime industry who seem most interested in CG, are the older directors.There is these 2, Mamoru Oshii, Ichiro Itano and Katsuhiro Otomo.
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jdnation



Joined: 15 May 2007
Posts: 1995
PostPosted: Sun Jun 17, 2018 6:41 pm Reply with quote
It's not necessarily that fans are against CGI.

A high quality CGI movie is excellent!

Most of the time, particularly for TV series, the CGI for anime is lower budget and it shows.

Japan isn't incapable. The Video Game divisions are putting out amazing stuff. Especially Square Enix Visual Works.

The other really good one recently was Gantz.

Even American TV CG animation is less liked than the 2D shows. Many of the fan-favourite ones are still largely 2D.

I honestly can't think of a total CG anime show that I liked - quality wise anyway.

So unless the CG is high budget balls to the wall in quality, it usually works better alongside traditional 2D in many productions.

I think studios should aim to do what Square Enix usually does and aim for high budget direct-to-DVD films, like Advent Children and Kingsglaive.

There are also some quality indie Japanese animators that put out pixar-level stuff.
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MarshalBanana



Joined: 31 Aug 2014
Posts: 5307
PostPosted: Mon Jun 18, 2018 4:04 am Reply with quote
jdnation wrote:
ISo unless the CG is high budget balls to the wall in quality, it usually works better alongside traditional 2D in many productions.
if the claims that CG is used to cut costs, then having high budget CG would be pointless. If a show for example decides to use an external company to make CG Mechs for them to use, instead of hiring more animators or ones that specialise in that field, Masami Obari for example, to do it. The benefits would disappearer if they started putting a lot of money in it, and they would be better off just drawing them.
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